The army of Ermegil Stonearm, cobbled together from his vassals and mercenaries, consists of three
main components, the Dunlending tribesmen, the Easterling horsemen and the miscellaneous mercenary bands,
including a Northron medium cavalry unit as well as a Dunadan heavy infantry unit. Each of these groups distrusts
the other and none have any particular loyalty to Ermegil. They are here for two reasons, coinage from the
coffers of Cameth Brin and the chance to get spoils of war. Even though they may dislike each other and perhaps
even hate one another, they can still work together to form an effective fighting machine. Each provides a
different and important aspect in any battle.
The Dunlendings
The Dunlending warriors, an assortment of the tribes Eidaroc, Macha Mur, Ruenalla, Siol Nunaw and Culmaith, owe
nominal allegiance to king Ermegil. In truth, they serve him when it suits their purpose and look to their own
headmen for leadership. Frequently, the tribes living in middle and northern Rhudaur will rebel against some
tax or decree issued from Cameth Brin and Ermegil will be forced to send in troops to quell the insurrection.
These are usually bloodless affairs, as the tribesmen have no standing army and are ill equipped to deal with
regular army forces. Yet one thing the tribesmen dwelling in Rhudaur have in common with the king is a love of
fighting. This is something they share with most of their brethren all over Eriador. When summoned to war,
many of the tribes will answer the call. They do this not because of duty or honor, but instead for glory and
greed, for warfare can be a highly lucrative enterprise.
When fighting, the tribesmen prefer to band together around their headman with little to no order and seek out
single combat. One-on-one, the Dunlendings can be potent warriors, but their utter lack of military cohesion
limits their ability to wage war on any grand scale. The rudiments of the art of tactics are completely ignored
by them and therefore they can be easily defeated by a relatively complex and coordinated attack. However,
matched with the other elements of the Rhudaurian army, they can be effective, serving as skirmishers and light
infantry. As light infantry, they constitute the bulk of the main army. They are armed with a spear, a few
javelins, a sword or ax, and have some form of soft leather armor, as well as a simple wooden shield. The
Dunlendings' strength is in their numbers and a mid-sized army will have between 1,000 and 2,000 tribesmen in its
midst with varying skill levels ranging from inexperienced boys to accomplished warriors. During an open battle,
the men assigned to skirmish will stand about 20-40 yards in front of the rest of the troops. They throw missile
weapons at the approaching enemy and attempt to disrupt enemy formations before they reach their own battle line.
Needless to say this is the most dangerous position in the entire army and is habitually reserved for the
expendable soldiers, also known as fodder. The reason that the Dunlendings accept and even welcome this role is
their thirst for glory and renown. Talented, experienced warriors will have great respect in their community and
get a greater share of the spoils.
The Easterlings
The Easterlings are swarthy, longhaired, mustachioed men. They are members of the various tribes that roam the
lands around the Sea of Rhûn. They include Sagath, Logath and Asdriags who have crossed over the Misty Mountains
to make a living. Led by a Sagath Easterling named Trojic Havel, they must be separated from the other units due
to their aggressive, nearly sadist, lifestyle. They live in tents of cowhide and ride small, hairy ponies that
are inferior to their Northron and Dunadan counterparts. However, they are perfect for the Easterlings' style of
fighting. Due to the dearth of armor within the plains-dwelling horsemen's armories, they must avoid pitched
melees if at all possible. Instead, they prefer to distance themselves from their enemies and pepper them with
missiles from a safe distance. If the opposing force moves towards them to try to close with them, they just
move back out of range, all the while showering their foes with javelins or arrows from their powerful composite
bows. This tactic is devastating to lightly armored infantry forces, such as Dunlendings and most regional
levies. Since they are mounted they can outpace even the fastest of infantry charges. They do have some
weaknesses though. The Northron medium cavalry has never had any major problems defeating Easterling war bands
since their horses are faster than the Easterlings' ponies. They merely ride down Easterling cavalry units and
massacre them in hand-to-hand combat. Also, units of longbowmen ensconced behind mantelets, stone walls or
wooden palisades can slaughter the tribesmen with concentrated intermittent fire. Naturally, the Easterlings
are absolutely useless when it comes to siege warfare apart from being able to patrol the region around the
affected castle. When forced to fight in a melee situation or if pursuing retreating foes, the Easterlings will
use their scimitars, which have a decided disadvantage to the average Northron broadsword.
