Welcome to the Unlond Beaches
Characters Poll (10) :
- Glorfindell II
Minor Items : Healing Herbs (2)
Wizards : Pallando (3)
Resources (30) :
- Bill the Pony
- Bounty of the Hoard (3)
- Concealment (3)
- Dreams of Lore
- Durin's Axe
- Elves of Lindon
- Hauberk of Bright Mail
- Hiding (3)
- Look More Closely Later (2)
- Magical Harp
- Marvels Tolds (3)
- Noble Hound (3)
- Not at Home (3)
- Sword of Gondolin
- Torque of Hues
Hazards (30) :
- Cave-drake (3)
- Daelomin at Home
- Doors of Night (3)
- Fell Winter
- Long Winter
- Many Sorrow Befall
- Mouth of Sauron
- Peril Returned
- Shadow of Mordor (3)
- Snow Storm (3)
- The Will of Sauron
- True Fire Drake (3)
- Twilight (2)
- Ûvatha the Horseman
- Wandering Eldar (3)
How to play it ?
The hazard play is easy to understand. The main thing to do is put Doors
of Night in play. Once that is accomplished make sure to hold onto
a Twilight, in order to keep Doors of Night in play, then
Shadow of Mordor, Snowstorm and The Will of Sauron
will do the job for you . The Wandering Eldar will help you to tap
your opponent's characters, and then you can attack with your drakes. Don't
forget to use Adunaphel to tap that last character standing. If
you need to play more hazard than allowed by your hazard limit, use Daelomin
at Home. If you can't tap all the characters, then throw a Snowstorm
on the company and send them back to their site of origin, where they'll
probably do nothing for the turn.
The resource part is perhaps more difficult to play and you'll want
to follow the steps outlined below.
- Your starting characters should be Círdan, Beregond,
Hama, and two other characters from the characters pool. It is important
that the other two characters chosen include at least one more sage and
one scout, but two scouts is also a good choice of skills for these two
- If you start with Círdan, put Glorfindel II in
your deck. If your opponent plays Glorfindel II, put Aragorn
II, Galadriel, or any other 3 MPs-character in your deck.
- Split your starting characters in two companies. The first company
will contain Círdan and the two scouts/sages. The second
company will contain Beregond and Hama.
- If you are lucky and draw Pallando in your starting hand, put
him in play. He will replace Círdan in the first company.
- If you haven't drawn Pallando move the second company, Beregond
and Hama, to Bree first.
- If you have already put Pallando into play, move Pallando,
Círdan, and the other two characters in that company first.
This company will go to the Grey Havens. Moving your Wizards company first
will avoid giving your opponent an additional hazard draw from moving the
smaller company. Hopefully, this will minimize the chance that your opponent
has a great hazard to play on your Wizards company in the first turn.
- At the end of your first turn, you must be in the position outlined
a) Círdan, the two scouts/sages, and possibly Pallando
at the Grey havens. It's not to late to put Pallando into play!
b) Beregond and Hama at Bree.
- The second company will now stay at Bree. Their purpose for staying
at Brees is to put the Noble Hounds and Bill the Pony into
- If Pallando is in play Círdan will stay at the
Grey Havens, thus increasing your hand size to 10! The other benefit of
keeping Círdan at the Grey Havens, is the ability to put
the Elves of Lindon into play.
- If Pallando is not in play on the first turn, put him at the
Grey Havens when you get the opportunity. It will then be up to Pallando
to bring in the Elves of Lindon.
- Move the Pallando OR Círdan company to
the Isle of the Ulond, and once they arrive at the Isle they will stay
there until the end of the game.
- Use Bounty of the Hoard and Look More Closely Later to
play multiple major items and Dreams of Lore at the site. The key
to winning with this deck is that the Isle of Ulond allows you to play
both major items and informations. Also, remember to use Not at Home
and Concealments to avoid Earcaraxe's attacks.
- When you draw Glorfindel II, you should be able to put him in
play under Pallando's direct influence if the wizard is at the Grey
Havens. If you are near the end of the game, wait untill the last turn
to play him.
At the end of the game, you should have the following MPs :
Characters 8/9 MPs
Círdan 3 MPs
Glorfindel II 3 MPs
Others 2/3 MPs
Items 12 MPs
Glamdring 2 MPs
Magical Harp 2 MPs
Hauberk of Bright Mail 2 MPs
Sword of Gondolin 2 MPs
Durin's Axe 2 MPs
Torque of Hues 2 MPs
Faction 2 MPs
Elves of Lindon 2 MPs
Allies 4 MPs
Noble Hound (x3) 3 MPs
Bill the Pony 1 MP
TOTAL 26/27 MPs
Weakness : The only true problem with this deck is that
you only have one faction. You will not draw a lot of cards, so it is crucial
to have Shadow of Mordor in play. You should also put additional
Fell Winter, Long Winter and Foul Fumes in your sideboard
and use them when you are able to discover your opponents strategy.
Enjoy playing with this deck, and you should be able to surprise your
opponent with the Unlond Beaches.