Secrets of the Jade-Cat Confederacy

Copyright © 1999 by Glen E Terry

In our investigations of the various Sianetic Harbinger ruins we have uncovered numerous artifacts and technologies. The most prominent technology discovered was the idea for the so-called Harbinger Warhead Delivery computers, which allow for better ranging of missile type warheads. The better ranges combined with the Plasma warheads of Terran design and the improved delivery format of the Tezcat design resulted in a new weapon system, the Flamingo missile launcher. This weapons system became the backbone of the Confederacy. -David Paul Errant, Jade-Cat Intelligence Ministry.

The Flamingo weapon system was first designed as a way to utilize the recaptured Harbinger Warhead Delivery Computers, as normal missiles were not compatible with these computers. However as the Jadist and Tezcat scientists examined the new warhead, they decided to implement a few changes that would modify the use of missiles to give them a bigger punch. The Jadists offered the idea that using a plasma bomb warhead, similar to their Flamingo Grenades, would do wonders against the armor of opposing vessels. The Tezcats offered their unique casing and fuel systems. The result has been a massive improvement in Missile effect during combat.

Flamingo Missile System
Missile System Cost Slots
5 Shot 7 3
10 shot 9 3
15 shot 11 4
20 shot 13 4
25 shot 15 5
30 shot 17 5

Game effects:

Lock on Range: 1-15 hexes

Damage: High +1/missile*

*Special: For every pair of High Dice rolled, an additional point of damage reduction is destroyed. That DR box is destroyed and this is applied only after all damage has been resolved during this round. If there are more pairs of high dice than boxes of remaining DR on the damage track, one additional damage point is inflicted for each point of armor that would have been destroyed. Armor is applied as normal to the damage done during the round. Normal Point Defense Vs Missiles rules apply.

Since the Missile computer for Flamingos works very differently than conventional Missile computers, a ship cannot mix Flamingo missile launchers with regular or Hammerhead missile launchers.

Jade-Cat Confederacy Fighters

Corsair
BPV: 53
Tonnage: 400 Heavy SMAC
Drive 15
Defensive Value: 14
Damage Reduction: 4
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: Full
   Weapon Systems:
   Impulse Gun (F)
   Missile Launcher (F) 20 shot magazine
   MK 20 Torpedoes, Rack of 4

The Corsair serves as an attrition fighter and is well suited to that task. Its heavy armor keeps it in the battle long after most foes have fallen to the cruel double punch of missiles and torpedoes, and the continuous pounding of the Impulse gun. The Corsairs only real weakness is against torpedo strikes. However in the hands of a skilled pilot, these ships prove their worthiness time and again.

Hammerhead
BPV: 65
Tonnage: 400 Heavy SMAC
Drive: 15
Defensive Value: 14
Damage Reduction: 2
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
   6 Splatterguns (F)
   Missile Launcher (F), 10 shot magazine
   MK 20 Torpedoes, Rack of 6

The Hammerhead is the one of the most popular fighters in the Jade-Cat arsenal. Its mix of armor and weapons make the Hammerhead an ideal fighter for a variety of roles. The Hammerhead is the most common ship the Jade-Cats call on to do patrols or for investigating an unfamiliar situation. The torpedoes and missiles give it substantial back up firepower to the frighteningly efficient sextuple splattergun array. An element of Hammerheads will wreak havoc on a flight of light fighters, and they have gotten a good reputation as escorts for convoys.

Hunting Hawk Alpha
BPV: 43
Tonnage: 300 Medium SMAC
Drive: 16
Defensive Value: 17
Damage Reduction: 1
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    4 Splatterguns (F)
    Missile Launcher (F) 20 shot magazine

The Hunting Hawk Alpha was the first model to be given this prestigious name. Designed to help the Jade Cat Confederacy fight off the NightBrood Swarms encountered in the Dead Zone, this ship lived up and surpassed its specs. The Hunting Hawk accumulated an impressive tally of Grub kills in a short period of time. Some of the early test pilots complained that their missile load was too light, which led to the creation of the Hunting Hawk Beta and ultimately, the RT versions. However, this ship is still in production and is used in conjunction with the other variants to keep the Brood confused about which ship they are confronting. The ship also has found a niche in the interceptor and attrition fighter roles, and has been found to work exceptionally well with Corsairs.

