During the late 39th Century A.R., the setting in which all Novi campaigns to date have been run, the Eastern Hemisphere (East for short) is in many ways more technologically advanced than is the West, site of the original Novi AD&D campaign. The East is currently experiencing an age of discovery and therefore has essentially the full range of RM professions available. The distinctive "Oriental" cultures of Kharlak, the Mintakan Empire, and the Mornikai domains feature specialized professions as detailed in a special section below.
|
Profession |
Abbr. |
Book |
Class |
Realm |
Annuvia |
|
Alchemist |
ALC |
CL |
Pure |
E |
Yes, M |
|
Animist |
ANM |
CL |
Pure |
C |
Yes, D |
|
Archmage |
AMG |
RC1 |
Arcane |
All |
Yes, M |
|
Arcist |
ARC |
RC4 |
Arcane |
All |
Yes, M |
|
Arms Master |
ARM |
RC7 |
Semi |
M |
No |
|
Ashigaru |
ASH |
OC |
Non |
|
No |
|
Assassin |
ASN |
RC3 |
Non |
|
Yes, A |
|
Astral Traveller |
ATR |
RC4 |
Hybrid |
E/M |
No |
|
Astrologer |
AST |
CL |
Hybrid |
C/M |
No |
|
Barbarian |
BAR |
RC1 |
Non |
|
Yes, Bn |
|
Bard |
BRD |
CL |
Semi |
M+ |
Yes, B |
|
Bashkar |
BSH |
RC3 |
Non |
|
Yes, Bn |
|
Beastmaster |
BMR |
RC2 |
Semi |
E+ |
Yes, R |
|
Bounty Hunter |
BHR |
RC3 |
Non |
|
Yes, R |
|
Burglar |
BRG |
RC1 |
Non |
|
Yes, TA |
|
Cavalier |
CAV |
RC3 |
Non |
|
Yes, Cv |
|
Chaotic Lord |
CHL |
RC3 |
Semi |
C |
No |
|
Cleric |
CLR |
CL |
Pure |
C |
Yes, C |
|
Conjuror |
CNJ |
RC2 |
Pure |
E |
Yes, M |
|
Crafter* |
CFR |
RC3 |
Semi |
E+ |
Yes, M |
|
Craftsman* |
CFM |
RC3 |
Non |
|
Yes, T |
|
Crystal Mage |
CMG |
RC3 |
Hybrid |
E/C |
Yes, M |
|
Dancer |
DNC |
RC2 |
Non |
|
Yes, Mk |
|
Delver* |
DLV |
RC1 |
Semi |
E |
Yes, M |
|
Dervish |
DRV |
RC2 |
Semi |
C |
Yes, Mk |
|
Doppelgänger |
DPG |
RC7 |
Pure |
M |
No |
|
Dream Lord |
DRL |
RC3 |
Hybrid |
E/M+ |
No |
|
Druid |
DRD |
RC1 |
Pure |
C |
Yes, D |
|
Duelist |
DUE |
RC3 |
Non |
|
Yes, F |
|
Elementalist |
ELM |
RC7 |
Semi |
E |
Yes, M |
|
Enchanter |
ENC |
RC4 |
Hybrid |
E/M |
No |
|
Farmer* |
FRM |
RC3 |
Non |
|
Yes |
|
Fighter |
FTR |
CL |
Non |
|
Yes, F |
|
Forcemage |
FMG |
RC5 |
Pure |
E |
Yes, M |
|
Geisha |
GSH |
OC |
Semi |
M+ |
No |
|
Gypsy |
GYP |
RC3 |
Non |
|
Yes, T |
|
Healer |
HLR |
CL |
Pure |
C |
No |
|
High Warrior Monk |
HWM |
RC1 |
Non |
|
Yes, Mk |
|
Houri |
HOU |
RC4 |
Semi |
M |
No |
|
Illusionist |
ILL |
CL |
Pure |
E |
Yes, I |
|
Kuge* |
KUG |
OC |
Non |
|
No |
|
Lay Healer |
LHR |
CL |
Pure |
M |
No |
|
Leader |
LDR |
RC4 |
Non |
|
Yes, F |
|
Macabre |
MCB |
RC3 |
Semi |
E/C |
No |
|
Magician |
MAG |
CL |
Pure |
E |
Yes, M |
|
Magus |
MGS |
RC3 |
Hybrid |
E/C+ |
No |
|
Maleficant |
MLF |
RC5 |
Hybrid |
M/C |
No |
|
Mentalist |
MNT |
CL |
Pure |
M |
No |
|
Monk |
MNK |
CL |
Semi |
E+ |
Yes, Mk |
|
Montebanc |
MBC |
RC3 |
Semi |
M+ |
Yes |
|
Moon Mage |
MMG |
RC3 |
Semi |
C |
No |
|
Mystic |
MYS |
CL |
Hybrid |
E/M |
No |
|
Necromancer |
NEC |
RC2 |
Hybrid |
E/C |
Yes, M |
|
Nightblade |
NBL |
RC1 |
Semi |
M |
No |
|
Ninja |
NIN |
OC |
Non |
-- |
No |
|
No Profession |
NPF |
CL |
Semi |
One |
Yes |
|
Noble Warrior |
NWR |
RC3 |
Semi |
M |
No |
|
Paladin |
PLD |
RC1 |
Semi |
C |
Yes, P |
|
Professional* |
PRO |
RC3 |
Non |
|
Yes |
|
Ranger |
RNG |
CL |
Semi |
C |
Yes, R |
|
Rogue |
ROG |
CL |
Non |
|
Yes, F |
|
Runemaster |
RUM |
RC2 |
Pure |
E |
Yes, M |
|
Sage* |
SAG |
RC2 |
Pure |
M |
No |
|
Sailor |
SLR |
RC3 |
Non |
|
Yes, F |
|
Samurai |
SAM |
OC |
Non |
-- |
No |
|
Scholar* |
SCL |
RC2 |
Non |
-- |
Yes |
|
Seer |
SEE |
CL |
Pure |
M |
No |
|
Shadow Mage |
SMG |
RC7 |
Hybrid |
E/C |
Yes, M |
|
Shaman |
SHM |
RC2 |
Pure |
C |
Yes, C |
|
Sleuth |
SLU |
RC3 |
Semi |
C+ |
Yes |
|
Sohei |
SOH |
OC |
Non |
-- |
No |
|
Sorcerer |
SRC |
CL |
Hybrid |
E/C |
Yes, M |
|
Tarot Mage |
TRM |
RC7 |
Hybrid |
E/C |
Yes, M |
|
Thief |
THF |
CL |
Non |
|
Yes, T |
|
Time Traveller |
TTR |
Novi |
Hybrid |
E/M |
No |
|
Trader |
TDR |
RC2 |
Non |
|
Yes, T |
|
Warlock |
WRL |
RC2 |
Hybrid |
E/M |
No |
|
Warrior |
WAR |
RC3 |
Non |
|
Yes, F |
|
Warrior Mage |
WMG |
RC2 |
Semi |
E |
Yes |
|
Warrior Monk |
WMK |
CL |
Non |
|
Yes, Mk |
|
Witch |
WTC |
RC2 |
Hybrid |
E/C |
