The great majority of the languages of Novi are far more intimately connected with the individual sapient species, races, and subraces of Novi rather than with nations. Such influences as the extremely long lifespans of some of the sapient races and two periods of great political unification, the World Empire of the 20th Century A.R. and the High Kingdom and Pentarchy of Almir of the 35th to 37th Centuries, linguistic drift and divergence on Novi is not as extreme as it is on Earth. Aside from differences in accent, most members of a particular Novite race will have little difficulty communicating with another member of the same race but a different nation or locality. (See also the article "Races.")
Languages of the Prime Races (Savatari)
Eldani (Elves): Because of the millennial lifespans of the Eldani Kindreds, their languages have had relatively little time to diverge, and the differences in their languages which do exist are almost always linked to lifestyle preferences. Therefore, all Eldani languages are at least ½-ranks similar to each other, including those of the Western Hemisphere.
Exalaeldani (Fair Elf): A dialect ¾-ranks similar to Savaeldani which emphasizes the musical and largely carefree nature of the Exali.
Hydraeldani (Sea/Gray Elf): A language that reflects the Hydri fascination with the sea and seafaring, learned by mariners throughout the world.
Koreldani (Dark Elf): A dialect ¾-ranks similar to Savaeldani which emphasizes the magical preoccupations and subterranean dwellings of the Kori.
Lantaeldani (Aquatic Elf): A dialect ¾-ranks similar to Hydraeldani which emphasizes the Lanti life under water.
Rhiaeldani (Wood Elf): A language that reflects the Rhiali life in the forests and other wilderness areas away from other civilizations.
Savaeldani (High Elf): A language that reflects the Savi curious nature and passions for learning and the arts and crafts, learned by scholars throughout the world.
Almirans: Human races native to the large Northeast Quadrant continent of Almir.
Almareni: The dominant language of Almaren, the western subcontinent of Almir, and most of the Sundering Seas. It translates as English with German characteristics.
Almori: The dominant language of Almoria, the eastern subcontinent. It has fairly strong regional dialects based on the diverging lifestyles of the relatively settled Almori of the southern and eastern coasts and the nomads of the interior plains; it translates as Russian.
Frigani: A language ½-ranks similar to Almori spoken by the natives of far northern Almir and the Arctic icecap. It focuses upon survival in this hostile environment, the primarily nomadic herding and hunting lifestyle, and the relatively peaceful nature of the Frigani; it translates as Finnish.
Mintaki: The artificial language created from the intermingling of Khar Kang and Almori peoples on the island of Okama in the Islands of Night, which has since spread throughout the Mintakan Empire and to the west with Sundering Seas trade; it translates as Japanese.
Mornikai: A language which evolved from the union of a presently unknown Kharlakan people and the native Almori of the East Coast Range and later spread to the Mountains of Zoria; it translates as Korean. The Mornikai are not numerous and the language is not widespread.
Nordeskai: The dominant language of the peoples of northern Almir whose territories comprise most of the boreal forests and plains, most heavily concentrated north of the Almareni domains but extending across the Great Central Mountains into northern Almoria. The Nordeskai language is also used by the closely related Nordursani people and translates as German.
Westerendi: The original language of the Almiran peoples of the Western Isles, whose domains now extend to portions of coastal Almaren and Zulia; it translates as Gaelic. Because almost all Westerendi also speak Almareni or an Eldani language, particularly Hydraeldani, Westerendi has become an endangered language.
Zori: The dominant language of Zoria, the tropical far southeastern subcontinent of Almir. It translates as Hindi.
Amazulians: Human races native to the western Southeast Quadrant continent of Amazulia.
Amazi: The dominant language of the peoples of Amazia, the hot and arid northeastern subcontinent of Amazulia. It translates as Arabic with heavy borrowing from Central African languages.
Galazi: The dominant language of the peoples of Galazia, the temperate southern subcontinent. The Galazi language is also used by the closely related Galazaturi people and translates as Zulu.
Zuli: The dominant language of the peoples of Zulia, the heavily forested tropical northwestern subcontinent. It translates as Masai with a heavy emphasis on survival in a jungle environment.
Zulomi: The language of the peoples of the mountains of far northwestern Zulia. Their "click" language translates as !Kung Bushman.
Kharlakans: Human races native to the eastern Southeast Quadrant continent of Kharlak.
Khar Kang: The language of the peoples of the mountains and coastal lands of northern Kharlak. It translates as Wu Chinese.
Khar Sum: The language of the peoples of east-central and southeastern Kharlak, the most productive and populous region. It translates as Mandarin Chinese.
Khar Tam: The language of the peoples of southwestern Kharlak, home of the continent's oldest civilization. It translates as Yue Chinese.
Khar Zin: The language of the peoples of the Great Desert of central Kharlak. It translates as Mongolian.
Omikhani (Dwarves): The four races of the Omikhani in the Eastern Hemisphere, variously called Sunderings, Houses, or Kindreds, each use their own particular dialect of the Hidden Language, also called Omikhani, among other Omikhani, but use the local Novani or Eldani languages with outsiders.
Onovani (Halflings): The three races of the Onovani in the Eastern Hemisphere, usually called Peoples or Kindreds, use the local Novani languages.
C&T Fairy Races (Elumadi): all at least 1/4 similar to each other
Dwelf: variant of Tylweth Teg (1/2 similar)
Pixie: variant of Tylweth Teg (1/2 similar)
Tylweth Teg: dominant Elumadi language
House Spirits (e.g. Ellyllon): all languages ¾-ranks similar to each other and ½-ranks similar to Tylweth Teg
Occupational Spirits (e.g. Leprechaun and Pech): all languages ½-ranks similar to each other and to Tylweth Teg
Fosse-Grim (also used by the Undines)
Nymphs: all languages ¾ similar
Dryad: emphasis on trees
Naiad: emphasis on fresh water
Nereid: emphasis on shallow seas
Oceanid: emphasis on deep oceans
Oread: emphasis on hills
Yaai: ½ similar to Tylweth Teg
C&T Giant Races (Levani)
Giants, Greater (Savalevani): all languages at least ½ similar
Cloud Giant: ¾ similar to Storm and Water
Hill Giant: ¾ similar to Mountain and Stone
Mountain Giant: ¾ similar to Hill and Stone
Stone Giant: ¾ similar to Hill and Mountain
Storm Giant: ¾ similar to Cloud and Water
Water Giant: ¾ similar to Cloud and Storm
Titans: use pure Old Novite, the only race to still do so
Trolls (Torathi): all languages at least ½ similar
Cave Troll: ¾ similar to Hill, Mountain, and Stone
Hill Troll: ¾ similar to Cave, Mountain, and Stone
Mountain Troll: ¾ similar to Cave, Hill, and Stone
Stone Troll: ¾ similar to Cave, Hill, and Mountain
C&T Underground Races (Korsavi)
Goblin Races (Goblins, Hobgoblins, Kobolds): Goblin is a badly fractured language, with each tribe speaking its own dialect only ½ similar to others. Each tribe usually contains a mixture of all Goblin races, however.
Orc Races (Orcs and Uruks): See Goblin Races above.
C&T Unusual Races
Idiyva: other Novite feloid races under construction, based on the Idiyva, have languages ½ similar to Idiyva