Hunting Hawk Beta
BPV: 42
Tonnage: 300 Medium SMAC
Drive: 16
Defensive Value: 17
Damage Reduction: 1
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    5 Pulse Lasers (F)
    Missile Launcher (F) 20 shot magazine
    Missile Launcher (F) 20 shot magazine

The Hunting Hawk Beta came into existence due to complaints from Alpha pilots about not having enough missiles to deal with the enormous amounts of Hatchlings they encountered. By removing the Splattergun system the technical personnel were able to replace it with another Missile Launcher and the less powerful but more accurate Pulse Laser array. These modifications have lead to a reputation for precision strike capabilities. The Beta pilots have a saying: "Alphas Strafe, we seek and destroy."

Hunting Hawk Beta RT (Reclaimed Tech)
BPV: 63
Tonnage: 300 Medium SMAC
Drive: 16
Defensive Value: 17
Damage Reduction: 0 (Rating 2 EFS)
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    5 Pulse Lasers (F)
    Flamingo Missile Launcher (F) 30 shot magazine
    MK 10 Torpedoes, Rack of 4

The Hunting Hawk Beta RT is a retrofit of the Beta with newly discovered Sianetic Harbinger technology. This was the first ship in the Jade-Cat Confederacy to mount the new Flamingo Missile Launcher System, and the engineers made sure it had the largest one they could fit in a fighter. Removing the armor in favor of an Enhanced Filtration System increased this fighter's effectiveness against the NightBrood, but weakened it against Terran and other conventional fighters. Many pilots have dubbed the Beta RT as "The Manta Hunter" in appreciation of the ship's capabilities against the feared Manta class NightBrood vessel.

Hunting Hawk Alpha RT (Reclaimed Tech)
BPV: 53
Tonnage: 300 Medium SMAC
Drive: 16
Defensive Value: 17
Damage Reduction: 0 (level 2 EFS)
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    4 Splatterguns (F)
    Flamingo Missile Launcher (F) 20 shot magazine

This ship was never as popular as the other variants, and consequently the Alpha RT was produced in small numbers. They are still flown in combat, and their pilots are fiercely loyal. The ship sees action against small Brood patrols and escorting ships through Brood held territory, and in this role, it performs admirably.

Nova Hawk
BPV: 62
Tonnage: 400 Heavy SMAC
Drive: 15
Defensive Value: 16
Damage Reduction: 1
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    Protobolter (F) 8 shot magazine
    2 Splatterguns (F)
    Missile Launcher (F) 20 shot magazines
    MK40 Torpedoes, Rack of 2

The Nova Hawk has become a mainstay of the Jade-Cat Confederacy's naval fighters. Its wide variety of weapons allows it versatility unmatched by most fighters. Some detractors have cited this variety of weapons as a weakness, because the fighter can undertake numerous assignments, but it excels at only a few of those assignments. The Protobolter and torpedoes are deadly against large fighters and gunboats, while the Splatterguns and missiles make short work of lighter ships. The Nova Hawk can take a fair amount of abuse, and it is repaired easily, which makes it a popular ship amongst the flight officers.