The Mercenaries
The rest of Ermegil's army is made up of mixed units of mercenaries. These include a medium cavalry unit
composed of Northrons, a medium infantry unit and an elite heavy infantry unit. These professional troops
are the most loyal and best paid and therefore stay close to Ermegil in battle. Ermegil trusts no one, but he
trusts these men the most since they do not have their own leaders to follow, as opposed to the Easterlings and
Dunlendings or even the Hillmen back home.
called the Trererath, is comprised of mixed-blood Dunedain and is the finest
in all of Rhudaur. Selling their services to Ermegil Stonearm, they are the remnants of the Dunedain that once
inhabited the small kingdom. Long ago their ancestors were seduced to the service of Angmar with promises of
wealth and power. Now they live and die at the orders of their liege-lord, a lesser Dunadan named Morvath.
Normally, this group resides in the fertile valley in and around Cameth Brin in large holdings and farmsteads.
They represent the upper class of Rhudaur and consequently look down upon and disrespect the lesser men of their
land, such as the Dunlendings and Hillmen. They grudgingly respect the Northrons, but only for their horsemanship
and fighting skills. The Trererath is a relatively new unit. They and their fathers have served together for
less than 75 years. Entrance into this elite band is through hereditary right or proven excellence on the field
of battle and even then the petitioner must show some proof of Dunadan lineage. The Angmarean general,
Durkarian, was a member of this unit before joining the army of the Witch-king. Any man wanting to join the
mercenary unit must also have a war-horse for all of the Trererath are mounted, even though they fight on foot.
They also have a fine collection of arms and armor. Most of the warriors have half-plate with arm and leg
greaves. Their weapon of choice is the two-handed sword, used to decimate the lightly armored levies and
tribesmen who make up the bulk of the fighting forces in this area. They are usually kept in reserve, close to
the king, until an opening has been made in the enemy's line and then they are thrown into it. This is an
effective means of winning battles and the members of the Trererath have the trophies and scars to prove it.
| Character Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | # | lvl | Hits | AT | DB | Sh | Gr | 1stOB | 2ndOB | 3rdOB | MM | Notes |
| Ermegil | 1 | 17 | 150 | Pl/18 | 45 | N | A/L | 180ba | 80ha | 70sb | 15 | Lsr. Dunadan Warrior |
|
+15 battle axe, "Iron Cleaver", secondary Impact crit of equal severity; +10 throwing axes (3); +10 Half-plate armor, encumbers at half normal penalties, stops 1 point of bleeding per wound, bestows 10' Nightvision, upon command of Witch-king will constrict and suffocate Ermegil; Amulet of Sound Thought, +20 to all RR's, DB, memory and drunkenness checks, +40 vrs. Mental attacks from evil spell casters, when in combat with Trolls first three criticals will be "Holy", when in combat with Undead first three criticals will be "Slaying"; Boots, negates all fumbles involving wearers feet, Stonewalking 3x/day; Cloak, halves the effect of chill and cold; carries an assortment of herbs, including several poisons and several doses of Sha; King of Rhudaur, also known as the "Usurper". | ||||||||||||
