Encounter Table - City of Martelain

Source Material for Rolemaster Standard System

Copyright Aaron Smalley 1999

Roll percentile dice to determine if an encounter (and if so, what type) occurs during each six (6) hour period that the characters are out in the streets of the city, wandering or traveling.

 
Die Roll- Day(35%)
Die Roll- Night(40%)
Encounter
01-15
01-03
Street Urchins (1- 10 children begging for food or coins, 15% chance of pickpocket attempt) 
16-18
04-12
Wandering Drunk (may bump into characters causing them to drop something or creating a minor disturbance)
19-28
13-17
Shopkeeper/Hawker selling wares stops the characters temporarily trying to sell them something.
29-33
18-27
City Guards (reaction will depend on the current activities of the characters) 
34-35
28-29
Military Personnel
36
30-31
Hydra (Burglary and Espionage Guild, will avoid any confrontation unless the characters are a possible target for their activities)
37-40
32-38
Purple League (thieves' guild, 50% chance of pickpocket attempt)
41-43
39-44
Red Hoods (thieves' guild, 30% chance of pickpocket attempt)
44-45
45-46
Riot (small riots are a semi-common sight in Martelain, due to a variety of reasons, 25% chance of City Guards responding, and an additional 15% chance of characters being arrested for being involved with riot (even if not involved))
46
47-51
Characters propositioned by a "street walker" (90% opposite sex of character, 10% chance of same sex)
47-61
52-57
Close encounter with a wagon (70%), a cart (20%), or a carriage (10%), make an "easy" maneuver roll to avoid getting caught or run over. If roll fails, then character takes a +20 "Trample attack" *NOTE: if the characters hug the sides of streets, then future wagon results will be "Falling Objects" below.
62
58
Rude and conceited merchant or noble insults or degrades characters.
63
59
Special *** To be determined by the GM as a special encounter.
-
60
Were-creature (60%) / Undead (40%) of some type will attack the characters in an out of the way location if opportunity occurs.
64-67
61-64
Pawn or Con Artist (useless trinkets being sold from a pack or from under a cloak by a shady character).
68-69
65
Servant running errands for some noble or wealthy merchant bumps into characters by accident. Nothing of interest otherwise.
70-73
66-67
Crier announcing various things of general interest.
74-77
68-69
Performer (juggler/dancer/musician/storyteller/etc.)
78
70-71
Civil Dispute (characters see an argument break out between some strangers).
79
72-73
Dog running the streets starts barking and growling at the characters (40% chance of it carrying rabies).
80-89
74-83
Falling Objects (85% chamber pots being emptied / 10% pans, utensils, or other miscellaneous items / 5% building parts due to deterioration). *NOTE: if the characters walk out in the middle of the streets to avoid any future falling objects, then any "Falling Objects" results are treated as "Close encounter with a wagon" above.
90-91
-
Religious Fanatics (will vary as to religion or occurrence, depends on location)
92
-
Terrambours (15% chance of pickpocket attempt, and these guys are good) 
93-95
84-88
Beggar (blind or disabled, will try to beg for food or coins, 10% chance of fake, in which case there will likely be a pick pocket attempt)
96-98
89-93
Beggar (homeless & down on luck, 20% chance of pickpocket if characters do not donate something)
99
94-98
Ruffians (1 to 4) looking for a fight (first level fighters or rogues)
00
99-00
Witness a crime (GM must determine the details and the results of this).