Nova Hawk RT (Reclaimed Tech)
BPV: 77
Tonnage: 400 Heavy SMAC
Drive: 15
Defensive Value: 16
Damage Reduction: 0 (Rating 2 EFS)
Decoys: 1
Point Defense: none
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    2 Impulse guns (F)
    Flamingo Missile Launcher (F) 30 shot magazine
    MK 40 Torpedoes, Rack of 2
    Ion Ram (F)
    MK 10 Torpedoes, Rack of 4

The Nova Hawk RT is one of the most prized fighters in the Jade-Cat Confederacy. Replacing the problematic weapons package of the original, made the RT version of this fighter a real force to be reckoned with. The removal of the Splatterguns and Protobolter in favor of the all Ion-based cannons, simplified a lot of the interior design and made it possible to include a larger magazine for the Flamingo Missile Launcher. The Nova Hawk RT is one of the most feared ships any opponent can see on their sensors.

Fire Beetle
BPV: 183
Tonnage: 1000 Heavy TMAC
Drive: 13
Defensive Value: 17
Damage Reduction: 0 (Rating 2 EFS)
Decoys: 1
Point Defense: 1-8 (6)
Damage Control: 1-2
Atmospheric Capability: partial
Weapon Systems:
    Ion Ram (F)
    6 Blatguns (360)
    Flamingo Missile Launcher (F), 20 shot magazine
    Flamingo Missile Launcher (FQR, FQL, RQR, RQL, A), 20 shot magazine
    MK10 Torpedoes, Rack of 4

The Fire Beetle is a two man heavy fighter designed to form the backbone of an anti-hatchling unit. While their price tag is rather high, the performance of this ship justifies its cost. The Fire Beetle is able to absorb lots of damage, and dish it out too. In addition to the mayhem it can wreak, the Fire Beetle is more agile than many ships that are half its size. The sextuple Blatguns make short work of most foes, but when used in concert with the Ion Ram this ship can turn almost any foe in to so much debris. The two Flamingo Launcher systems give it excellent potential against brood and heavy terran vessels. The mark 10-torpedo load rounds out this fighter's arsenal. The defensive capabilities of this ship are impressive. Excellent shields combined with maneuvering thrusters and an efficient point defense system leaves the Fire Beetle with great survivability.

SpitFire
BPV: 64
Tonnage: 400 Heavy SMAC
Drive: 15
Defensive Value: 16
Damage Reduction: 0 (Rating 2 EFS)
Decoys: 1
Point Defense: none
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    4 Autocannons (F), 8 combat rounds of ammo
    Missile Launcher (F), 20 shot magazine
    MK10 Torpedoes, Rack of 6
Quirk: Superior Structural Integrity

The SpitFire is a multi-role fighter, that is an enigma in that all its weapons are ammo dependent. While this means that it cannot operate far from supply ships, this ship handles well as a convoy defender. Its long-range fire capabilities allow it to snipe at heavy ships from a distance. This ability has made it infamous as a heavy fighter killer. Yet the Spitfire doesn't lack in short ranged attacks, because its Missile Launcher gives the Spitfire a great offensive punch against light fighters.

Scalpel
BPV: 174
Tonnage: 1000 Heavy TMAC
Drive: 13
Defensive Value: 16
Damage Reduction: 0 (Rating 3 EFS)
Decoys: 1
Point Defense: None
Damage Control: 1-2
Atmospheric Capability: partial
Weapon Systems:
    6 Splatterguns (F)
    6 Splatterguns (360)
    6 Splatterguns (360)
    Missile Launcher (F), 20 shot magazines
    Missile Launcher (F, FQL, FQR), 20 shot magazine
    Missile Launcher (R, RQL, RQR), 20 shot magazine
    MK 10 Torpedoes, Rack of 6

The Scalpel is a slightly updated version of one of the Tezcat fighters. This three-man terror has a 10 hex radius of death. Theoretically, this ship can destroy any ship that gets within its threat zone. Unfortunately, its lack of torpedo defense is a serious liability vs. non-Brood ships. However, if you can sneak this baby into the thick of battle before it attracts too many torpedo attacks, It will ruin your opponent's day. The three Splattergun arrays will maim or destroy any ship in its threat range. If the rolls are right, It is not inconceivable for the Scalpel to destroy 6 light fighters in a single round.

