Modules & Reprints

Guild Companion Publications Ltd. holds a license from Aurigas Aldebaron to publish Shadow World and HARP SF products, and a personal sublicense from Mjolnir LLC dba ICE to publish Rolemaster, Spacemaster and HARP products, and to multi-stat these with the d20 System where appropriate. We also have specific agreements relating to the republication of out-of-print ICE titles as PDFs.

Our latest product, Shadow World Player Guide - The World, is available exclusively from RPGnow.com (and other outlets in the OneBookShelf network). All other products are available from RPGNow, the TGC store at guild.ironcrown.com and from www.YourGamesNow.com

The Guild Adventurer

The Guild Adventurer is our answer to the dearth of top-quality scenarios for Rolemaster, Shadow World, Spacemaster, and HARP. The Guild Adventurer is a new periodical. Each issue is a compilation of original adventures and adventure-related material, written by some of the finest talent in the ICE community, produced by The Guild Companion, and published using the ransom model.

The Guild Adventurer Issue One

The first issue includes:

  • "The Temple of the Three", a Shadow World adventure written by Terry Amthor himself, the creator of Kulthea, and dual-statted for RM2 and RMFRP;
  • "Web of the Kobolds", an adventure by Tim Dugger, ICE System Editor and codesigner of HARP, and multi-statted for RM2, RMFRP, and HARP;
  • "The Paranoia Game", a Spacemaster:Privateers adventure by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line and of the stunning Echoes of Heaven setting from Final Redoubt Press.
  • The Vampire's Barrow, a HARP adventure by Nicholas HM Caldwell, author of Mentalism Companion, Construct Companion, College of Magics, and the upcoming HARP SF;
  • "People, Places and Paraphernalia: The Flying Toadstool Inn", an adventure location for HARP by Allen Maher, contributor to the HARP character compilation, Friends & Rivals;
  • "People, Places and Paraphernalia: The Red Hooded Traveler's Inn", an adventure location for HARP by Aaron Smalley, author of City of Archendurn;
  • with maps by Joel Lovell, original artwork by Rick Hansen, project artist for Friends & Rivals, and a layout by Andrew Ridgway.

Rolemaster/HARP/Spacemaster ♦ Issue 1: 45 pages ♦ Available Now Via RPGNow at 8 USD ♦ Direct Link to RPGNow Page

The Guild Adventurer Issue Two

The second issue includes:

  • "Rose Petals and Snow Lions", a Shadow World adventure written by Terry Amthor himself, the creator of Kulthea, and dual-statted for RM2/C and RMSS/FRP;
  • "Hunting Season", a Spacemaster:Privateers adventure by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line.
  • "The Echoes of History", a Rolemaster/HARP adventure by Robert J Defendi, author and designer of the stunning Echoes of Heaven setting from Final Redoubt Press.
  • "The Selkie's Secret", a HARP adventure by Brent Knorr, author of numerous Guild Compaion articles, in particular the definitive analysis of differences between RMSS and RMFRP.
  • "People, Places and Paraphernalia: Vorlori's Rest", an adventure location for HARP by Allen Maher, contributor to the HARP character compilation, Friends & Rivals;
  • with original artwork by Rick Hansen, project artist for Friends & Rivals, and a layout by Andrew Ridgway.

Rolemaster/HARP/Spacemaster ♦ Issue 2: 79 pages ♦ Available Now Via RPGNow at 8 USD ♦ Direct Link to RPGNow Page

The Guild Adventurer Issue Three

The third issue includes:

  • "The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup to the recent Xa-ar regional module. Written by Terry Amthor himself, the creator of Kulthea, this is dual-statted for RM2/Classic and RMSS/FRP;
  • "The Quiet Time", an adventure set in the stunning Echoes of Heaven setting (but usable in any world!) by Echoes creator, Robert Defendi. Dual-statted for Rolemaster and HARP;
  • "Identity Theft" - this scenario will be an unexpected challenge for any successful party. This is a Spacemaster:Privateers adventure by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line;
  • "Dust to Dust", a diverting and dangerous interlude adventure by Marc Rosen, team leader on the Rolemaster Classic products for ICE. This has been statted for RM Classic, RMSS/FRP, and HARP
  • "Sweating the Small Stuff: Money in Fantasy Role-Playing Campaigns", gamemaster advice and adventure ideas for any system by long-time Rolemaster aficionados, Laura Trauth and Terence Wynne.
  • with original artwork by Rick Hansen, project artist for Friends & Rivals, Guild Adventurer #1 & #2 and Rolemaster Companion I, and layout by Andrew Ridgway.

