Shao-Lin Monk Base List 1.4

Holy Vision

Spell

Area of Effect

Duration

Range

Type

1. Sly Ears*

caster

10min/lvl

self

U

2. Nightvision*

caster

10min/lvl

self

U

3. Sidevision*

caster

10min/lvl

self

U

4. Scent*

caster

10min/lvl

self

U

5. Watervision*

caster

10min/lvl

self

U

6. Fogvision*

caster

10min/lvl

self

U

7. Touch*

caster

10min/lvl

self

U

8. Darkvision*

caster

10min/lvl

self

U

9. Detect Invisible

5'R

1min/lvl (C)

100'

U

10. Detect Illusion

5'R

-

100'

U

11. Scent True*

caster

10min/lvl

self

U

12. Disillusion

100'R

-

self

U

13. Touch True*

caster

10min/lvl

self

U

14. Woodsight

caster

C

self

U

15. See Invisible

caster

10min/lvl

50'R

U

16. Illusionsight

caster

1min/lvl

self

U

17. Long Vision

caster

10min/lvl

self

U

18. Disillusion True

caster

1 min/lvl

self

U

19. Stonesight

caster

C

self

U

20. Monkvision

caster

10min/lvl

self

U

25. Ironsight

caster

C

self

U

30. Metalsight

caster

C

self

U

50. Monksense

caster

1 rnd/lvl

self

U

Holy Vision

1. Sly Ears* - Caster gains double normal hearing. This results in +50 to Perception involving only hearing, +25 to perception involving hearing and other senses.

2. Nightvision* - Caster can see 100' on a normal night as if it were daylight (See section 7.1.19 of Spell Law).

3. Sidevision* - Caster has a 300 degree field of vision. The flank bonus for attacks against the caster is lowered to +5 and the rear bonus is lowered to +15.

4. Scent* - Caster gains an extremely acute sense of smell. This results in +50 to Perception involving only smell, +25 to Perception involving smell and other senses.

5. Watervision* - Caster can see 100' in any water (including murky water) as if it were daylight.

6. Fogvision* - Caster can see 100' in any precipitation (including thick fog) as if it were daylight.

7. Touch* - Caster gains extreme tactile sensitivity. This results in a +25 to all actions that depend on the tactile sense (e.g. pick locks, disarm traps, etc).

8. Darvision* - As Nightvision, except any darkness can be seen through. Also, no light is needed for this spell to work.

9. Detect Invisible - Detects any invisible object in the area of effect. Caster can concentrate on a different 5'R each round.

10. Detect Illusion - Caster can check one object or place (up to 5'R) and tell if it is an illusion or has an illusion on it.

11. Scent True* - As Scent, except caster can detect extremely faint scents (e.g. up to 48 hours old, after rainstorms, through snow, etc).

12. Disillusion - One illusion within the area of effect ceases to exist for the caster only.

13. Touch True* - As Touch, except bonus is +50.

14. Woodsight - Caster can see through wood (up to 1" per level).

15. See Invisible - Caster can see all invisible things anywhere that he can normally see. In addition, he suffers no penalties against invisible targets (as they are not invisible to him).

16. Illusionsight - Caster cannot see any visual illusions. This does not affect any of the other senses.

17. Long Vision - As any of the lower level Vision spells on this list, but without a range limit (i.e., they will allow the caster to see anywhere he could normally see).

18. Disillusion True - As Disillusion, except all illusions within the area of effect cease to exist.

19. Stonesight - As Woodsight, except stone can be seen through.

20. Monk Vision - As all lower level Vision spells functioning at the same time.

25. Ironsight - As Woodsight, except iron (or steel) can be seen through.

30. Metalsight - As Woodsight, except any metal can be seen through.

50. Monksense - Caster can use any one of the lower level spells (on this list) each round.