Shao-Lin Monk Base List 1.6

Spiritual Healing

Spell

Area of Effect

Duration

Range

Type

1. Flow Stoppage I*

caster

varies

self

U

2. Clotting I*

caster

varies

self

Us

3. Stun Relief I*

caster

-

self

Us

4. Pain Relief I*

caster

C

self

Us

5. Cut Repair

caster

-

self

U

6. Fracture Repair

caster

varies

self

U

7. Mus/Tnd Repair

caster

varies

self

U

8. Clotting III*

caster

varies

self

Us

9. Stun Relief III*

caster

-

self

Us

10. Resist Poison*

caster

C

self

Us

11. Pain Relief II*

caster

C

self

Us

12. Vein/Artery Repair

caster

varies

self

U

13. Cut Repair III

caster

-

self

U

14. Fracture Repair Tr.

caster

varies

self

U

15. Mus/Tnd Repair Tr.

caster

varies

self

U

16. Minor Nerve Repair

caster

varies

self

U

17. Eye/Ear Repair

caster

varies

self

U

18. Self Joining*

caster

varies

self

U

19. Neutralize Disease*

caster

varies

self

Us

20. Neutralize Poison*

caster

varies

self

Us

25. Clotting True*

caster

varies

self

Us

30. Neut. Pois./Dis. Tr.

caster

varies

self

Us

50. Renewal True

caster

varies

self

Us

Spiritual Healing

1. Flow Stoppage I* - Reduces caster's bleeding by 1 as long as the caster concentrates or is immobile. For example, this will take a wound that is bleeding at a rate of 4 hits per round down to 3 hits per round. If the caster is suffering from multiple bleeding wounds, this only affects one of them.

2. Clotting I* - As Flow Stoppage I*, except after 1 hour the stoppage is permanent. If caster is unconscious, this spell will operate without concentration.

3. Stun Relief I* - Caster is relieved of 1 round's worth of accumulated stun.

4. Pain Relief I* - Heals 1 hit per minute for as long as the caster concentrates. If the caster is unconscious, this spell will operate without concentration.

5. Cut Repair I - As Clotting I, except the permanent stoppage occurs immediately.

6. Fracture Repair - Concentrating with this spell for 2 hours per day for 1-10 days (depending on the severity) will repair a broken bone (not a shattered or destroyed bone).

7. Muscle/Tendon Repair - As Fracture Repair, except cut or damaged muscles or tendons may be repaired.

8. Clotting III* - As Clotting I, except bleeding wounds can be reduced by 3.

9. Stun Relief III* - As Stun Relief I, except 3 rounds are relieved.

10. Resist Poison* - Delays the effect of a poison as long as the caster concentrates.

11. Pain Relief II* - As Pain Relief I, except heals 2 hits per minute.

12. Vein/Artery Repair - As Fracture Repair, except repairs a vein or artery.

13. Cut Repair III - As Cut Repair I, except bleeding wounds can be reduced by 3.

14. Fracture Repair True - As Fracture Repair, except repair takes 2 hours of concentration of for 1 day.

15. Muscle/Tendon Repair True - As Fracture Repair True, except cut or broken muscles or tendons can be repaired.

16. Minor Nerve Repair - Repairs minor damage to one nerve. Requires a 1 day recovery period. Minor damage is defined as any nerve damage that results in a penalty up to 20.

17. Eye/Ear Repair - Concentrating with this spell for 2 hours per day for 1-10 days (depending on the severity) will repair any external damage to his ear (including ear loss) or eye (including corneal scratch, removal of foreign objects, etc.).

18. Self Joining* - Allows caster to reattach a severed limb; limb is fully functional after 1-10 days (caster must concentrate with this spell for 2 hours each day).

19. Neutralize Disease* - Has a 50% chance of neutralizing a disease (modified by the potency of the disease) if the caster is unconscious or concentrates for 1 hour. In any case, it delays the disease for as long as the caster concentrates.

20. Neutralize Poison* - Has a 50% chance of neutralizing a poison (modified by the potency of the poison) if the caster is unconscious or concentrates for 1 hour. In any case, it delays the poison for as long as the caster concentrates.

25. Clotting True* - As Clotting I, except stops all bleeding and is permanent after 1 minute of concentration for each hit stopped.

30. Neutralize Poison/Disease True - As Neutralize Poison and Neutralize Disease operating as the same time, except chance of neutralization is 100% (modified).

50. Renewal True - While in a Healing Trance the caster can use the lower level healing spells on this list to repair himself.