Dirk
BPV: 82
Tonnage: 400 Heavy SMAC
Drive: 15
Defensive Value: 16
Damage Reduction: 0 (Rating 2 EFS)
Decoys: 1
Point Defense: 1-6 (2)
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    6 Splatterguns (F)
   Flamingo Missile Launcher (F) 30 shot magazine
    MK 10 Torpedoes, Rack of 4
    Mk 20 Torpedoes, Rack of 4

The Dirk is a fighter designed to inflict a lot of damage in a short period of time. Because of this, the Dirk is primarily used as a strike fighter. The Splatterguns and Flamingo Launcher defend the Dirk inbound and out bound of the target, while it uses its heavy torpedo load to maim or destroy its objective. This Tezcat design has seen some heavy modification, but now is a standout in the heavy single manned fighter niche.

Phoenix
BPV: 108
Tonnage: 1000 Heavy TMAC
Drive: 13
Defensive Value: 12
Damage Reduction: 3
Decoys: 1
Point Defense: 1-6 (2)
Damage Control: 1-2
Atmospheric Capability: None
Weapon Systems:
    Ion Ram (F)
    6 Splatterguns (360)
    Flamingo Missile Launcher 30 shot magazine (360)
    MK 10 Torpedoes, Rack of 6

The Phoenix is a more conventional fighter than most of the other fighters in the Jade-Cat Confederacy, but it still does a great job. However since it has been strengthened with some Reclaimed Tech, the Phoenix is a force to be reckoned with. Its ability to withstand enormous punishment makes the Phoenix a truly feared vessel. This ship was named after the JMS colony ship that headed into the dead zone to escape the Brood, and like its namesake this ship has a knack for survival.

Manticore
BPV: 306
Tonnage: 2000 Heavy Gunboat
Drive: 11
Defensive Value: 10
Damage Reduction: 4 Front, 3 all others
Decoys: 1
Point Defense: 1-8 (6)
Damage Control: 1-6
Atmospheric Capability: none
Weapon Systems:
    Ion Ram (F), Pilot
    6 Splatterguns (F, FQR, FQL), Gunner A
    6 Splatterguns (R, RQR, RQL), Gunner C
    6 Pulse Lasers (F, FQR, FQL), Gunner B
    6 Pulse Lasers (R, RQR, RQL), Gunner D
    2 Meld Lasers (F, FQR, FQL), Gunner E
    2 Meld Lasers (R, RQR, RQL), Gunner G
    4 Auto Cannons (360), 4 shot magazine, Gunner F
    Missile Launcher (F, R, RQR, FQR), 20 shot magazine, Gunner A
    Missile Launcher (F, R, RQR, FQR), 20 shot magazine, Gunner B
    Missile Launcher (F, R, FQL, RQL), 20 shot magazine, Gunner C
    Missile Launcher (F, R, FQL, RQL), 20 shot magazine, Gunner D
    MK 30 Torpedoes, Rack of 10

The Manticore is a frightening piece of work, but it is seldom seen in anything but a planetary or system defense role. Its cost will deter most other applications, but let this guy wander onto a battlefield and watch it tear up the competition. Its heavy armor and forgiving damage track will keep it around awhile, but it is best used when a pair of light fighters fly defense for it. The torpedo and missile launchers give it some real punch while the cannon systems destroy the inevitable waves of attrition fighters.

Peregrine
BPV: 31
Tonnage: 100 Light SMAC
Drive: 17
Defensive Value: 17
Damage Reduction: 1
Decoys: 1
Point Defense: none
Damage Control: 1-2
Atmospheric Capability: Full
Weapon Systems:
    2 Splatterguns (F)
    Missile Launcher (F), 20 shot magazine
Quirk: Superior Reinforced Structural Integrity

The Peregrine is an interceptor that is popular among the Jade-Cat flight personnel. Fast, tough and difficult to hit, this ship can really make its presence felt on the battlefield. The missile launcher does a lot to boost the effectiveness of this design, making it possible to deal a significant blow to even the heaviest fighters. The Peregrine is a shoe in for export to the other major houses. Rumors of a RT version are common, but the truth be told, the engineers took one look at the blue prints and chucked the idea. The Peregrine is too small to incorporate much of the reclaimed tech, and the designers figured it wouldn't be worth the trouble to mess with a good thing.

