The Horn of Nimraug
Part I - Fire and Ice
Someone is watching
©1999 Craig Pay
Edited for The Guild Companion by Joe Mandala, August 2000
Someone is watching
One of the Dark Lords more magically skilled minions is in
the area investigating rumors about strange goings-on 'up North'. This
individual is a renegade Elf (over 20th Lvl) who calls himself 'The Watcher'
and is currently living amongst the ruins of Carn Dûm. The Watcher has recently
dispatched a number of his spies throughout the area, including a Spy-Wraith
called Dîndae to Rood.
When Dîndae spots
the PCs he decides to possess one of the weaker PCs, probably a Man. On the
hosts travels this Spirit will then occasionally re-possess either the host or
someone else in the PCs group then make contact with local Dark inhabitants,
who will then be able to report back to the Watcher some time later via the
local Dark Lords grapevine. This grapevine can often breakdown, but has so far
proven very efficient at picking up on occasional gossip that has gone
unnoticed by other means.
These events are designed to build up the tension that
surrounds this trip. Perceptive PCs may notice some of these strange happenings
and start to deduce what is happening.
Spy Event One
The PCs just happen to arrive in Rood at the same time as Dîndae.
It instantly decides that they may
be worthy of some attention and picks one of the PCs as a host for a passive
Spy Event Two
Whilst camping at night during the trip through the Hills of
Evendim, Dîndae re-possesses a host
PC and wanders off at night to report to a local Crebain. Other PCs asleep or
awake can make Perception rolls to notice this strange behavior and perhaps
follow. If they successfully sneak after the possessed PC they may see or just
hear the PC talking in a very strange language (Black Speech) to something in
the trees, then with a flurry of branches the thing in the trees disappears.
Successful Perception rolls may notice a crow-like bird flying off into the
Spy Event Three
This event occurs after the PCs' visit to Arvedui's boat.
Again a PC will wander off at night, this time to contact a local White Warg
that is prowling around a few hundred yards away from the PCs' campsite. Again
other PCs can make Perception rolls to notice and attempt to follow.
A possible resolution would be for the Mulkan henkinimittäjä
Unipyydystäyä to realize that one of the PCs is being possessed. As soon as she
confronts this PC, Dîndae jumps out
and starts attacking anyone nearby. After a couple of swipes it springs into
the air and flies away.
If Dîndae is not
destroyed earlier in the scenario then it reappears during the final fight at
Nimraug's Cave. It skulks amongst the shadows on top of the Cave watching the
fight and only intervenes if Kylmyyskala looks like shes not going to get away
with the palantíri.
back to adventure