Rolemaster/HARP/Spacemaster ♦ Issue 3: 45 pages ♦ Available Now Via RPGNow at 8 USD ♦ Direct Link to RPGNow Page

Shadow World

Working in close collaboration with Terry Amthor, Guild Companion Publications Ltd is publishing new Shadow World sourcebooks!

Shadow World Player Guide - The World

The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak in this sudden gale, while the Navigator turned to face the storm.

Step into the Shadow World with this indispensable and system-independent guide to a richly detailed and exotic fantasy setting. Designed explicitly for players, the World Guide will inform and delight newcomers and veterans alike through crystal-clear text and stunning artwork, which bring the world’s wonders to glorious life. For gamemasters, this book will answer the questions of what every character should know about the magic, the lands, the gods, the history, and the peoples of Shadow World.

Welcome to the Shadow World.

Rolemaster & HARP ♦ 52 Pages ♦ Available Now Exclusively Via RPGNow at 7 USD ♦ Direct Link to RPGNow Page

Shadow World: The Land of Xa-ar

Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman.

Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by the Lord of Ulor.

But powers —both new and very ancient rising again— threaten the fragile peace over much of the region. Perhaps the greatest threat is an artifact from before recorded time, asleep but ready to be awakened...

Xa-ar includes:

  • A dozen new layouts including a vast constructed cavern complex, the tomb of Ugus Fost, and the Aalk Athimurl, home of another Arnak priesthood.
  • New material about the Earthwardens, the Coral Roads, Jewel Wells, and all-new cults including the mysterious Order of the Elder, the Winter Light, and the elite fighters of the new Lord of Ulor.
  • Detailed history of the region.
  • Sixteen adventures, including three in the town of Rapata (introduced in Guild Adventurer #2), several more scattered across the region, and six in the isles west of Xa-ar, the Aargirpiri, once home to the Blue Dragon.
  • New 3D renders, and beautiful color illustrations from William Tibaud
  • Stats for both Rolemaster Classic and RMSS/FRP!

128 pages in all and a bonus 11-page volume of player handouts

Northwest Jaiman as You've Never Known it Before!

Rolemaster ♦ 128 Pages ♦ Available Now Via RPGNow at 15 USD ♦ Direct Link to RPGNow Page

Shadow World Master Atlas (dOGL Edition)
By Robert Defendi

Based on the Third Edition of the Shadow World Master Atlas by Terry Amthor, this d20 Edition will be fully compatible with 3.5 d20 and consistent with Terry Amthor's vision of the glorious world of Kulthea. The OGL Edition will include detailed notes on using d20 character classes, magic, and skills, new feats and spells, new prestige classes, all the Shadow World races, cultures and creatures in d20 format, exotic herbs, poisons, metals and minerals, plus extensive detail on the history, geography, cosmology and everyday life on Kulthea - the Shadow World.

d20 ♦ On Hiatus

Modules

City of Archendurn
By Aaron Smalley

Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism.

In this module, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch to humble tradesman are described, many with complete Rolemaster Classic, RMSS/FRP and HARP statistics. Real people for real role-playing opportunities rather than cardboard cutouts. Your players will want to make Archendurn their headquarters; their characters will have a place to call home. A superb set of extended adventure hooks will help you to get your next great campaign underway.

If you have your own world, do not despair. You'll find that Archendurn can be slotted into most fantasy settings with a minimum of fuss, saving you the time and effort needed to design a complete metropolis.

Rolemaster/HARP ♦ 57 pages ♦ Available Now Via RPGNow at 7 USD ♦ Direct Link to RPGNow Page

Dun Cru
By Aaron Smalley

Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?

Dún Crú is a complete adventure module for Rolemaster (both RMSS/FRP and RM Classic) and HARP. Designed for parties of 4th to 6th-level characters, encounters can be scaled upwards or downwards to suit the GM's needs. Dún Crú is a sequel to the City of Archendurn setting module, but may be used in almost any fantasy setting

Rolemaster/HARP ♦ 53 pages ♦ Available Now Via RPGNow at 7 USD ♦ Direct Link to RPGNow Page

The Toyman's Fair
By D. Andrew Ferguson

Inspired by the Ennie Award-nominated Construct Companion, The Toyman's Fair is a complete adventure module for Rolemaster. It is designed for adventurers from levels 8-11, but guidance is given on how to scale the encounters for both lower and higher-level parties.

Local farmers have reported strange beasts are abroad, attacking the unwary. A chance meeting reveals that these are no flesh-and-blood monsters but mechanical creations. Suspicion falls on the eccentric Parsuik Volmaire, the magical inventor known as the Toyman. The adventurers must enter his tower and discover what has befallen the Toyman, battling further clockwork nightmares and the machinations of an evil order known as the Hand of Fate.

