Encyclopedia of Novi: Weapons

Copyright Lowell R. Matthews Revised February 5, 1999*

By the time of the late 39th Century A.R., a great many types of weapons have been developed by the various races and nations of Novi. Fortunately, these can usually be described by the archetypes described in this article, which serves two purposes. First, it compiles all of the weapons described in the Rolemaster Second Edition sources Arms Law, Rolemaster Companion III, and Oriental Companion in one cumulative list. Second, it details how the weapons of Rolemaster and a few original creations fit into the World of Novi.

The entries for each weapon include its Rolemaster parameters, following the AL template, and notes on its historical development and distribution (or lack thereof) in the World of Novi. The parameters include the Source (AL, RC3, OC, or Novi original), Standard Attack Table (for nonstandard weapons), Base Cost, Weight, Length, Skill Type (one-hand concussion, one-hand edged, two-hand, missile, polearm, or thrown), Fumble, Missile Range Mod. (at 10', 25', 50', 100', and 150' by default), and Armor Mod. (for nonstandard weapons versus plate, chain, rigid leather, soft leather, or no armor).

AXE, BATTLE: AL 38 Standard, 13 SP, 5-9#, 2.5-4', 2H, F 5. Widespread but used most often in forested areas; a favorite of such races as the Nordeskai and Omikhani.

AXE, HAND: AL 19 Standard, 5 SP, 4-6#, 2-3', 1HE/TH, F 4, Range -15 -30 -45 (50' max). Widespread in forested and coastal areas, e.g. Allon, Alvaron, and Margand.

AXE, WOODMAN'S: AL 65-1, Hand Axe, ___, 4-6#, 2.5-3', 2H/TH, F 4, Range -30 (10' max), Armor -5 to all. Widespread in forested areas but normally used as a tool, not a weapon.

BARE FIST: AL 25 Standard; now primarily used for gauntlet attacks while a real bare fist is a rank 1 Martial Strike attack.

BAW: AL 65-2, Hand Axe, 4-5#, 2-3', 1HE, F 5, Armor +15 +15 +10 +10 +10. A fantastic weapon derived from an ice axe, the baw has a spike on the base of its haft and a double-bitted hatchet head, one blade of which is perpendicular to the haft rather than parallel as usual; at present there is no known Novite equivalent.

BLACKJACK: AL 65-1, Bare Fist, 2 CP, 0.5-2#, 0.5-1', 1HC, F 1, Armor 0 to all; reduce E criticals to D. Widespread but almost always used in the urban underworld; a special padded club designed for subdual.

BLOWGUN: AL 65-1, Sling, 12 SP, 1.5-4#, 3-6', MIS, F 5, Range 0 0 -20 -40 (100' max), Armor -5 +10 0 +5 +10; all criticals are Puncture. Also called a "blowpipe"; most often used by "primitive" hunter-gatherers of such regions as the Marga Peninsula and Zulia and "civilized" assassins.

BOLA: AL 31 Standard, 5 SP, 2-6#, 3-6', TH, F 7, Range 0 0 0 -20 -40. Intentionally damaging attacks are resolved on the standard Bola table, but intentionally entangling attacks are resolved on the Large Grapple table. It is mainly used from horseback and by the Almori nomads far more often than by anyone else.

BOOMERANG: AL 65-1, Club, 2 SP, 0.5-1#, 1.5-2', TH, F 4, Range 0 0 0 -20 -30, Armor -5 to all. The historic Australian Aborigine throwing club; at present there is no known Novite equivalent. A boomerang that misses can return to a trained user.

BOW, COMPOSITE: AL 32 Standard, 17 SP, 2-3#, 2.5-4', MIS, F 4, Range +25 0 0 0 -35 (200') -60 (300' max). Widespread; a favorite of mounted and marine archers from such areas as the Almori and Amazi nations, Allon, Paragon, and the Western Empire.

BOW, LONG-: AL 35 Standard, 10 SP, 2-3#, 5-7', MIS, F 5, Range +20 0 0 0 -30 (200') -40 (300') -50 (400' max). Widespread; a particular favorite of such races as the Centaurs and Eldani.

BOW, SHORT-: AL 36 Standard, 6 SP, 1.5-3#, 2.5-3.5', MIS, F 4, Range +10 0 0 0 -40 (180') -70 (240' max). Widespread but relatively uncommon.

BULBOVA: RC3 18, Battle-Axe, 15 SP, 4.5#, 3', F 6. Triple use: 2H/TH, Range -5 -25 -50 (50' max), Armor -10 -5 0 +5 +5; 1HE, Armor -15 -10 -5 0 0. A lighter battle axe specially designed to allow two-handed throwing and one-handed melee attacks in addition to that of the normal battle axe. It was invented by an Ulvarin Omikhani during the High Kingdom; its use spread first to such other heavily Omikhani nations as Grindenwald and Kenax, then within the last century to such other nations as Allon, Alvaron, and Paragon, where it is also called a "bastard axe" or "hand-and-a-half axe."

