| Gift Table (Adapted from Rolemaster Companion III) |
||
|---|---|---|
| d100 | Points | Ability |
| 01 | 100 | Accelerated Mending. |
| 02 | 100 | Acute Hearing. |
| 03 | 100 | Acute Smell. |
| 04 | 100 | Aggression. |
| 05 | 200 | Archetype. |
| 06 | 100 | Archmage Abilities. |
| 07 | 150 | Armored Skin. |
| 08 | 100 | Aura. |
| 09 | 75 |
Bane. Multiple "Banes" may be purchased without counting against the table limit. |
| 10 | 100 | Blessed. |
| 11 | 150 | Breath Weapon. Its OB development point cost is 1/5. Multiple uses may be purchased for 50 points each. |
| 12 | 100 | Danger Sense. This ability may be purchased multiple times without counting against the table limit, raising the chance of warning to 2 x IN, 3 x IN, etc. |
| 13 | * | Dark Temptation. The point cost is either –25 or 100, depending upon whether or not Dark Temptation is a disadvantage to the character. |
| 14 | 100 | Destiny Sense. |
| 15 | 100 | Agility Focus. |
| 16 | 100 | Constitution Focus. |
| 17 | 100 | Memory Focus. |
| 18 | 100 | Reasoning Focus. |
| 19 | 100 | Self-Discipline Focus. |
| 20 | 100 | Differing Eyes. |
| 21 | 75 | Directed Weapons Master. |
| 22 | 75 | Disarm Skill. This ability requires a 75% action; it may be used in "must parry" rounds. |
| 23 | 150 | Eloquence. |
| 24 | 200 | Enchanted Quality |
| 25 | 125 | Enticing Eyes. |
| 26 | 75 | Ethereal Sight. |
| 27 | 200 | Exceptionally Enchanted. |
| 28 | 50 | Eye of the Tiger. |
| 29 | 100 | Favored. |
| 30 | 100 | Hammerhand. |
| 31 | 125 | Immovable Will. |
| 32 | 100 | Firewalker. Multiple uses may be purchased for 50 points each. |
| 33 | 75 | Power-taker. A character’s absorption capacity may be increased by one point for 25 background points each; however, he may never absorb more power points from a particular spell than are present in that spell. |
| 34 | 100 | Infravision. |
| 35 | 150 | Innate Magician |
| 36 | 150 | Invincible. "Stunned, unable to parry" rounds become "must parry" rounds. |
| 37 | 100 | Chaney. |
| 38 | 50 | Beman. |
| 39 | 125 | Leg Spring. |
| 40 | 150 | Lightning Reactions. |
| 41 | 100 | Light Sleeper. Waking rolls are made as a "medium" moving maneuver instead of the normal "absurd" maneuver. |
| 42 | 100 | Lore. For an Archmage or Arcist, Lore has the same effect as Archmage Abilities, reducing the cost of Spell List Acquisition to half normal. |
| 43 | 100 | Lucky I (Bonus): Character may add +5 x 1d20 to any roll once per day; he must decide before making the roll. |
| 44 | 100 | Lucky II (Reroll): Character may reroll one die roll per day. |
| 45 | 100 | Lung Capacity. |
| 46 | 100 | Mana Reading. |
| 47 | 75 | Mana Sensing. |
| 48 | 100 | Martial Arts Training. |
| 49 | 75 | Master Tactician. This ability may be purchased multiple times without counting against the table limit, raising the chance of success to 2 x IN, 3 x IN, etc. |
| 50 | 200 | Mind Over Matter I (Moves). |
| 51 | 150 | Mind Over Matter II (Defense). |
| 52 | 125 | Mover. |
| 53 | * | Multiple Limbs. If this result is determined randomly, the character has 1d4 extra limbs; otherwise, the cost is 50 points per limb. |
| 54 | 100 | Natural Archer I. |
| 55 | 100 | Natural Assassin. |
| 56 | 100 | Natural Facility with Armor. |
| 57 | 150 | Natural Physique. |
| 58 | 100 | Natural Weapons Master. Multiple similar weapons categories may be purchased without counting against the table limit. |
| 59 | 75 | Neutral Body Odor. |
| 60 | 150 | Awareness. |
| 61 | 175 | Nimble Skeleton. |
| 62 | 150 | Outdoorsman. |
| 63 | 200 | Power. If higher level spells are available on the list, they may be purchased for 25 points each. |
| 64 | 75 | Portage Skill. |
| 65 | * | Psionic: Character has an additional set of power points based on his PR stat to use with the lists in Space Master (or the Spell-User's Companion); the lists may be developed as if the character were a Semi-Telepath. The character may purchase the capacity to learn 1–6 lists at 25 points each. |
| 66 | 225 | Quick Concentration. |
| 67 | 150 | Quick Stride. |
| 68 | 100 | Regenerative Power. This ability may be purchased multiple times, increasing the healing rate, without counting against the table limit. |
| 69 | 100 | Resiliency I. |
| 70 | 200 | Resiliency II. |
| 71 | 100 | Resiliency III (Class I). |
| 72 | 200 | Resiliency IV (Class II). |
| 73 | 50 | Resiliency V. |
| 74 | 100 | Resiliency VI. |
| 75 | 50 | Resiliency VII. |
| 76 | 100 | Resiliency VIII. |
| 77 | 50 | Resiliency IX. |
| 78 | 100 | Resiliency X. |
| 79 | 50 | Resiliency XI. |
| 80 | 100 | Resiliency XII. |
| 81 | 100 | Resistance. Resistance may be purchased multiple times without counting against the table limit, but bonuses must be taken in separate categories, not stacked. |
| 82 | 100 | Scope Skills. |
| 83 | 400 | Shape Change I. |
| 84 | 200 | Shape Change II. |
| 85 | 200 | Shape Change III. |
| 86 | 400 | Shape Change IV. |
| 87 | 100 | Spatial Skills. |
| 88 | 75 | Spell Invincibility I. |
| 89 | 100 | Spell Invincibility II. |
| 90 | 100 | Spits Contain Acid. Its OB development point cost is 1/5. Multiple uses may be purchased for 50 points each. |
| 91 | 75 | Subconscious Preparation. |
| 92 | 100 | Survival Instinct. |
| 93 | 75 | Taste Bad. |
| 94 | 100 | Temporal Skills. |
| 95 | 100 | Tolerance. |
| 96 | 150 | Null Factor. |
| 97 | 75 | Unnatural Stamina. |
| 98 | 200 | Unusually Strong. |
| 99 | 150 | Withstand Pain. |
| 00 | 200 | Wings. |
| Gift Table Extensions | ||
| 300 | Resiliency XIII (Class Large): Character uses the Large Creature critical tables. | |
| 500 | Resiliency XIV (Class Super-Large): Character uses the Super-Large Creature critical tables. | |