The Toyman's Fair includes complete Rolemaster statistics for new construct creatures and six members of the Hand of Fate, with color floor plans and interior illustrations.

Rolemaster ♦ 26 pages ♦ Available Now Via RPGNow at 5 USD ♦ Direct Link to RPGNow Page

Friends & Rivals
edited by Nicholas HM Caldwell

Bring your campaign to life with Friends and Rivals: A Character Collection for HARP™ a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sphere listings for clerics. Each writeup is also illustrated by a splendid black & white portrait.

All 24 characters have also been fully implemented as HARP characters, consistent with and fully compliant with the HARP rules as published in HARP (Revised), Martial Law, and College of Magics. Contributors used either the original Microsoft Excel or the Open Office version of Jonathan Dale's HARP character generation spreadsheet to create the characters. Each character is represented in statistical terms by ten spreadsheets, one for each level from 1st to 10th. Five characters (the Gryx Ranger, the Halfling Rogue, the Human Cleric (Combat), the Human Elementalist and the Human Warrior Mage) are in Open Office format; all others are in Excel format.

GMs may use these characters as NPC allies or opponents to help or hinder the player-characters; alternatively GMs may allow players to use and/or adapt these characters into ready-to-run PCs for demo games, convention play, or even long-term campaigns.

HARP ♦ 54 pages ♦ Available Now Via RPGNow at 5 USD ♦ Direct Link to RPGNow Page

Something Wicked
By Nicholas HM Caldwell

The ultimate sourcebook on evil magic and the dark powers for HARP. This features new professions, new talents, new spells, rules for Greater Rituals and dark powers, as well as a host of new beings - Undead, Elementals, and Demons.

HARP ♦ In Production

The Construct Toolkit
By Nicholas HM Caldwell

The conversion guide for using the ENNIE Award nominated Rolemaster sourcebook Construct Companion with the HARP fantasy rpg. The Construct Toolkit has everything a HARP GM needs to create Automata, Constructs, Golems, Amalgams, Simulacra, and Changelings with step-by-step rules and worked examples.

HARP ♦ In Production

HARP Skirmish
By Gavin Bennett

Take combat to the next level with a complete set of miniatures rules for small-scale fantasy battles, including a set of example battle scenarios.

HARP ♦ In Production

Reprints

Castles & Ruins
By R.C. Kirkland, Jr.

The ultimate sourcebook on castles, providing details on the history of castles, their construction, the people who live in and around them, and how castles become ruins. Includes 26 training packages (such as Apothecary, Court Magician, Engineer, Troubadour, and Vizier), nine new spell lists, 4 attack tables for siege weapons, step-by-step rules on how to build, destroy, and repair castles, guidelines and source material for castle life, and much more. This Electronic Edition incorporates corrected errata and material omitted from the original printed edition.

Rolemaster ♦ 192 Pages ♦ Available Now Via RPGNow at 16 USD ♦ Direct Link to RPGNow Page

Essence Companion
By R.C. Kirkland, Jr. and A. Scott Moore

Much sought after, this is the comprehensive companion to the realm of Essence. It includes three new professions (the Runemage, the Mana Molder, and the Warrior Mage), sixteen new training packages (such as the Arachnamancer, Guild Apprentice, Hedge Wizard, and Potioner), fourteen training package spell lists, six new Open Essence spell lists, eleven new Closed Essence spell lists, eighteen new Essence Base spell lists, complete rules for learning and researching spells, ritual magic, and introduces a wholly new means of customizing Essence spell users through magical catalysts and the related schools of magic. This Electronic Edition incorporates corrected errata and material omitted from the original printed edition.

Rolemaster ♦ 146 Pages ♦ Available Now Via RPGNow at 16 USD ♦ Direct Link to RPGNow Page

Rolemaster Companion I
By R. Mark Colborn

Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines.

To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with supernatural phenomena and Arcane Magic are added.

For CHARACTER LAW, new professions (including the Archmage, Barbarian, Burglar, Delver, Druid, High Warrior Monk, Nightblade and Paladin) and new races appear!

New material for CREATURES & TREASURES includes new rules for constructing magical items, intelligent artefacts, and a host of new monsters.

ARMS LAW is extended with new optional rules and a superfast condensed combat system.

To CAMPAIGN LAW is added a system for generating populations and numerous game aids to help in the running of a smooth campaign.

With Rolemaster Companion I, the best fantasy roleplaying system gets even better!

Written by Mark Colborn and with new artwork by Rick Hansen and a fresh modern layout by Andrew Ridgway, the revitalised Rolemaster Companion I weighs in at 128 pages (excluding covers).

Rolemaster ♦ 128 Pages ♦ Available Now Via RPGNow at 15 USD ♦ Direct Link to RPGNow Page