Weapons of Lærnon

Copyright Randy Campbell 1999

The table below gives all the relevant stats for new weapons that are exclusive to the world of Laernon. None of the weapons are particularly dominant, and they usually have their weak point if they appear weak at first glance. These weapons can be transported to any world without fear of upsetting that world's balance.

The primary weakness of the cuutuer is high price and low availability.

These weapons primarily show off cultural differences, and their distribution outside the target culture is generally low.

In addition, this table will help clarify some weapon references in the Laernon story for those who love detail.

Weapon

Type

Wt.

Len.

F

10'

25'

50'

100'

150'

Tbl Used

20-17

16-13

12-9

8-5

4-1

B

Str

Race

Hurcka

1HC

5-9

3-4.5

7

-

-

-

-

-

Morningstar

+5

+5

+5

+5

+5

7

70-80

Vard/Orc

 

-3 to all initiatives! Is +10 to maneuvers to apply poison.

Cuuteur

1HE

2-3

1.5-2

2

-20

-30

-50

-

-

Rapier

+10

+10

+10

+5

+5

4

70-80

Human

 

Thrusting knife with crosshilt. Bulky. +5 DB vs. opponent attacked. +15 DB if used as shield. Rare.

Se'Se'Th

TH

1.5

2

4

-10

0

0

-10

-25

Scimitar

0

0

0

0

0

5

75-85

Zard

 

Returns if thrower skilled and misses opponent. Must have natural AT above 3 or armoured glove to catch.

Speltch

2H

12

5

6

-25

-

-

-

-

Club X1.5

+20

+15

+10

+10

+10

7

55-65

Tribe/Troll

Flick

TH

.5

.2

5

+5

0

-20

-50

-

Tiny "2"

0

0

0

0

0

8

55-65

Hobbit

Ghaz'Tah

2H

5-6

8

6

-

-

-

-

-

2H Sword

-10

0

-5

0

+5

8

70-80

Elf

Razor-edged sword. Does an extra and separate "A" slash when non-Krush criticals are rolled.

Paz'Sere

1HE

2-3

.5

5

-

-

-

-

-

Shortsword

0

0

0

0

-5

7

45-55

Elf

 

The razor sharp projections on the arm armour. +10 OB vs. beings with natural attacks, +25 OB vs. Grapple attackers.

Paz'Vlu

1HE

3-4

.5

6

-

-

-

-

-

Hand Ax

0

0

0

0

0

7

55-65

Elf

 

The razor sharp projections on the leg armour. +10 OB vs. beings with natural attacks, +25 OB vs. Grapple attackers. Decreases DB by 5 when used.

Valent

MIS

10

7

6

+20

+5

0

-10

-40

Lt. Crossbow

-5

0

0

0

+5

6

Qu

Kordar

Valent

PA

10

7

7

-

-

-

-

-

Polearm

-5

-5

0

+5

+5

6

60-70

Kordar

 

Combo Polearm/crossbow. Can shoot & receive charge as 100% action (-10 to both attacks). Enameled versions add +2 lbs and +10 Str.

Talon

PA

8-9

7-8

7

-10

-25

-

-

-

Lance

-5

-5

-5

-5

-5

7

55-65

Nomads

PoleAx

PA

11

7-8

7

-

-

-

-

-

Polearm

0

0

0

-5

-5

6

60-70

SW Humans

Or alternatively

BattleAx

-5

-5

-5

-5

-5

6

LongKnife

1HE

3

2

2

-15

-30

-50

-

-

Shortsword

0

0

0

0

0

6

65-75

South Human

Throwing Knife

TH

.5-1

1

2

0

-10

-20

-

-

Rapier

0

0

0

0

0

5

70-80

Near universal.

1HE

.5-1

1

1

-

-

-

-

-

Dagger

-10

0

-5

0

0

Warstaff

PA

7-8

6-7

4

-

-

-

-

-

Falchion

+10

+10

+10

+10

+10

5

50-60

Two Vales

Large blades on the end of a Qstaff. Any roll ending in "0" when attacking allows second blow. Also seen in Kordar, Deslin and Red.

Weapons of Seng

Weapon

Type

Wt.

Len.

F

10'

25'

50'

100'

150'

Tbl Used

20-17

16-13

12-9

8-5

4-1

B

Str

Race

Chee

2H

6-7

5-6

4

-

-

-

-

-

Falchion

+10

+10

+10

+10

+10

4

75-85

Seng

1HE

?

?

3

-

-

-

-

-

Dagger

0

0

0

0

0

7

65-75

Dagger attack pops out of handle if main blade breaks. If not broken, can be used 1 handed as 15 DB. May get surprise on grappler/wrestler with handle blade.

Paggano

1HE

2-3

1-2

3

-

-

-

-

-

Dagger

-10

-10

-10

-10

-10

5

75-85

Seng

1HE

2-3

1-2

3

+10

0

-15

-60

-

Rapier

+5

+5

+5

+5

+5

7

50-60

Defensive blade, +20 DB vs blades, +10 DB vs other, +10 to disarm maneuvers. Ranged attack is spring loaded blade, use once and then always 10 DB.

Rowa

MIS

2

4

4

+10

0

0

-10

-25

Shortbow

+5

+5

+5

+5

+5

5

40-50

Seng

Hollow tube with screw tops. Water proof. Can hold poisoned powders with 10' delivery. Folds in half. Shoots 200' with –50, 250' with -75. Calf sheath optional.

Tiger Claws

2H

2

.2

2

-

-

-

-

-

Med claw

0

0

0

0

0

4

60-70

Seng

Adds 15 to climb (if appropriate), can be poisoned (+10 to roll), and +10 to silent kill rolls.

Editor's Note

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