Modules & Reprints

The Guild Companion holds a license from ICE to publish Rolemaster, Spacemaster and HARP products, and to multi-stat these with the d20 System where appropriate. We also have specific agreements relating to the republication of out-of-print ICE titles as PDFs.

The Guild Adventurer

The Guild Adventurer is our answer to the dearth of top-quality scenarios for Rolemaster, Shadow World, Spacemaster, and HARP. The Guild Adventurer is a new periodical. Each issue is a compilation of original adventures and adventure-related material, written by some of the finest talent in the ICE community, produced by The Guild Companion, and published using the ransom model.

The first issue was published in November 2006 and the second was published in September 2007.

The Guild Adventurer Issue One

The first issue includes:

  • "The Temple of the Three", a Shadow World adventure written by Terry Amthor himself, the creator of Kulthea, and dual-statted for RM2 and RMFRP;
  • "Web of the Kobolds", an adventure by Tim Dugger, ICE System Editor and codesigner of HARP, and multi-statted for RM2, RMFRP, and HARP;
  • "The Paranoia Game", a Spacemaster:Privateers adventure by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line and of the stunning Echoes of Heaven setting from Final Redoubt Press.
  • The Vampire's Barrow, a HARP adventure by Nicholas HM Caldwell, author of Mentalism Companion, Construct Companion, College of Magics, and the upcoming HARP SF;
  • "People, Places and Paraphernalia: The Flying Toadstool Inn", an adventure location for HARP by Allen Maher, contributor to the HARP character compilation, Friends & Rivals;
  • "People, Places and Paraphernalia: The Red Hooded Traveler's Inn", an adventure location for HARP by Aaron Smalley, author of City of Archendurn;
  • with maps by Joel Lovell, original artwork by Rick Hansen, project artist for Friends & Rivals, and a layout by Andrew Ridgway.

Rolemaster/HARP/Spacemaster ♦ Issue 1: 45 pages ♦ Available Now Via RPGNow at 8 USD ♦ Direct Link to RPGNow Page

The Guild Adventurer Issue Two

The second issue includes:

  • "Rose Petals and Snow Lions", a Shadow World adventure written by Terry Amthor himself, the creator of Kulthea, and dual-statted for RM2/C and RMSS/FRP;
  • "Hunting Season", a Spacemaster:Privateers adventure by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line.
  • "The Echoes of History", a Rolemaster/HARP adventure by Robert J Defendi, author and designer of the stunning Echoes of Heaven setting from Final Redoubt Press.
  • "The Selkie's Secret", a HARP adventure by Brent Knorr, author of numerous Guild Compaion articles, in particular the definitive analysis of differences between RMSS and RMFRP.
  • "People, Places and Paraphernalia: Vorlori's Rest", an adventure location for HARP by Allen Maher, contributor to the HARP character compilation, Friends & Rivals;
  • with original artwork by Rick Hansen, project artist for Friends & Rivals, and a layout by Andrew Ridgway.

Rolemaster/HARP/Spacemaster ♦ Issue 2: 79 pages ♦ Available Now Via RPGNow at 8 USD ♦ Direct Link to RPGNow Page

Modules

City of Archendurn
By Aaron Smalley

Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism.

In this module, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch to humble tradesman are described, many with complete Rolemaster and d20 statistics. Real people for real role-playing opportunities rather than cardboard cutouts. Your players will want to make Archendurn their headquarters; their characters will have a place to call home. A superb set of extended adventure hooks will help you to get your next great campaign underway.

If you have your own world, do not despair. You'll find that Archendurn can be slotted into most fantasy settings with a minimum of fuss, saving you the time and effort needed to design a complete metropolis.

Rolemaster/d20 ♦ 54 pages ♦ Available Now Via RPGNow at 7 USD ♦ Direct Link to RPGNow Page

The Toyman's Fair
By D. Andrew Ferguson

Inspired by the Ennie Award-nominated Construct Companion, The Toyman's Fair is a complete adventure module for Rolemaster. It is designed for adventurers from levels 8-11, but guidance is given on how to scale the encounters for both lower and higher-level parties.

Local farmers have reported strange beasts are abroad, attacking the unwary. A chance meeting reveals that these are no flesh-and-blood monsters but mechanical creations. Suspicion falls on the eccentric Parsuik Volmaire, the magical inventor known as the Toyman. The adventurers must enter his tower and discover what has befallen the Toyman, battling further clockwork nightmares and the machinations of an evil order known as the Hand of Fate.

