Shao-Lin Monk Base List 1.2

Hand of God

Spell

Area of Effect

Duration

Range

Type

1. Divine Strength I

caster

1 rnd/lvl

self

U

2.

caster

     

3. Divine Speed*

caster

-

self

U

4. Hammerhands

caster

1 rnd/lvl

self

U

5. Crushing Blow I

caster

-

self

U

6. Holy Strike I*

caster

-

self

U

7. Divine Strength II

caster

1 rnd/lvl

self

U

8. Strength II*

caster

-

self

U

9. Armor I

caster

1 rnd/lvl

self

U

10. Righteous Heart

caster

1 rnd/lvl

self

U

11. Crushing Blow II

caster

-

self

U

12. Holy Strike II*

caster

-

self

U

13. Divine Strength III

caster

1 rnd/lvl

self

U

14. Strength III*

caster

-

self

U

15. Armor II

caster

1 rnd/lvl

self

U

16. Holy Shout

caster

rnd/10% F

50'R

F

17. Crushing Blow III

caster

-

self

U

18. Holy Strike III*

caster

-

self

U

19. Divine Strength IV

caster

1 rnd/lvl

self

U

20. Armor III

caster

1 rnd/lvl

self

U

25. Divine Strength V

caster

1 rnd/lvl

self

U

30. Strength IV*

caster

-

self

U

50. Holy Martyr

caster

-

self

U

                        Hand of God

1. Divine Strength I - Caster gets a +5 bonus to all Martial Arts attack (this includes M.A. Combat Maneuvers).

3. Divine Speed - Caster may roll one extra die for initiative and choose which ones he wants to use.

4. Hammerhands The caster's hands become as hard as stone. Any attacks made with Martial Arts Strike, are resolved on the Mace Attack Table (see Arms Law).

5. Crushing Blow I - Caster can strike an inanimate object and deliver damage to it (taking no damage himself). Caster makes a normal unarmed attack against the object. In addition, there is a chance that the object will break if it has any flaws (e.g., cracks, fractures, etc.) in it. The chance is equal to 10% plus 1% per degree of severity of the critical delivered in the attack. This chance is modified by +10% to +50%, depending on the severity of the flaws.

6. Holy Strike I - The caster's next melee attack inflicts an additional Holy Weapon critical strike that is two levels less than any normal critical delivered. The attack must occur in the round this spell is cast.

7. Divine Strength II - As Divine Stength I, except bonus is +10.

8. Strength II* - In melee, the caster does double normal concussion hits and his Strength stat bonus is doubled.

9. Armor of the Gods I - For the duration of this spell, the caster's skin is treated as AT 4 (this is only effective if the caster is wearing no armor at all).

10. Righteous Heart - The caster may ignore the effects of the next strike made against him. At the end of this spell's duration, all effects are applied normally. Only one critical can be ignored in this fashion at a time (i.e., that caster cannot have more than one Righteous Heart spell active at any given time).

11. Crushing Blow II - As Crushing Blow I, except the base chance of breakage is equal to 25% plus 3% per degree of severity of the critical delivered in the attack.

12. Holy Strike II - The caster's next melee attack inflicts an additional Holy Weapon critical strike that is one level less than any normal critical delivered. The attack must occur in the round this spell is cast.

13. Divine Strength III - As Divine Stength I, except bonus is +15.

14. Strength III* - As Strength I, except caster delivers triple normal concussion hits and his Strength stat bonus is tripled.

15. Armor of the Gods II - For the duration of this spell, the caster's skin is treated as AT 8 (this is only effective if the caster is wearing no armor at all).

16. Holy Shout - All beings not of the caster's alignment (religious persuasion) are affected. All targets failing their (+20) RRs are stunned for 1 round per 10 failure.

17. Crushing Blow III - As Crushing Blow I, except the base chance of breakage is equal to 60% plus 7% per degree of severity of the critical delivered in the attack.

18. Holy Strike III - The caster's next melee attack inflicts an additional Holy Weapon critical strike that equal to any normal critical delivered. The attack must occur in the round this spell is cast.

19. Divine Strength IV - As Divine Stength I, except bonus is +20.

20. Armor of the Gods III - For the duration of this spell, the caster's skin is treated as AT 12 (this is only effective if the caster is wearing no armor at all).

25. Divine Strength True - As Divine Stength I, except bonus is +25.

30. Strength IV* - As Strength I, except caster does quadruple normal hits and his Strength bonus is quadrupled.

50. Holy Martyr - The caster exposes all within the area of effect to the power of his deity. All in the area of effect suffer a +100 Fireball attack (centered on caster). All damage is doubled and an extra Slaying Critical is delivered. The caster is not immune to any of the damage. For the caster, no objects, spells, etc. will protect him from the blast.