| Espheme | 1 | 12 | 130 | Ch/16 | 55 | Y | A/L | 125sc | 120ml | 115cp | 10 | Easterling Warrior |
|
+15 scimitar, doubles bleeding/rd., +50 to initiative; +10 Chain armor, encumbers as RL/10; +10 shield, +10 composite bow, reloads
at half normal rate; +20 dagger, coated with 10 lvl fatal poison; Helm, gives wearer 270 degree peripheral vision, protects eyes from
intense light and smoke, give wearer vision equal to that of an eagle; Warden of Rhudaur; Lord of Mercenaries; Has post because, due to his easterling heritage, he is not a threat to Ermegil's position; answers only to Ermegil | ||||||||||||
| Maschbram | 1 | 13 | 93 | SL/6 | 35 | N | A | 110ss | 75da | - | 10 | Dunlending Rogue |
|
+15 flaming dunadan shortsword, gives Heat crit of one less severity; +15 Soft leather armor, protects against cold
and rain, hidden pockets (-70 to see) contain 10th lvl poisons; Ring, +10 to all RR's, DB and Perception, +50 to
perceive poisons, runes and magical traps, Fireball 3x/day at +20, allows breathing in up to 4th lvl poisonous
gasses; Brooch, x2 Essence PP adder, Nightvision 3x/day; Knows the Rune Mastery, Essence Hand, Unbarring Ways, and Physical Enhancement spell lists to 5th lvl; PP-26; First councillor to King Ermegil; answers only to Ermegil | ||||||||||||
| Belechor | 1 | 9 | 87 | Ch/13 | 35 | Y | N | 85ma | 60sb | - | 0 | Aged Easterling warrior |
|
+15 broadsword, detects Orcs and Trolls 100'; +5 equipment; Boots, Stonerunning 3x/day; Saddle, adds one speed
level to horse it is saddled upon; Cloak, Hues 3x/day; Leader of mercenary infantry; Secret agent for king of Arthedain; An older, highly skilled tactician and leader, he frequently councils the king and is privy to most classified information; Cloak, Boots and Saddle provided by superiors in Arthedain should Belechor ever need to escape from Rhudaur in a hurry; answers to Espheme | ||||||||||||
| Morvath | 1 | 10 | 125 | Pl/18 | 30 | N | A/L | 125tw-hs | 110lcb | 85da | 10 | Lsr. Dunadan warrior |
|
+20 two-handed sword, Airwall 2x/day; +15 Plate armor; +10 light crossbow; +10 bolts (20); Helm, +10 to DB; Leader of Trererath; not trusted by Ermegil; answers to Espheme | ||||||||||||
| Trojic Havel | 1 | 11 | 123 | Ch/14 | 50 | Y | A/L | 120sc | 115ml | 110ja | 15 | Easterling warrior |
|
+15 scimitar, delivers Cold crit of two levels less severity, protects user from all natural cold; +10 equipment; +15 javelins (3), doubles
throwing range; Boots, +25 to Riding skill; Leader of easterling cavalry contingent; answers to Espheme | ||||||||||||
| Suluthain | 1 | 9 | 120 | Ch/15 | 55 | Y | A/L | 115bs | 110ml | 100cp | 10 | Northron warrior |
|
+15 broadsword; +10 equipment; +15 shield, Deflections 1x/day; Belt, +5 to DB and RR's; Leader of northron cavalry; answers to Espheme | ||||||||||||
| Vesserac | 1 | 12 | 70 | SL/5 | 25 | N | N | 60qs | 50da | - | 15 | Estaravi Evil Mage |
|
+15 Staff, hits as mace, x3 PP adder, Cold Ball 1x/day; Robes, black, +10 DB, protect as SL/5; Amulet, +3 PP
adder, Dispel Essence Sphere I 2x/day; Ring, Long Ear I and Long Eye I each 3x/day; +15 dagger, Slays Elves, casts
Darkvision 2x/day; PP-72; DS-90; BS- +24; Knows all Evil Magician Base spell lists, 4 Magician Base spell lists, 3 Closed Essence spell lists and 3 Open Essence spell lists; Angmarean emissary; sent to watch and council King Ermegil; Has a Crebain familiar "Kraken" which can spy for him. | ||||||||||||