CABIS: AL 65-2; Hand Axe, 2-3#, 1.5-2.5', 1HE/TH, F 4, Range 0 0 -10 -25 (100' max), Armor -10 to all. A fantastic throwing weapon composed of a haft and a double-bitted head with roughly lozenge-shaped points in place of the usual straight or curved edges; at present, there is no known Novite equivalent.

CAT-O'-NINE-TAILS: AL 65-1, Whip, 1 SP, 1-5#, 2.5-3.5', 1HC, F 7, Armor -15 -10 -5 0 +10. Historic Roman flogging implement, used most often as an instrument of punishment or torture rather than as a weapon.

CAZINGAL: RC3 18, Hand Axe, 6 SP, 2.5#, 2', 1HE/TH, F 3, Range 0 0 -10 -20 (75') -30 (100' max), Armor -10 -10 -5 -5 -5. A small hand axe specially designed for throwing in tunnels or other restricted areas, invented by a Great Central Mountains Omikhani during the 30th Century; its use spread first to such other heavily Omikhani nations as Grindenwald, Kenax, and Ulvarin, then to other nations during the late Pentarchy, where it is also called a "tunnel axe."

CLAYMORE: AL 65-1, Two-Hand Sword, 20 SP, 5-10#, 3.5-5', 2H, F 4, Armor -5 -5 -5 +5 +5. Historic Scottish THS, used most frequently in its nearest Novite parallel, the Western Empire.

CLUB: AL 26 Standard, 1HC, 1 CP, 3-7#, F 4. Probably the oldest weapon and still effective and universal.

CORRELEDGE: RC3 18, Broadsword, 30 SP, 4#, 4', 1HE, F 5, Armor +10 +5 0 +5 +10. The classic "Elvish Longsword," a somewhat leaf-shaped sword invented in Eldanar with its companion blade the corris and brought to the Eastern Hemisphere during the World Empire. It is used most often in such heavily Eldani nations as Aquilonia, Beretaur, Taur Pelanna, Taurangel, and the Western Empire; although it is widely recognized, the Eldani have kept the details of its fighting style and forging methods largely secret.

CORRIS: Novi, Shortsword, 10 SP, 1-1.5#, 1-1.5', 1HE/TH, Range -10 -20 -30 (50' max), Armor 0 to all. The classic "Elvish Longknife," essentially a somewhat leaf-shaped dagger which strikes on the Shortsword table. It was invented in Eldanar with its companion blade the correledge and brought to the Eastern Hemisphere during the World Empire. It is used most often in such heavily Eldani nations as Aquilonia, Beretaur, Taur Pelanna, Taurangel, and the Western Empire; although it is widely recognized, the Eldani have kept the details of its fighting style and forging methods largely secret.

CROSSBOW, HEAVY: AL 33 Standard, 25 SP, 8-12#, 3.5-4.5', MIS, F 5, Range +30 (20') 0 (100') -25 (200') -40 (300') -55 (360' max). Widespread; used most often for defense of fortifications or by ranks of crossbowmen arrayed behind ranks of heavy footmen.

CROSSBOW, LIGHT: AL 34 Standard, 11 SP, 4-8#, 2-4', MIS, F 5, Range +15 0 0 0 -35 (200') -50 (300') -75 (360' max). Widespread.

CUDGEL: AL 65-1, Club, 5 CP, 2-4#, 2-3', 1HC/TH, F 3, Range -35 (10' max), Armor +5 +5 +5 +10 +10. Essentially a large walking stick.

CUTLASS: AL 65-1, Broadsword, 9 SP, 2.5-5#, 2-3', 1HE/TH, F 3, Range -20 (10' max), Armor +5 0 -5 -5 -5. A single-edged sword historically preferred by mariners.

DAG: AL 65-2; Falchion, 5-6#, 3-4', 1HE, F 6, Armor +10 to all. A fantastic "very large bladed weapon" (AL) composed of a heavy leaf-shaped and two-edged blade, widest about ¼ of its length from the point; at present there is no known Novite equivalent.

DAGGER: AL 17 Standard, 3 SP, 0.5-1.5#, 0.75-1.5', 1HE/TH, F 1, Range -10 -20 -30 (50' max). While the basic weapon type is universal, this particular western long isosceles-triangular style pictured in AL is found in such countries as Allon and Grindenwald.

