Frequently Asked Questions: RMSS

This material was adapted from the Rolemaster Mailing List FAQ

Errata

Qu 1: Is there any errata available for Rolemaster products?

     Yes. Currently there is errata for the main Rolemaster book, Rolemaster Standard Rules (RMSR). This errata is available at ICE's web site http://www.ironcrown.com. It is also printed in the Arcane Companion.

     There is also errata for the Essence Companion, courtesy of the authors:


Essence Companion Errata

Congratulations! You have found the official corrections to the Essence Companion. Most of these errors are minor with the exception of the formula for calculating the number of ranks a character has in Primal Tongue. This formula is presented correctly below. As you might have notice that this formula divides the number of ranks in languages by 10. This significantly alters the power of Nomenist spell users and should be fixed immediately. If you know someone playing by the wrong formula, please show him a copy of the formula below and explain how horribly unbalancing the game would be if you do not divide by 10. Thank you. I hope that with these corrections you will find the book to be a creative and useful addition to your roleplaying books. I'm open to any constructive criticism, comments, questions, or concerns.

R.C. Kirkland, Jr.

5.4.1 Professions
(Page 17)

There are three new professions presented in this book. There is now one more Pure spell user of the realm of Essence, one more hybrid spell user and one more Semi spell users of the realm of Essence.

Cabalist - The Cabalist is a Hybrid spell user who specializes in the understanding of language and the power it holds over the world. The cabalist is a master of temporary enchantments such as runes, circles, and wards.

6.5 Nomenists
(Page 26)

A tier 1 language is assumed to be a fairly modern language in common usage. The higher the tier, the more ancient and magical the language (i.e., closer to the Primal Tongue). The Language Tracking Sheet, found at the back of this book, should be used for organizing the languages by tier.

A character's skill in the Primal Tongue is equal to:

rank in Primal Tongue = [# ranks spoken of tier 1 languages (x1) + # ranks spoken of tier 2 languages (x2) + # ranks spoken of tier 3 languages (x3)]/10

The rank of Primal Tongue should be recalculated each time a character develops more ranks of spoken languages. When developing these new languages the character should obey all rules in the section on Learning Languages and in the section on Magical Languages.

6.7 Spell Categories
(Page 28)

See chart at back of book on page 142, (T-18.1).

7.1.3 Guilds and Universities
(Page 33)

For this reason, any Essence spell user who has a guild or university as a learning resource may learn more than 5 spell lists per level at the normal cost (see below). Obviously, these lists must be available at the institution in question.

12.2 Mana Molder
(Page 56)

The spell lists for the Mana Molder should not include Matter Molding, but should include Mana Molding.

12.3 Warrior Mage
(Page 57)

The spell lists for the Warrior Mage should read: Combat Ways, Combat Illusions, Spell Defense, Warrior's Enhancements, Warrior's Weapon, and Will of the Warrior.

13.6 Crystalist Caster (L)
(Page 64)

Cost for Magician should be 24 and not 224!


Rules Questions

Qu 2: How do Restricted/Everyman/Occupational skills work?

     In the first printing of Rolemaster Standard Rules (RMSR) the rules for the handling of Restricted/Everyman/Occupational skills (R/E/O) were quite complex. So, in the Arcane Companion a simplified version was presented in the reprinted pages in the rear section of the book. These rules were simply: if the skill was Restricted, for every two ranks bought, you gained one rank; if they were Everyman, you gained an additional rank for each rank bought; and if they were Occupational you gained two additional ranks for each bought. One thing that was left out was when the R/E/O rule applies. R/E/O only apply when you spend DPs specifically on the skill. Ranks gained at Adolescence are not developed at all (that is, you do not spend DPs on them). Ranks gained from TPs (Training Packages) are only indirectly purchased with DPs (you are really spending the DPs for the TP, not the skills in the TP); thus, they do not benefit from the R/E/O classification.

Qu 3: If a Paladin casts [the first spell on Holy Arms] he gets a +15 bonus to his attack for that round. But doesn't he have to figure in a -10 for the 10% activity it took to cast the instantaneous spell?

     Yes, he does. So when the spell is cast, the character gets a net +5 bonus to his attack for that round. This was taken into account by ICE when creating the spell.

Qu 4: How would you handle a character who wants to change profession?

     The Rolemaster system is designed so that changing professions is redundant. Any profession can do anything. If a fighter wants to start learning spells, he just starts learning spells. One of the basic design philosophies behind the system is that your "mindset" as a person is fixed by the time you finish adoloscence. This mindset dictates what is easy and what is hard for you to do (with regards to your basic likes, dislikes, and learning patterns). These won't change for the rest of your life. This doesn't mean you cannot change what you do with your skills... you will just have to spend more DPs than others (in some cases).

     If GMs allow people to change professions, it opens up a huge can of worms with regard to play balance. If my GM were to allow me to change profession (and reduce certain skill costs), I would plan my character development and build up my weapon skills (and armor skills) as a fighter... then change to a thief and build up my "thiefly" portfolio of skills... then change to an Essence user, and build up my Essence portfolio of spells... then change to a Channeler... etc.