Before Sauron rose again in the East, before Wizards were corrupted, and when the Nazgûl were just nightmares from the South, there were Dragons. The Dragons were such an overpowering menace to the land that the free people of Middle Earth convened a Free Council in the spring to take action against them.
The Council could not decide upon a single course of action. It was suggested that large armies be formed to combat each Dragon in turn. Another plan involved small groups of men, elves, or dwarves using stealth and surprise to slay the Dragons. After days of debate the Free Council was undecided between which strategy would be best suited to combating the dragons. The council agreed that both schemes would be tested. The most successful method would then be fully endorsed by the Council and used to rid the world of Dragons. You are one of the five great Wizards that live among the people of Middle-Earth. You have volunteered to prove that your strategy is the better. The Free Council will meet again in the autumn to deliberate once more and make its final decision.
All tournament rules apply with the following additions and exceptions: Only Hero/Wizard companies are allowed.
Either player MAY call the Free Council when both play decks have been exhausted, or when either player has discarded 9 Dragon sites or killed 4 Dragons. Tapped sites are considered discarded sites during Free Council.
You are allowed 1 non-unique, non-hoard major item and 2 non-unique, non-hoard minor items in the starting company. Alternatively, you are allowed 3 non-unique, non-hoard minor items in the starting company.
You must have at least one unique manifestation of each Dragon in your hazard deck. The nine Dragons are as follows: Itangast, Smaug, Leucaruth, Daelomin, Scatha, Agburanar, Bairanax, Scorba, and Eärcaräxe. You do not have to include all three manifestations of each Dragon, but you must include each Dragon in your deck at least once.
You WILL NOT receive "creature kill" Marshalling Points for killing your own Dragon Ahunt and At Home manifestations, but you WILL receive Tournament points for them.
All hoard items are worth +1 MP. An example of this rule is the Jewel of Beleriand, a minor hoard item, would now be worth 1 MP.
Weakest Link Method is NOT used in this scenario.
For the sake of this scenario, the following sites with Dragon automatic-attacks will never lose their hoard status: Gold Hill, Lonely Mountain, Irerock, Dancing Spire, Gondmaeglom, Caves of the Ulund, Ovir Hollow, Zarak Dum, and Isle of the Ulond. However, these sites WILL lose their automatic-attack if their corresponding unique Dragon manifestation is killed. Also, these sites are never shuffled back into the site deck.
The following cards are not allowed in any play deck or sideboard: Fell Winter, Long Winter, Snowstorm, Gollum's Fate, & Cracks of Doom.
Each player gains tournament points for the following Marshalling Point Ratios and Victory conditions:
Tiebreakers (Use ONLY if Tournament Point totals are tied):
|4||Caves of Ulund||Agburanar|
|1(lowest)||Isle of the Ulond||Eärcaräxe|
The first goal of this scenario is to encourage players to go to hoard sites. Almost every rule change was made to accommodate this goal. Another major goal of this scenario is having players actively hunt down and kill dragons. Therefore players should be required to have them available to play, which is why players are required to include one unique manifestation of each dragon. The Dragon/Site ranking table was derived according to specific criteria. The prowess of each Dragon, proximity of their site, usefulness of the At Home manifestation, and power of the Dragon-specific Short Events all determine the rankings. Essentially, if it's more difficult to kill a Dragon, that Dragon will receive a higher ranking. However, the proximity of a Dragon to "Dragon Country" was the primary method to determining its ranking. For example, Eärcaräxe is completely separated from the other Dragons, so it receives the lowest ranking, despite its high prowess.
Please note that all players should end up with at least 1 Tournament Point for completing each round. For a lower-scoring system, subtract 1 point from the all the Marshalling Point results (a-g) listed above.