DAI-KYU: OC 74, Longbow, 25 SP, 2-3#, 6-7', MIS, F 5, Range +25 0 -30 -40 -50, Armor 0 to all (dependent upon the arrow). "This is the largest of the Oriental bows, standing some seven feet in height. Unlike most other bows, it is designed with two thirds of its length above the archer's shoulder. This allows those using the bow on horseback or whilst kneeling to use it without penalty. Due to its design, the Dai-kyu produces more power than other bows and can be difficult to master. Until a character as developed eight ranks in the use of the Dai-kyu, he receives a -20 penalty to use it" (OC). This particular specialized historic Japanese bow is largely restricted to its Novite parallel, the Mintakan Empire.

DALWAL: RC3 18, Two-Hand Sword, 4#, 5.5', 2H, F 7, Armor 0 0 +5 +10 +15. "Used by Desert Folk" (RC3); at present there is no known Novite equivalent.

DART: RC5 102 new Standard (copy inserted after AL 46), 1 SP, 0.1-1#, 0.25-0.5', TH, F 1, Range 0 -10 -20 (50' max). Essentially a small hand-thrown arrow, widespread but nowhere common.

DIRK: AL 65-1, Dagger, 4 SP, 0.5-1#, 0.5-1', 1HE/TH, F 1, Range -15 -30 -40 (50' max), Armor +5 +5 0 -5 -5. Historic Scottish dagger, used most frequently in its nearest Novite parallel, the Western Empire.

DRAGONBLADE: RC3 18, Broadsword, 4#, 3.5', 1HE, F 4, Armor +5 0 0 +5 +5. "Used by Easterners" (RC3); at present there is no known Novite equivalent.

FALCHION: AL 18 Standard, 15 SP, 3.5-5#, 2-3', 1HE, F 5. Used most often in seafaring nations such as Alvaron and especially the Western Empire.

FLAIL: AL 39 Standard, 19 SP, 4-8#, 2.5-4', 2H, F 8. Widespread but not particularly common; used most often in areas where the use of heavy plate armors is frequent, e.g. Alvaron.

FOIL: AL 65-1, Dagger, 21 SP, 1.5-3.5#, 2.5-3.5', 1HE, F 3, Armor +10 to all; all criticals are Puncture. A fencing weapon without an edge, designed for speed and even faster than a rapier.

GE: AL 65-2; Bola (double damage), 4-6#, 4-5', TH, F 8, Range 0 0 0 -20 -40, Armor +10 to all. "Treat any criticals as both K and G. If fumbled, roll a 'DG' on the thrower" (AL). A fantastic "super bola" (AL) composed of three weighted and possibly spiked heads attached by lines to a throwing handle; at present, there is no known Novite equivalent.

GOODAR: RC3 18, Falchion, 3#, 3', 1HE, F 4, Armor +5 +5 0 0 -5. "Used by Desert Folk" (RC3); at present there is no known Novite equivalent.

HAMBO: OC 74, Club, 3 CP, 1-3#, 3', 1HC/TH, F 3, Range -10 (10' max), Armor 0 0 0 +5 +5. Historic Japanese short staff, used most frequently in its Novite parallel, the Mintakan Empire; "...a popular weapon among the monastic and Ninja societies due to its versatility" (OC).

HAMMER, WAR: AL 27 Standard, 15 SP, 4-7#, 1.5-4', 1HC/TH, F 4, Range -20 -40 -60 (50' max). Widespread but used most often in areas with large numbers of miners or smiths, e.g. Allon and Grindenwald.

HAN-KYU: OC 74, Shortbow, 16 SP, 1-2#, 2-3', MIS, F 4, Range +10 0 -40 -70 -90, Armor 0 to all (dependent upon the arrow). "This is the bow of the Ninja, designed for compactness and concealment rather than for power of shot. It is basically a short bow, powerful enough for the work required of it by the Ninja, but small enough to be concealed in the sleeves of a kimono" (OC). This particular specialized historic Japanese bow is largely restricted to its Novite parallel, the Mintakan Empire.

HARPOON: AL 65, Javelin, 25 BP, 4-8#, 6-7', PA/TH, F 4, Range -5 -20 (25' max), Armor -5 to all; barbed. Used most often by whalers.

HISHI: OC 74, Dagger, 1 SP, 1#, 1', 1HE/TH, F 1, Range -10 (10' max), Armor 0 to all. "This is the simple dagger of the Orient, carried by most and used for a variety of purposes in the everyday lives of its users" (OC); common throughout Kharlak and the Mintaki and Mornikai domains.

IRGAAK: AL 65-2; Two-Hand Sword, 5-6#, 5-6', 2H, F 3, Armor +15 +15 +15 +15 +10. "Roll any critical twice applying all results" (AL). A fantastic sword composed of a heavy straight blade with two triangular projections about ¼ of its length from the tang and made from superior materials, similar to the yarkbalka; at present, there is no known Novite equivalent.