Griffin
BPV: 237
Tonnage: 1000 Light Gunboat
Drive: 12
Defensive Value: 17
Damage Reduction: 0 on all sides (level 3 EFS)
Decoys: 1
Point Defense: 1-7 (3)
Damage Control: 1-2
Atmospheric Capability: None
Weapon Systems:
    2 Pulse Lasers (F), Pilot
    4 Pulse Lasers (F, FQL, FQR), Gunner A
    4 Pulse Lasers (R, RQR, RQL), Gunner B
    4 Pulse Lasers (R, RQR, RQL, FQR, FQL), Gunner C
    Flamingo Missile Launcher (F), 30 shot magazine, Pilot
    Flamingo Missile Launcher (F, FQR, RQR, R), 30 shot magazine, Gunner A
    Flamingo Missile Launcher (F, FQL, RQL, R), 30 shot magazine, Gunner B
    Flamingo Missile Launcher (FQL, FQR, RQR, RQL), 30 shot magazine, Gunner C
    MK 10 Torpedoes, Rack of 4

The Griffin, named after one of the original Squadron Leaders from the JMS Colony ship, is a light gunboat capable of taking the fight to the Grubs. Fairly quick and difficult to hit, the ship is a violent work of art. Its pulse lasers are a bit weak, but accurate enough to have a good chance of hitting the Hatchling fighters. The real threat comes from the four fully loaded Flamingo Launchers. Usually assigned to work in tandem with groups of Hunting Hawks and Peregrines, the Griffin is able to handle the heavy hitters, while their pulse lasers and the fighters see to the bigger threat posed by the light NightBrood vessels, like the Larvae, Ramora and Muckworms. When used correctly and with good fighter cover, this ship can really slice through Grub opposition.

Jade-Cat Confederacy fighters are designed to be maneuverable and hard to hit. This was managed in part by upgrades made to the Electronic Warfare packages. Many small upgrades to the EW and shields were made possible due to recovered technology. While many of these are small and unworthy of mention, it is of some interest that the Jade-Cat shields reset themselves faster than normal Terran shields. Also, although there is no real game statistics for it or game effects either, many of the Jade-Cat ships are difficult to spot on passive sensors. While this is a far cry from full cloaking capability, it can be an advantage when encountering enemies that are unaware of your presence and in a locale with sensor disturbing anomalies. It is not unheard of for Jade-Cat ships to attack enemy ships apparently out of nowhere, where the victim's sensors were unable to detect them until their threat indicators queued up. However, the extra space dedicated to the enhanced EW and shields have caused a reduction in the armor of their ships. With every advantage comes a disadvantage, and the Jade-Cat Confederacy is no exception to this rule. The Jade-Cat Confederacy's fighters will fight a much different battle than other Terran star fighters, due in part to their incorporation of Tezcat battle tactics and technologies that differ from the other Houses. Also their continuous contact with the Grubs has taught them different battle tactics. One of these Tactics is the defensive use of torpedoes. Torpedoes have little effect against brood ships, but the Jade-Cat pilots have used small waves of torpedoes to force brood ships to expend jump pods and disrupt their attack runs. This tactic has worked rather well and most Jade-Cat ships will either alpha strike or ripple fire its torpedoes in this manner. Another Tactical difference is that Jade-Cat pilots religiously use wingman tactics, with the trailing wingman a little behind and to the left or right of the leader. Jade-cat pilots also use the Tri-formation that was the Tezcat standard. This allows them to add a widowed wingman to their attack formation with little hesitation or disruption of the ongoing attack.