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The Horn of Nimraug
Part I - Fire and Ice

A scenario for Middle Earth Role-playing

Copyright ©1999 Craig Pay
Edited for The Guild Companion by Joe Mandala, August 2000


The adventure
The journey north
Timeline summary
Someone is watching
NPC Descriptions
NPC and military stats
Suggested experience points
Whilst out hunting along the shores of the Bay of Forochel, Koiramies of Mulkan Kaupunki has found a huge iceberg that must have recently run aground and has now become trapped in the winter shore-ice. Partly frozen within the iceberg, Koiramies can see a huge wooden boat with a prow carved like a strange long necked bird that he has only seen in the South (a swan). Climbing atop the boat Koiramies finds a trapdoor down into the belly of the strange boat. The hold is now empty, except for two wondrous items: smooth crystal spheres, both similar in appearance. They are dark, but glow with a heart of fire - one as tall as a child, the other no bigger than a man’s head. Koiramies quickly leaves the boat and, as the day is drawing near to a close, builds his pyöreä talo (La. ‘round house’ i.e. igloo) for a night's sleep.

Koiramies has found the shipwreck of the boat that tried to carry away King Arvedui and the two palantíri of Annúminas and Amon Sûl. After over a thousand years the fickle tides and currents of the Bay of Forochel have finally brought the frozen wreck up from the ocean floor entombed within a huge iceberg. This iceberg has drifted around for many months, slowly melting before grounding upon the shores of the bay, not far from where King Arvedui must have boarded the boat when he set out upon his ill-fated journey.


This scenario is set in the late autumn of the year 3013 and starts at the Prancing Pony Inn in Bree, Arthedain. While staying at the ‘Pony the PCs are approached by a young trader called Alaric. He wishes to hire their services for the next month or so for a task of some importance.

The Task

Alaric says he needs the PCs to protect him and his two sturdy hill ponies laden with trade goods on his travels North to the Lossoth village of Mulkan, then back again to Bree. At Mulkan he will be trading much-needed Arthedainian metal goods in exchange for rare Lossoth furs, skins and herbs.

Alaric will cover the costs for any food, lodging and cold weather clothing that are required (within reason). On their return to Bree he will richly reward each person at the rate of 1 silver piece per day.

Editor's Note

Please post your comments on this scenario on the Middle-Earth Discussion Board.

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