JAMBIVA: RC3 18, Dagger, 1.75#, 1', 1HE/TH, F 3, Range -15 -25 -50 (50' max), Armor +5 +5 +5 0 0. "Used by Desert Folk" (RC3); at present there is no known Novite equivalent.

JAVELIN: AL 43 Standard, 3 SP, 3-5#, 4-7', PA/TH, F 4, Range 0 -20 -20 -40 (100' max). The archetypal throwing spear, lighter and shorter than the standard melee spear; a nearly universal weapon used for both hunting and war.

JO: AL 65-1 or OC 74, 3 CP, 1.5-6#, 4-5'. Dual use: 2H, Staff, F 5, Armor 0 to all; 1HC, Club, F 3, Armor +5 to all (the author disagrees with the OC recommendation of -5 -5 -5 0 0). Historic Japanese mid-length staff, shorter and more maneuverable than the bo (quarterstaff) but longer than the hambo; used most frequently in its Novite parallel, the Mintakan Empire.

KAGINAWA: OC 74, Whip (double damage), 6 SP, 5-8#, 30', 2H/TH, F 8, Range 0 0 -20 (50' max), Armor -5 to all; also adds +25 to Climbing. "Although this is designed as a climbing tool, it has come to be used as a weapon (primarily by the Ninja clans) in recent years. The Kaginawa is a thirty feet long rope weighted at one end, and attached to a two or three-pronged grappling iron at the other. The applications of this tool are obvious to the trained user" (OC). It is used most often in the Mintakan Empire.

KATANA: AL 65-1 or OC 74, 23 SP, 4-6#, 3.5-4'. Dual use in Novi: 1HE, Broadsword, F 3, Armor 0 0 +5 +5 +5; 2H, Two-Hand Sword, max result 140, F 4, Armor -10 -5 +5 +5 +5. Historic Japanese sword, the long blade of the samurai; used most frequently in its Novite parallel, the Mintakan Empire. Some scholars believe that the katana is the best sword design ever invented.

KATARI: RC3 18, Dagger, 1#, 1.5', 1HE/TH, F 4, Range -10 -10 -25 (40') -50 (100' max), Armor -10 +5 +5 +10 +10. "Used by Easterners and Desert Folk" (RC3); at present there is no known Novite equivalent.

KHAZORZIM: RC3 18, Morning Star, 25 SP, 7#, 3', 1HC, F 10, Armor -10 +10 -5 0 +5. "Give double criticals (roll each critical twice). Also called Twin Star" (RC3). A double-headed morning star invented by a Kenaxer Omikhani during the early Pentarchy; although nowhere particularly common, its use has spread to such other heavily Omikhani nations as Grindenwald and Ulvarin.

KILLAJ: RC3 18, Scimitar, 5.5#, 3.5', 1HE, F 6, Armor +10 +5 0 0 +5. "Used by Desert Folk" (RC3); at present there is no known Novite equivalent.

KLHAIZAIL: RC3 18, War Hammer, 25 SP, 6#, 3', 1HC/TH, F 5, Range -10 -20 (20') -40 (30') -80 (40' max), Armor 0 +10 +5 +5 +5. "If desired, can be used to cause an unbalancing critical in addition to the regular critical (equal severity). However, this drops the user's initiative next round by 75 points" (RC3). A heavy war hammer specially designed to penetrate mail invented by a Grindenwalder Omikhani during the late 22nd Century; while its use has spread to such other heavily Omikhani nations as Kenax and Ulvarin, the Omikhani have kept the details of its fighting style and forging methods largely secret.

KOZUKA: OC 74, Dagger, 8 BP, 0.5#, 0.5', 1HE/TH, F 1, Range -15 (10' max), Armor -5 -5 0 0 0. A small dagger designed for easy concealment, common throughout Kharlak and the Mintakan Empire.

KUMADE: OC 74, Spear, 7 SP, 6-8#, 6-7', PA/TH, F 6, Range +5 -15 (25' max), Armor -5 -5 0 0 +5; also adds +15 to Climbing. "Another weapon favoured by Ninja from time to time. The Kumade is a long shaft with a rake-like head attached to it. It is often used as a climbing tool, the head being jammed into crevices to aid ascent. Alternatively, and more frequently it is employed as a weapon, usually by Ninja who can carry it without arousing suspicion due to its everyday uses" (OC); common throughout Kharlak and the Mintaki and Mornikai domains although used more often as a tool than as a weapon.

KUSARI: OC 74, Morning Star, 5 SP, 4-5#, 12', 2H/TH, F 6, Range 0 -30 (25' max), Armor -5 -5 0 +5 +10; also usable as a garrote or restraint. "This is basically the Kusari-Gama minus the sickle. It is a length of chain, weighted at one end, usable as both a weapon and a tool" (OC). It is used most often in the Mintakan Empire.

