Encounter Table- City of Dorgard

Source Material for Rolemaster Standard System

Copyright Aaron Smalley 1999


Roll percentile dice to determine if an encounter (and if so, what type) occurs during each six (6) hour period that the characters are out in the streets of the city, wandering or traveling.
 
Die Roll- Day(25%)
Die Roll- Night(30%)
Encounter
01-15
01-03
Street Urchins (1- 10 children begging for food or coins, 15% chance of pickpocket attempt) 
16-18
04-12
Wandering Drunk (may bump into characters causing them to drop something or creating a minor disturbance)
19-28
13-17
Shopkeeper/Hawker selling wares stops the characters temporarily trying to sell them something.
29-32
18-24
City Guards (reaction will depend on the current activities of the characters) 
33-34
25-27
Military Personnel
35-36
28-29
Servant running errands for some noble or wealthy merchant bumps into characters by accident.
37
30-31
Red Blade Society (1-4 members, 15% chance of using "strong arm" tactics to extort money or intimidate characters if apparent that characters are weaker)
38-41
32-39
Sea Urchins (thieves guild, 40% chance of pickpocket attempt)
42-43
40-44
Night Stalkers (thieves guild, 25% chance of pickpocket attempt)
44-45
45-46
Characters get caught in the middle of a brawl between two opposing military factions (from different Petty Kingdoms).
46
47-51
Characters propositioned by a "street walker" (90% opposite sex of character, 10% chance of same sex)
47-61
52-57
Close encounter with a wagon (70%), a cart (20%), or a carriage (10%)%), make an "easy" maneuver roll to avoid getting caught or run over (if roll fails, then character takes a +20 "Trample attack" *NOTE: if the characters hug the sides of streets, then future wagon results will be "Falling Objects" below.
62
58
Rude and conceited merchant or noble insults or degrades characters.
63
59
Special ***
-
60
Were-creature / Undead of some type will attack the character in an out of the way location if opportunity occurs.
64-68
61-65
Pawn or Con Artist (useless trinkets being sold from a pack or from under a cloak by a shady character.
69-73
66-67
Crier announcing various things of general interest (possible plot lead).
74-77
68-69
Performer (juggler/dancer/musician/storyteller/etc.)
78
70-71
Civil Dispute (characters see an argument break out between some strangers).
79
72-73
Dog running the streets starts barking and growling at the characters (40% chance of it carrying rabies).
80-89
74-83
Falling Objects (85% chamber pot being emptied / 10% pans, utensils, or other miscellaneous items / 5% building parts due to deterioration). *NOTE: if the characters walk out in the middle of the streets to avoid any future falling objects, then any "falling Objects" results are treated as "Close encounter with a wagon..." above.
90-91
-
Religious Fanatics (will vary as to religion or occurrence)
92
-
Terrambours (15% chance of pickpocket attempt, and these guys are good, characters will be uncertain as to whether the pick-pockets are associated with this group or just utilize their presence to cover their tracks) 
93-95
84-88
Beggar (blind or disabled, will try to beg for food or coins, 10% chance of fake, in which case there will likely be a pick pocket attempt)
96-98
89-93
Beggar (homeless & down on luck, 20% chance of pickpocket if characters do not donate something)
99
94-98
Ruffians (1 to 4) looking for a fight (first level fighters or rogues)
00
99-00
Witness a crime (GM must determine the details and the results of this).
 

*** This indicates a specially tailored encounter fitting whatever storyline the GM feels is appropriate to the current situation. This can include an encounter with a special individual that is part of the current plot or story line, or could be something bizarre.