| Hakknash | 1 | 11 | 120 | Ch/16 | 45 | Y | A/L | 130wh | 100sb | 80da | 10 | Uruk Warrior |
|
+15 war hammer, makes sound of thunderclap when striking metal armor, delivers secondary Impact crit; +10
equipment; Charm, +10 to all RR's; Warlord of orcish tribes in Rhudaur, annexed several small orcish tribes through force, answers to Ermegil...sometimes | ||||||||||||
| Master Military Table | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | # | lvl | Hits | AT | DB | Sh | Gr | 1stOB | 2ndOB | 3rdOB | MM | Notes |
| The Dunlendings | ||||||||||||
| Tribal Chieftain | 5 | 9 | 120 | Ch/14 | 40 | Y | A | 120bs | 105ja | 90sb | 10 | |
| +5 equipment; each leads a different tribe | ||||||||||||
| Bodyguard | 50 | 5 | 90 | Ch/14 | 35 | Y | A | 95bs | 90ja | - | 5 | |
| Protect the 5 tribal chieftains | ||||||||||||
| Experienced warrior | 200 | 4 | 75 | RL/10 | 30 | Y | A | 80ha | 70ja | - | 5 | |
| Average warrior | 500 | 2 | 45 | SL/8 | 30 | Y | N | 45sp | 30ja | - | 5 | |
| Green warrior | 1,400 | 1 | 35 | SL/6 | 25 | Y | N | 35sp | 20ja | - | 5 | Used primarily for menial labor |
| The Easterlings | ||||||||||||
| Headman | 6 | 8 | 110 | Ch/13 | 35 | Y | N | 115sc | 100ml | 90sb | 10 | |
| +5 equipment; serve under Trojic Havel in a variety of positions | ||||||||||||
| Bodyguard | 20 | 6 | 90 | Ch/13 | 30 | Y | N | 100sc | 85ml | 70sb | 5 | |
| Protect Trojic Havel and the other headmen | ||||||||||||
| Elite rider | 25 | 5 | 80 | SL/5 | 35 | Y | N | 90sc | 80ml | 65sb | 15 | |
| Lead reconnaissance patrols around Harnalda | ||||||||||||
| Average rider | 500 | 2 | 45 | No/1 | 35 | Y | N | 55ml | 35sb | 30ja | 15 | |
| The Mercenaries | ||||||||||||
| Trererath sergeant | 6 | 6 | 90 | Pl/18 | 10 | N | N | 90tw-hs | 60lcb | - | 10 | |
| Trererath | 48 | 5 | 80 | Ch/14 | 15 | N | N | 80tw-hs | 50lcb | - | 20 | |
| Northron cavalry officer | 15 | 6 | 85 | Ch/14 | 35 | Y | L | 85bs | 70ml | 55sb | 10 | |
| Lead patrols and missions around Harnalda | ||||||||||||
| Northron cavalry | 150 | 3 | 60 | RL/9 | 30 | Y | N | 60bs | 50ml | 30sb | 5 | |
| Medium infantry officer | 10 | 6 | 85 | Ch/14 | 35 | Y | A/L | 90bs | 65sb | 50da | 5 | |
| Medium infantry | 200 | 3 | 55 | Ch/13 | 30 | Y | N | 60ss | 40sb | - | 0 | |
| Used to guard important posts | ||||||||||||
| Other | ||||||||||||
| Royal Bodyguard | 20 | 7 | 100 | Ch/16 | 35 | Y | A/L | 105bs | 100ml | 95lcb | 5 | Mixed warriors |
| +5 equipment; highly paid mercenaries, follow the king wherever he goes | ||||||||||||
| Support personnel | 30 | 2 | 30 | No/1 | 5 | N | N | 30we | 20da | - | 5 | Mixed scouts |
| Smiths, Tanners, Quartermasters, Cooks, etc. | ||||||||||||
| Angmarean engineer | 10 | 4 | 55 | SL/7 | 10 | N | A | 60ss | 50lcb | - | 5 | mixed rogues |
| +5 equipment; on loan from Witch-king; command a great amount of respect | ||||||||||||
| Non-combatant slave | 100 | 1 | 20 | No/1 | 5 | N | N | 20cl | 10cl | - | 0 | mixed rogues |
| Mostly dunnish jerls or debt-slaves, some women | ||||||||||||
| Orcish scout leader | 1 | 4 | 75 | Ch/13 | 30 | Y | A | 75sc | 60sb | 40ha | 5 | Orcish warrior |
| Orcish scouts | 4 | 2 | 45 | RL/10 | 25 | Y | A | 50sc | 40sb | 30da | 5 | Orcish warrior |
| Hillmen leader | 1 | 4 | 80 | SL/6 | 15 | N | N | 75sp | 55ja | - | 10 | Hillman ranger |
| Hillmen raiders | 5-10 | 3 | 56 | SL/6 | 10 | N | N | 55sp | 45ja | - | 10 | Hillman ranger |