KUSARI-FUNDO: OC 74, 7 SP, 4-5#, 2-3', Armor -5 to all. Triple use: 2H/TH (chain), Flail, F 5, Range 0 -10 -20 (50' max); 1HC (haft), Morning Star, F 4. "This weapon, again used by the Ninja clans, is a two to three feet long chain, weighted at both ends (normally with iron weights). Its primary use is as a defensive weapon, with the chain length being used to block incoming blades. However, it is also used from time to time as a garotte [sic] and occasionally as an impromptu whip" (OC). It is used most often in the Mintakan Empire.

KUSARI-GAMA: OC 74, 12 SP, 5-7#, 12', Armor -5 to all. Triple use: 2H/TH (chain), Flail, F 7, Range 0 -30 (25' max); 1HE (haft), Shortsword, F 4. "This weapon is a twelve foot length of chain weighted at one end. The other end is attached to a sickle-like implement designed to be used if the opponent avoids the chain and reaches the user. Its applications are similar to those of the Kyoketsu-Shogei" (OC). It is used most often in the Mintakan Empire.

KYNAC: AL 65-2; Rapier, 25 SP, 1-2#, 1-2', 1HE/TH, F 2, Range 0 0 0 -25 -40, Armor -5 -5 0 0 0. "A great throwing dagger" (AL); a fantastic weapon composed of a long slender blade like a stiletto and made from superior materials. The Novite version was invented in Paraven during the Pentarchy.

KYNAC, LONG: AL 65-2; Rapier, 30 SP, 2-3#, 2-3', 1HE/TH, F 3, Range -20 -20 -20 -50 (100' max), Armor +15 to all. "A great long dagger" (AL); a fantastic weapon composed of a long slender blade like a stiletto, slightly leaf-shaped, and made from superior materials. The Novite version was invented in Paraven during the Pentarchy.

KYOKETSU-SHOGEI: OC 74, 13 SP, 5-7#, 12', Armor -5 to all. Triple use: 2H/TH (chain), Flail, F 7, Range 0 -30 (25' max); 1HE (haft), Hand Axe, F 5. "This weapon is a twelve-foot chain or cord attached to a steel ring at one end. The other end terminates in a wooden handle from which project two blades at ninety-degrees to each other. Designed and used (almost exclusively) by the Ninja, this weapon has several functions. Firstly the chain can be used to grapple and entangle foes, or with the steel ring to aid in climbing and scaling structures. Secondly, the two blades provide close protection for the user against any foes capable of bridging the twelve feet between them and the Ninja. Like all Ninja weapons, use of the Kyoketsu-Shogei in public will mark the character as a suspected Ninja!" (OC). It is used most often in the Mintakan Empire.

LANCE (Mounted): AL 44 Standard, 5 SP, 8-15#, 9-15', PA, F 7. Widespread but used most often in areas with strong cavalry or equine traditions, such as Allon, Mormelar, or the Almori horse nomads. If used with a jousting tip, all criticals are reduced to A. If used while dismounted the attack is resolved on the Spear table.

LANCE, MEDIEVAL (Mounted): AL 65-1, Lance, 8 SP, 8-12#, 10-15', PA, F 7, Armor +10 +10 +5 0 0. Used most often in areas which combine a strong cavalry tradition with frequent use of heavy armors, e.g. Allon, Alvaron, and Mormelar. If used with a jousting tip, all criticals are reduced to A. If used while dismounted the attack is resolved on the Spear table.

LASSO: AL 65-1, Medium Grapple, 4 TP, 2-10#, 1-2', TH, F 6, Armor 0 to all. (Strangely, AL gives no range mod.) Essentially a loop of rope, used most often to capture wild animals rather than as a weapon.

MACE: AL 28 Standard, 6 SP, 3.5-8#, 1-3', 1HC/TH, F 2, Range -35 (10' max). Used most often in areas where the use of heavy plate armors is frequent, e.g. Alvaron.

MAIN GAUCHE: AL 20 Standard, 12 SP, 1-2#, 1-1.5', 1HE, F 2, Range -15 (10' max). The archetypal parrying sword, +25 vs. melee if not used to attack; widespread but nowhere common.

MATTOCK, WAR: AL 40 Standard, 15 SP, 4-8#, 3.5-5', 2H, F 6. Widespread but relatively uncommon; used most often in areas with large numbers of miners, e.g. Alvaron, Grindenwald, and Paragon.

MORNING STAR: AL 29 Standard, 16 SP, 4-8#, 2.5-4', 1HC, F 8. Used most often in areas where the use of heavy plate armors is frequent, e.g. Alvaron.