The Toyman's Fair includes complete Rolemaster statistics for new construct creatures and six members of the Hand of Fate, with color floor plans and interior illustrations.

Rolemaster ♦ 26 pages ♦ Available Now Via RPGNow at 5 USD ♦ Direct Link to RPGNow Page

Friends & Rivals
edited by Nicholas HM Caldwell

Bring your campaign to life with Friends and Rivals: A Character Collection for HARP™ a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sphere listings for clerics. Each writeup is also illustrated by a splendid black & white portrait.

All 24 characters have also been fully implemented as HARP characters, consistent with and fully compliant with the HARP rules as published in HARP (Revised), Martial Law, and College of Magics. Contributors used either the original Microsoft Excel or the Open Office version of Jonathan Dale's HARP character generation spreadsheet to create the characters. Each character is represented in statistical terms by ten spreadsheets, one for each level from 1st to 10th. Five characters (the Gryx Ranger, the Halfling Rogue, the Human Cleric (Combat), the Human Elementalist and the Human Warrior Mage) are in Open Office format; all others are in Excel format.

GMs may use these characters as NPC allies or opponents to help or hinder the player-characters; alternatively GMs may allow players to use and/or adapt these characters into ready-to-run PCs for demo games, convention play, or even long-term campaigns.

HARP ♦ 54 pages ♦ Available Now Via RPGNow at 5 USD ♦ Direct Link to RPGNow Page

The Construct Toolkit
By Nicholas HM Caldwell

The conversion guide for using the ENNIE Award nominated Rolemaster sourcebook Construct Companion with the HARP fantasy rpg. The Construct Toolkit has everything a HARP GM needs to create Automata, Constructs, Golems, Amalgams, Simulacra, and Changelings with step-by-step rules and worked examples.

HARP ♦ In Production

HARP Skirmish
By Gavin Bennett

Take combat to the next level with a complete set of miniatures rules for small-scale fantasy battles, including a set of example battle scenarios.

HARP ♦ In Production

Shadow World Master Atlas (d20 Edition)
By Robert Defendi

Based on the Third Edition of the Shadow World Master Atlas by Terry Amthor, this d20 Edition will be fully compatible with 3.5 d20 and consistent with Terry Amthor's vision of the glorious world of Kulthea. The d20 Edition will include detailed notes on using d20 character classes, magic, and skills, new feats and spells, new prestige classes, all the Shadow World races, cultures and creatures in d20 format, exotic herbs, poisons, metals and minerals, plus extensive detail on the history, geography, cosmology and everyday life on Kulthea - the Shadow World.

d20 ♦ In Layout

Dun Cru
By Aaron Smalley

Set in the world of Aernth, adventurers can explore the abandoned stronghold of Dun Cru, preventing new evils from threatening the safety of the city of Archendurn.

Rolemaster/d20 ♦ In Production

Reprints

Castles & Ruins
By R.C. Kirkland, Jr.

The ultimate sourcebook on castles, providing details on the history of castles, their construction, the people who live in and around them, and how castles become ruins. Includes 26 training packages (such as Apothecary, Court Magician, Engineer, Troubadour, and Vizier), nine new spell lists, 4 attack tables for siege weapons, step-by-step rules on how to build, destroy, and repair castles, guidelines and source material for castle life, and much more. This Electronic Edition incorporates corrected errata and material omitted from the original printed edition.

Rolemaster ♦ 192 Pages ♦ Available Now Via RPGNow at 16 USD ♦ Direct Link to RPGNow Page

Essence Companion
By R.C. Kirkland, Jr. and A. Scott Moore

Much sought after, this is the comprehensive companion to the realm of Essence. It includes three new professions (the Runemage, the Mana Molder, and the Warrior Mage), sixteen new training packages (such as the Arachnamancer, Guild Apprentice, Hedge Wizard, and Potioner), fourteen training package spell lists, six new Open Essence spell lists, eleven new Closed Essence spell lists, eighteen new Essence Base spell lists, complete rules for learning and researching spells, ritual magic, and introduces a wholly new means of customizing Essence spell users through magical catalysts and the related schools of magic. This Electronic Edition incorporates corrected errata and material omitted from the original printed edition.

Rolemaster ♦ 146 Pages ♦ Available Now Via RPGNow at 16 USD ♦ Direct Link to RPGNow Page