Yes, M |
|
Witch Hunter |
WHR |
RC7 |
Semi |
C |
Yes, R |
|
Wizard |
WIZ |
RC5 |
Pure |
E |
No |
|
Wu Jen |
WUJ |
OC |
Hybrid |
E/C |
No |
|
Yamabushi |
YMB |
OC |
Semi |
E+ |
No |
The professions marked with an asterisk (*) are not usually chosen by adventurers. (Of course, even the "adventuring" professions are not equally adept at survival.) "Book" refers to the Rolemaster book in which the profession was introduced, namely Character Law, Rolemaster Companions I-V and VII (RC VI contains no new professions), the Oriental Companion, and the author's original creation (the Time Traveller) marked "Novi." The professions from the Elemental Companion are not in use because they do not fit properly into the Novi world-view (possibly excepting the largely "unexplored" continent of Soldunia), and neither do the Buddhist and Shinto Priests from the Oriental Companion. "Class" refers to the professions ability to use magic, being "Non" for nonmagical Arms specialists, "Semi" for those professions which combine combat or subterfuge ability with limited magic use, "Pure" for those Spell-Users which use only one Realm of magic, "Hybrid" for those which combine two Realms, and "Arcane" for those which use the primal magic which combines all three Realms.
Those Realms of magic are Essence, Channeling, and Mentalism. Essence mages or "Essentialists" manipulate the primal forces which bind the cosmos together, Channelers obtain power from supernatural beings (in Novi's case, the Creator and the Powers), and Mentalism mages or "Mentalismists" (distinct from the RM profession Mentalist) channel the Essence through their own minds to enhance their mental abilities in a manner similar to that of the Powers but on a mortal scale. The Realm of Mentalism, in particular, is poorly developed in Annuvia; however, it is still accessible through the Archmage and Arcist professions. Those professions marked with a plus sign (+) in this column have variants of differing Realms. These include Channeling and Essence Bards and Geishas; Channeling and Mentalism Beastmasters, Crafters, Monks, and Yamabushi; Essence Montebancs; Mentalism Sleuths; Pure Essence and Pure Channeling Magi; and Mentalism/Channeling Dream Lords. Of course, Mentalism variants are generally not available in Annuvia. There are many more RM professions allowed in Annuvia than there are in AD&D; however, many of the additions are simply small variations on or specializations of the standard AD&D classes, particularly Magic-User and Thief. The simplest solution would have been to simply declare that all Annuvian magic-users are Archmages.
Special Professions of the "Oriental" Cultures
The Oriental Companion suggests that the following standard or "Western" professions (through the RC V) should be allowed in an "Oriental" culture, with the appropriate cultural restrictions: Alchemist, Animist, Archmage, Arcist, Assassin, Astral Traveller, Astrologer, Burglar, Conjuror, Crafter, Craftsman, Delver, Dream Lord, Farmer, Forcemage, Healer, High Warrior Monk, Illusionist, Lay Healer, Macabre, Magician, Magus, Mentalist, Montebanc, Mystic, Necromancer, Nightblade, Noble Warrior, Professional, Rogue, Sage, Sailor, Scholar, Seer, Sorcerer, Thief, Trader, Warlock, Warrior Mage, and Wizard. It furthermore suggests that the following professions should not be allowed: Barbarian, Bard, Bashkar, Beastmaster, Bounty Hunter, Cavalier, Chaotic Lord, Cleric, Crystal Mage, Dancer, Dervish, Druid, Duelist, Fighter, Gypsy, Houri, Leader, Maleficant, Monk, Moon Mage, Paladin, Ranger, Runemaster, Shaman, Sleuth, Warrior Monk, Warrior, and Witch.
The "Oriental" cultures of Novi consist of the four main Novani (Human) cultures of the continent of Kharlak (the Khar Kang, Khar Sum, Khar Tam, and Khar Zin) and their cultural descendants in the Mintakan Empire and the mountainous Mornikai domains. "Western" influence is noticeable in the Almiran "colonies," but very low in Kharlak itself, where the suggestions of the OC are generally honored with one significant exception: the Cleric is not replaced by the OC Buddhist and Shinto Priests.