NAGIMAKI (Mounted): OC 74, Lance, 12 SP, 5-7#, 10', PA/TH, F 6, Range +10 -15 (25' max), Armor 0 0 0 +5 +5. A horseman's weapon similar to the naginata but shorter and designed for mounted use. It is used throughout Kharlak and the Mintaki and Mornikai domains. If used dismounted, the OC recommends resolution on the Lance table with an OB penalty of -20, but the author prefers to follow the AL lance example by changing the attack resolution table to Polearm with no OB penalty.

NAGINATA: OC 74, Polearm, 14 SP, 7-9#, 12', PA/TH, F 6, Range +5 -10 (25' max), Armor 0 0 +5 +5 +10. Also spelled "Naginate" (RC3 18). "The Naginata is comprised of a shaft of wood some six to eight feet in length, with a two to three feet curved blade attached to one end. This is a typical spear of the Oriental culture and sees wide use across the land. Unusually, the naginata is often the preferred weapon of the peasant women" (OC); common throughout Kharlak and the Mintaki and Mornikai domains.

NET, FISHING: AL 65-1, Medium Grapple, 1 SP, 3-5#, 5-8', 1HC/TH, F 8, Range -5 (10' max), Armor -5 to all. Nearly universal in coastal areas (both freshwater and saltwater) but normally used as a tool, not a weapon.

NET, GLADIATOR'S: AL 65-1, Large Grapple, 7 SP, 1.5-4#, 4-6', 1HC/TH, F 5, Range 0 (10' max), Armor +5 to all. Historic Roman fighting net, designed as an entangling weapon and used most often by arena gladiators, frequently in a net-and-trident combination. In Novi it is found most often in areas with strong gladiatorial or maritime traditions, especially Paragon, which has both.

NINJATO: OC 74, Scimitar, 20 SP, 3-4#, 2-3', 1HE, F 3, Armor 0 0 +5 +5 +5. A straight single-edged sword with a steel guard which adds +10 to parry attempts and which "...often contains secret compartments in the hilt to hide various items. Also, the scabbards of ninjato are often designed to be open at both ends, allowing them to be used as blowpipes or breathing apparatus whilst underwater" (OC). It is found most often in the Mintakan Empire.

NO-DACHI: AL 65-1 or OC 74, Two-Hand Sword, 25 SP, 5-9#, 5-6', 2H, F 5, Armor +5 to all. Historic Japanese THS, used most frequently in its Novite parallel, the Mintakan Empire. "The No-Dachi has a blunt tip allowing it to be used to subdue instead of slashing (All criticals become Stun/Crush). To do this, the user must specify his intent before making the attack" (OC).

NUNCHAKU: AL 65-1 or OC 74, 4 CP, 1-3#, 2-3', F 7, Armor -5 to all. Dual use: 1HC, Morning Star; 2H, Flail. Historically derived from an Okinawan cereal beater; commonly used in Kharlak and the Mintaki and Mornikai domains.

OYUMI: OC 74, Heavy Crossbow, 25 SP, 7-12#, 3-4', MIS, F 5, Range +30 0 -25 -40 -55, Armor +5 to all. This historic Japanese crossbow is "mainly a commoner's weapon (due to the Samurai reliance upon the Dai-kyu)" (OC) and is used most frequently in its Novite parallel, the Mintakan Empire.

PICK: AL 65-1, War Mattock, 4 SP, 3-8#, 3-4', 2H, F 6, Armor -10 to all. Widespread in mining areas but normally used as a tool, not a weapon.

PILUM: AL 65, Javelin, 10 SP, 4-7#, 5.5-6', PA/TH, F 5, Range 0 -20 -30 (50' max), Armor +5 to all. Historic Roman throwing spear; at present there is no known Novite equivalent.

POLEARM: AL 45 Standard, 14 SP, 5-12#, 6-15', PA, F 7. This generic weapon represents such historic polearms as the bill, halberd, pike, ranseur, etc. Polearms are widespread but used most often in areas with strong heavy infantry traditions, e.g. Grindenwald.

RAPIER: AL 22 Standard, 22 SP, 1.5-3#, 3-5', 1HE, F 4. The archetypal fencing sword, designed for speed and skillful maneuvering, historically developed after gunpowder had rendered armor obsolete and often paired with the main gauche. In Novi, it is found most often in tropical and maritime regions where heavy armors are seldom used, e.g. Paraven.

RUNK: RC3 18, Polearm, 6#, 7', PA, F 7, Armor +10 +10 +5 +5 0. "Used by Desert Folk" (RC3); at present there is no known Novite equivalent.

SABER: AL 65-1, Broadsword, 9 SP, 3-4#, 2-3', 1HE, F 3, Armor 0 -5 -5 -5 -5; also spelled "sabre." Historically a cavalry and fencing weapon.

