Shao-Lin Monk Base List 1.5

Spiritual Harmony

Spell

Area of Effect

Duration

Range

Type

1. Detect Enemies

10'R

1min/lvl (C)

self

P

2. Cancel Channeling

caster

1rnd/lvl

self

F

3. Touch of Faith I*

1 target

-

touch

F

4. Cancel Mentalism

caster

1rnd/lvl

self

F

5. Cancel Essence

caster

1rnd/lvl

self

F

6. Store Sanctuary

caster

P

self

U

7. Sense Disharmony

1'R/lvl

-

self

P

8. Touch of Faith III*

1 target

-

touch

F

9. Faith's Chains I

1 target

1rnd/lvl

100'

F

10. Holy Aura I

10'R

1rnd/lvl

self

F

11. Detect Enemies II

 

1min/lvl (C)

self

P

12. Touch of Faith V*

1 target

-

touch

F

13. Spirit Walk I

caster

1min/lvl (C)

self

U

14. Sense Disharm' Tr.

10'/lvl

1rnd/lvl

self

P

15. Holy Aura II

10'R

1rnd/lvl

self

F

16.. Touch of Faith Tr.*

1 target

-

touch

F

17. Faith's Chains II

1 target

1rnd/lvl

100'

F

18. Spirit Walk II

caster

1min/lvl (C)

self

U

19. Sanctuary*

caster

-

self

U

20. Holy Aura III

10'R

1rnd/lvl

self

F

20. Detect Enemies Tr.

 

1min/lvl (C)

self

P

25. Spirit Walk III

caster

1min/lvl (C)

self

U

30. Sanctuary True*

caster

-

self

U

50. Spiritual Mastery

caster

1rnd/lvl

self

U

Spiritual Harmony

1. Detect Enemies - Detects the total number of "enemies" (giving approximate direction and distance). This spell also reveals the most heavily represented type of enemy (by total levels). Caster can concentrate on a different 50'R each round.

2. Cancel Channeling - When the caster of this spell is a target of a spell from the realm of Channeling, the "incoming" spell must first make a RR. For RR purposes, each spell uses a level equal to its caster's level. If the "incoming" spell passes the RR it may target the caster normally; otherwise the incoming spell has no effect on the target.

3. Touch of Faith I* - If the target is touched by the caster the target either gains one Corruption point (if good) or one loses one Corruption point (if evil).

4. Cancel Mentalism - As Cancel Channeling, except affects spells from the realm of Mentalism.

5. Cancel Essence - As Cancel Channeling, except affects spells from the realm of Mentalism.

6. Store Sanctuary - Caster "stores" a location for use with spells later on this list. While casting this spell, the caster must meditate for one hour in the location that will be stored. The caster can only have one sanctuary stored at a time. As long as this location remains "stored" it will detect as a magical (i.e. "holy") place.

7. Sense Disharmony - Caster can sense if there is a disharmony in the "natural order" of the world within the area of effect. The caster gets an impression of something wrong, but not the reason why. For example, the caster could sense that magical effects were altering nature, or that some curse lay upon the area, etc.

8. Touch of Faith III* - As Touch of Faith I*, except the target gains (or loses) three corruption points.

9. Faith's Chains I - Target suffers a ‘B’ Holy Spell critical strike each time he tries to cast a Channeling spell or use the Channeling Skill. If the target fails his (+10) RR by more then 20 he is unaware that this spell has been cast on him.

10. Holy Aura I - A bright, shimmering aura surrounds the caster. All creatures "of darkness" who are in the area of effect must make a RR each round or receive an ‘A' severity Holy Spell critical.

11. Detect Enemies II - As Detect Enemies I, except for range and area of effect.

12. Touch of Faith V* - As Touch of Faith I*, except the target gains (or loses) five corruption points.

13. Spirit Walk I - Caster's spirit leaves his body to wander the physical world and can travel at normal walking speed for the duration of this spell. While in spirit form, the caster is invisible, and cannot affect the physical world in any way. The caster’s spirit cannot do anything that his normal physical body cannot do (e.g. fly, walk through walls, etc.). If the caster’s spirit has not returned to the caster’s body before the end of the spell, the caster must make a RR versus his own level or his spirit cannot rejoin with his body (i.e., he dies). This RR must be made every minute past the end of the spell in which the caster is not back in his body.

14. Sense Disharmony True* - As Sense Disharmony, except for the duration and range. Caster can concentrate on a different area each round.

15. Holy Aura II - As Holy Aura I, except delivers an ‘B' critical.

16. Touch of Faith True* - As Touch of Faith I*, except the target gains (or loses) one corruption point per level of the caster.

17. Faith's Chains II – As Faith’s Chains I, except that the effect is a ‘C’ Holy Spell critical strike.

18. Spirit Walk II - As Spiritwalk I, except that caster may move at twice his normal walking pace, and he may float/fly at a rate of 10' per round.

19. Sanctuary* - Caster is returned to a predefined place (this is a type of teleportation). Caster must have lived in the place for at least 30 days (meditating for 16 hours each day). to define it as his "sanctuary" (excepting use of ‘Store Sanctuary'). A spell user may only have one such place defined at any one time.

20. Holy Aura True - As Holy Aura I, except delivers an ‘C' critical.

20. Detect Enemies True - As Detect Enemies I, except for range and area of effect.

25. Spirit Walk III - As Spiritwalk II, except that the caster may move at up to four times his normal walking pace, and he may pass through non-magical substances (e.g., walls) at a rate of 10' per round.

30. Sanctuary True – For up to 1 round per level after he has used Sanctuary, the caster may cast this spell and be returned to within 20' of the point at which he used Sanctuary.

50. Spiritual Mastery - Caster can use any one of the lower level spells (on this list) each round.