Welcome to the March 1999 issue of
The Guild Companion
Table of Contents
- Words from the Wise (Guys)
- Nicholas HM Caldwell
The Editor talks about the changes in The Guild Companion and
brings you an official ICE announcement concerning Rolemaster Fantasy
Role-Playing.
- The Scholar's Bookshelf - Laura
Trauth
Do you find designing realistic cultures for your games an arduous
task? Laura reviews two non-gaming books that will help you.
- Food for Trekking - Erik
Abranson and Lowell R Matthews
Historical, fantasy and modern-day trail rations for the long distance
walker.
- Bladelands - Personal Impressions
- Sheila Herndon
Bladelands is the brand-new official ICE game world for the Rolemaster
which debuted at the recent ICE Breakers. Catch a glimpse of this brave
new world through the eyes of a player-character.
- Storm King : Opening Moves (Episode 4)
- David Mullin
The story continues with our hero's first mission for the Order. Will
he prove himself worthy? (Fiction)
- Storm King : Opening Moves (Episode 5)
- David Mullin
The sinister Black Psi adepts retaliate with lethal force ... (Fiction)
Warning: This episode contains some adult content of a sexual nature.
- Getting Started with MECCG
- Nigel Buckle
An easy route into the Middle-Earth Collectible Card Game. (MECCG)
- The Balrog Is Here - James
Kight
'Ai! ai!' wailed Legolas 'A Balrog! A Balrog is come!'
A review of Middle-Earth The Balrog, the final expansion set for Middle-Earth
Collectible Card Game. (MECCG)
- Card Review : Fury of the Iron
Crown - James Kight
Using "Fury of the Iron Crown" to maximum effect. (MECCG)
- The World of Aernth - Part 2 -
Aaron Smalley
An overview of the conquered city of Martelain on the World of Aernth.
(RMSS)
- Encounter Table for the City of Argentum
- Aaron Smalley
Rough and tumble on the streets of Argentum on the World of Aernth.
(RMSS)
- Encounter Table for the City of Martelain
- Aaron Smalley
More rough and tumble, this time in Martelain on the World of Aernth.
(RMSS)
- Interface - Timeline - Michael
A Bott
This article explores the events leading up to the dark cyberpunk future
of RMSS. (RMSS)
- Interface - Making It Happen -
Michael A Bott
This article introduces the cyberpunk Armsman profession. (RMSS)
- Continuous Tactical Resolution - Ray
Ward
An alternative initiative system for RMSS based on continuous activity
rather than action phases. (RMSS)
- A Guide for Converting Psionics to RMSS
- Elton Robb
Strategies for adding a psionic dimension to your RMSS games. (RMSS)
- The Misinterpretation of Dreams
- Nicholas HM Caldwell
This article brings you concrete examples of how to use Mentalism
Companion's Dream material for maximum effect. (RMSS)
- The Philosophy of Professions -
Nicholas HM Caldwell
A modest proposal for rationalising professions in RMSS. (RMSS)
- Ritual Casting - Aran Mull
An alternative ritual magic system applicable to all realms of power.
(RMSS)
- The Shao-Lin Monk - Cory Magel
The coauthor of Channeling Companion brings us a new profession
- a Channeling-based monk. (RMSS)
- The World of Novi - The View from Afar
- Lowell R Matthews
A guide to the physical, political, and esoteric geography of the World
of Novi. (RM2)
- Character Creation in The World of Novi
- Lowell R Matthews
A guide to all aspects of character creation including races, professions,
languages, background options, adolescence, and skills. Includes a new
profession - The Time Traveller. (RM2)
- Handling Power Perception And Sense Reality
Warp - Tom Tweedle and Don Fuller
A better method for handling these esoteric skills under Rolemaster
2nd Edition (RM2)
- Ready to Run Adventure - Minas Brethil
- Phillip Gladney
The first part of our new serialised campaign set in the Angle. (Middle-Earth
: MERP/RM2/SS)
- Dindal - A Lord of Middle-Earth -
Joe Mandala
Stand forth, Dindal, a fully fleshed character for all your Middle-Earth
games. (Middle-Earth : MERP/RM2/SS)
- Peoples of Middle-Earth - The Dunedain
- Joe Mandala
An entry from the continuing work on the upcoming Races & Cultures:
Middle-Earth, courtesy of the author. This material is very much a "work
in progress", and changes will occur between this and the final published
form. We present the Dunedain this issue. (Middle-Earth : RMSS)