SAI: AL 65-1 or OC 74, Maine Gauche, 13 SP, 2-4#, 1-2', 1HE/TH, F 2, Range -20 -20 (25' max), Armor -5 to all. Historic Japanese parrying weapon, +25 vs. melee if not used to attack; used most frequently in its Novite parallel, the Mintakan Empire.

SCIMITAR: AL 21 Standard, 10 SP, 3-5#, 2.5-4', 1HS, F 4. The archetypal curved sword, heavily used in the Amazi nations and by most of the Korsavi races.

SHANG: AL 65-2, Scimitar, 1-2#, 1-2', 1HE/TH, F 1, Range 0 -10 (25' max), Armor -10 to all. A fantastic parrying sword, +30 vs. melee if not used to attack, composed of a straight blade, relatively large straight hilt guards, and two slightly curved projections branching out from the hilt guards; at present there is no known Novite equivalent.

SHINOBE-ZUE: OC 74, Spear or Staff, 5 SP, 3-5#, 4-6', PA/TH, F 5, Range +5 -15 (25' max), Armor -10 -5 -5 -5 0; "can be fitted with a number of weapons apart from a spear-tip, including chains, smoke-powder, etc." "The Shinobe-Zue is in appearance a simple bo staff, quite unremarkable in every way except one. By twisting one end of the shaft, a blade springs forth, turning the staff into a formidable spear. Again, this weapon is often used by the Ninja, who often use other secret weapons within it instead of the spear-tip" (OC). It is used most often in the Mintakan Empire.

SHURIKEN: AL 65-1 or OC 74, Dagger, 4 SP, 0.25-0.75#, 0.25-0.75', TH, F 5, Range 0 0 -20 -30 (100' max), Armor +5 +5 +10 +10 +10. Historic Japanese throwing star, used most frequently in its Novite parallel, the Mintakan Empire, and in Kharlak. (The author prefers the AL recommendations for range mod and armor mod as listed above rather than the OC Range +10 0 -30 (50' max) and Armor 0 to all.)

SLAN MAHRR: RC3 18, Broadsword, 2.5#, 3.5', 1HE/TH, F 5, Range -15 -15 (20') -30 (30') -50 (50' max), Armor -10 0 +5 +10 +20. "Weapon of Honor" (RC3); at present there is no known Novite equivalent.

SLAN ORR: RC3 18, Shortsword, 2.5#, 1.5', 1HE, F 2, Armor -20 -15 0 +15 +30. "Weapon of Honor, Slash Criticals only" (RC3); at present there is no known Novite equivalent.

SLAN SHYRR: RC3 18, Rapier, 2.5#, 2.5', 1HE/TH, F 6, Range -15 -30 (20') -50 (30'), Armor 0 +5 +5 +10 +20. "Weapon of Honor" (RC3); at present there is no known Novite equivalent.

SLING: AL 37 Standard, 9 BP, 0.5-1#, 1.5-3', MIS, F 6, Range +15 0 (60') -40 (120') -65 (180' max). Widespread, especially in dry or rocky areas; a favorite of such races as the Almori, Amazi, and Onovani.

SPEAR: AL 46 Standard, 23 BP, 3-8#, 5-10', PA/TH, F 5, Range -10 -20 -30 (50' max). The archetypal pole weapon, nearly universal and used for both hunting and war; a favorite of nearly all races.

SPEAR, BOAR: AL 65-1, Spear, 25 BP, 3-7#, 4.5-6', PA/TH, F 5, Range -15 -30 (25' max), Armor +5 +5 0 0 -5. The crossbar behind the head prevents impaled creatures from advancing up the shaft.

STAFF: AL 41 Standard, 5 CP, 3-5#, 5-7', 2H, F 3. A nearly universal weapon known by many names, including quarterstaff and bo (Mintaki); more common in wooded or coastal areas; a favorite of nearly all races and the traditional weapon of spell-users. (The author disagrees with the OC recommendation of giving the bo a thrown range mod of -10 (10') and armor mod of +5 to all.)

SULTARI: RC3 18, Broadsword, 3.5#, 5', 1HE, F 5, Armor -5 -5 0 +5 +5. "Used by Desert Folk" (RC3); at present there is no known Novite equivalent.

SWORD, BASTARD: AL 65-1, 20 SP, 4-6#, 3-4'. Dual use: 1HE, Broadsword, F 4, Armor +5 0 -5 -10 -10; 2H, Two-Hand Sword, max result 140, F 5, Armor -5 -5 -5 -10 -10. Also called a "hand-and-a-half sword"; used most often by the Nordeskai and Westerendi.

SWORD, BROAD-: AL 23 Standard, 10 SP, 3-5#, 2-3.5', 1HE, F 3. The archetypal straight sword, almost universal.

