From the Cutting Room Floor:
Castles & Ruins

Copyright R.C. Kirkland, Jr. 1998

Land Costs, Quick Construction Estimates and Sample Rents

   The following chart allows a GM to quickly determine the cost for some standard buildings or castles that may be found in his world. These costs are in-line with the costs for similar structures built by the construction charts found in Castles & Ruins. I have also calculated a rental rate for the same structures based on modern rental expectations. Without going into too much detail, I have calculated the rental rate for a structure by dividing the construction cost by 10 (followed by creative rounding). The difference in the rounding is based on the quality of the improvements along with the likely demand for such structures. The GM should feel free to modify these numbers to fit his world. These rental rates are not historically researched, but loosely based on modern techniques for calculating rent. I say loosely, because I am a real estate appraiser and I do not wish to reveal all of the secrets of my profession.

   The land values listed below are an even looser guide for prices. Land will range in value based on a number of considerations including: supply, demand, proximity to water, proximity to protection or market, amount of danger associated with occupying the land, natural resources (timber, minerals, etc),and other factors too numerous to mention here. Use the land prices below as a general guideline. They are arbitrary, but reasonable compared to the construction costs.

   Let's use farmland as an example. Assuming that the average acre of farmland is only one day's travel to market, farmland located within a half-day's walk of market could be 1.5 times as valuable, or 135 bp per acre. Based on this same rationale, farmland located more than a day's travel to market may only be worth 0.5 times, or 45 bp per acre. Again, these adjustments are arbitrary, but well rationalized and should reflect the concerns of the typical buyer.

   Unless noted otherwise, the coin for the cost is the same as the coin for the rent.

   The rent term is one year.

   Under the notes section I have noted the construction material for the walls/roof. W=Wood, T=Thatch, S=Stone, D=Wattle & Daub. The wall thickness is the minimum allowed, unless noted otherwise.

   To determine a quick cost for a castle, the GM may quickly add the cost for each piece from the base structures included above. This allows rapid cost assessment, but should not be used in place of costs derived from the construction section of Castles & Ruins.

Land/StructureCost/ RentSize(Base)Size2Notes
Wasteland45/5 bp1 acre-Poor Farmland
Cityland15 sp/15 bp1000 SF--
Farmland9/1 sp1 acre--
Timberland14 sp/15 bp1 acre--
Barracks35 sp/38 bp1250 SF10' tallW/W
Cityhouse55/6 sp750 SF20' tallW/W
Farmhouse, Sm.100/11 bp500 SF6' tallW/T
Farmhouse, Lg.320/36 bp1000 SF10' tallW/T
Hovel12 bp/17 cp150 SF6' tallD/W
Inn, Sm.145/16 sp2000 SF20' tallW/W
Inn, Sm.90/10 gp2000 SF20' tallS/W
Inn, Lg.400/45 sp6000 SF20' tallW/W
Inn, Lg.260/29 gp6000 SF20' tallS/W
Keep, Sm.270/30 gp2500 SF20' tallS/W 6' thick
Keep, Md.2100/233 gp10,000 SF30' tallS/S 8' thick
Keep, Lg.16,500/1,834 gp40,000 SF50' tallS/S 10' thick
Stable/Barn18/2 sp600 SF10' tallW/T
Tower, Round, Sm.375/42 sp300 SF30' tallS/W 3' thick
Tower, Round, Lg.215/24 gp700 SF50' tallS/W 6' thick
Tower, Square, Sm.340/38 sp300 SF30' tallS/W 3' thick
Tower, Square, Lg.180/20 gp700 SF50' tallS/W 6' thick
Wall, Sm., Stone65 sp/6 bp10' long30' tall6' thick
Wall, Md., Stone110/10 sp10' long40' tall8' thick
Wall, Lg., Stone165/15 sp10' long50' tall10' thick
Warehouse80/9 sp1500 SF16' tallW/W
Key: W= Wood, T= Thatch, S= Stone, D=Wattle & Daub
   (The rents for walls should be included in any structure that is surrounded by such walls. These are added for completeness and for figuring out the cost to rent larger structures and castles.)