SWORD, LONG-: AL 65-1, Broadsword, 18 SP, 3.5-5#, 2.5-3.5', 1HE, F 4, Armor +5 +5 0 -5 -5. A longer and heavier version of the broadsword used most often in areas where the use of heavy plate armors is frequent, e.g. Alvaron.

SWORD, SHORT-: AL 24 Standard, 7 SP, 2-4#, 1.5-2', 1HE/TH, F 2, Range -30 (10' max). Widespread, e.g. in Allon, Alvaron, and the Western Empire; often used by missile or polearm troops as a backup weapon; also a favorite choice for two-weapon combinations.

SWORD, TWO-HAND: AL 42 Standard, 20 SP, 5-12#, 3.5-6.5', 2H, F 5. Also called a "greatsword"; widespread but not especially common.

TANTO: OC 74, Dagger, 3 SP, 1.5#, 1.5', 1HE/TH, F 1, Range -5 (10' max), Armor 0 0 +5 +5 +10. "Like the Hishi, the Tanto is another dagger-type weapon, but of a more military nature. Warriors are more likely to carry the Tanto, rather than the standard Hishi favoured more by commoners" (OC); common throughout Kharlak and the Mintaki and Mornikai domains.

TOMAHAWK: AL 65-1, Hand Axe, 4 CP, 2-4#, 1-2', 1HE/TH, F 2, Range -5 -15 -30 (50' max), Armor -10 to all. A smaller, lighter hand axe designed for throwing, historically invented by the American Indians.

TONFA: AL 65-1, Club, 9 CP, 1.5-5#, 2-2.5', 1HC, F 4, Armor +10 to all. Historically derived from an Okinawan rice husking rod; used most frequently in Kharlak, the Mintakan Empire, and Zoria.

TRIDENT: AL 65-1, Spear, 4 SP, 4-6#, 5-8', PA/TH, F 5, Range -15 -30 -40, Armor 0 +5 +5 +10 +10. Used most often in seafaring nations such as the Western Empire and especially Paragon, where it is a national emblem.

TYPH: AL 65-2, Flail, 4-5#, 3-4', 1HC/TH, F 6, Range 0 0 -10 (50' max), Armor -10 to all. "If fumbled, roll a 'DK' on thrower" (AL). A fantastic weapon composed of two balanced metal mace heads joined by a short chain, made from superior materials. The Novite version was invented in Mintakyo by an Omikhani immigrant during the Mintakan rebellion against Calien, Pentarch of Light. The Almareni name "typh" is likely a corruption of the Mintaki taifun or perhaps an Omikhani word.

WAKIZASHI: OC 74, Shortsword, 7 SP, 2-4#, 1-2', 1HE, F 2, Armor 0 0 0 +5 +5. Historic Japanese sword, the short blade of the samurai; used most frequently in its Novite parallel, the Mintakan Empire.

WHIP: AL 30 Standard, 2 SP, 2-5#, 6-9', 1HC, F 6. A trained user can change the criticals delivered from Krush to Entangle or, with superior materials, Slash.

YARI: OC 74, Spear, 10 SP, 4-7#, 6-7', PA/TH, F 5, Range +5 -15 (25' max), Armor 0 to all. A style of spear common to Kharlak and the Mintaki and Mornikai domains, "primarily an infantry weapon" (OC).

YARINAGE: OC 74, Javelin, 12 SP, 4-7#, 6-7', PA/TH, F 5, Range 0 -10 -30 -90 (100' max), Armor 0 to all. A shorter yari designed for throwing, common to Kharlak and the Mintaki and Mornikai domains.

YARKBALKA: AL 65-2, Two-Hand Sword, 30 SP, 4-5#, 3-4', 1HE, F 6, Armor -10 to all. "If fumbled, roll a 'CS' on thrower" (AL). A fantastic sword composed of a heavy straight blade with two triangular projections about ¼ of its length from the tang and made from superior materials, similar to the irgaak. The Novite version was reinvented during the early High Kingdom period by an Amazi immigrant to Alvaron from a design considered lost since the collapse of the World Empire. From Alvaron its use spread to most of eastern Almaren and the Sundering Seas isles during the reign of Ambarlach, Pentarch of Fire, but is now used most often in Mormelar. The Almareni name "yarkbalka" is likely a corruption of an Amazi name, perhaps ya'arak b'alqah, and it is also frequently called a "diamondback sword."

ZHARENZAK: RC3 18, Battle-Axe, 25 SP, 10#, 4', 2H, F 5, Armor +5 +10 +5 0 0. "An 'E' critical Destroys part of any armor/shield struck for a +15 next strike" (RC3). A heavier battle-axe specially designed to penetrate mail invented by a Grindenwalder Omikhani during the 23rd Century; its use has spread to such other heavily Omikhani nations as Kenax and Ulvarin.