The Horn of Nimraug
Part I - Fire and Ice
©1999 Craig Pay
Edited for The Guild Companion by Joe Mandala, August 2000
Morning: Koiramies leaves Arveduis Wreck for Mulkan Kaupunki.
Evening: The PCs arrive at Mulkan Kaupunki to a cool welcome. A Verinen Metsästäjät
hunting party arrives at Arveduis Wreck. Climbing inside the wreck, they discover the palantíri
and, deciding that they are two giant spell beads, they excavate a hole in the side of the boat big enough to remove them.
Morning: The Verinen Metsästäjät hunting party leave Arveduis Wreck with the spell
beads carried on two of their three sleds strapped together. Alaric and the
PCs start their trade negotiations with the Mulkan Lossoth.
Evening: Koiramies arrives at Mulkan Kaupunki and causes much excitement with his story
of the giant beads in the belly of the frozen, wooden bird.
Morning: The Verinen Metsästäjät hunting party continue their journey across the ice. At
Mulkan Kaupunki Koiramies continues to cause excitement with his story. Alaric
tells the PCs the story of King Arvedui and the palantíri. Could these spell
beads be the lost palantíri? Alaric persuades the PCs to set out to visit the
wreck the following day to investigate.
Evening: The PCs witness a song duel between two villagers over a broken spear.
Morning: Alaric, the PCs, Koiramies and 3 other Lossoth depart on dog sleds for Arveduis Wreck.
Evening: The Verinen Metsästäjät hunting party has been having
trouble with the sleds carrying the palantíri; theyre breaking apart under the
weight. They hold up that night in a nearby cave they have discovered on the
frozen coast. They plan that the next day some of them will depart on the third
sled to get more wood and men from their village, whilst the others stay behind
to guard the spell beads. That night Nimraug the wandering Icedrake sniffs
out the palantíri and attacks the men in their cave! Only one man escapes,
Rautakäsi, taking the third sled with him.
Evening: Alaric, the PCs, Koiramies and the 3 Lossoth arrive at Arveduis Wreck, only to
discover that a hole has been smashed into the boat and the spell beads have
gone. Deep sled tracks lead out across the ice and a broken Verinen Metsästäjät
ice axe lies on the floor of the boats cargo hold. Rautakäsi reaches the
Verinen Metsästäjät village, with news of the giant spell beads from the belly
of the wooden bird and the Icedrakes attack. Kylmyyskala consults the
spirits, who tell her about the true nature of the palantíri. Kylmyyskala then
persuades Riimulaulaja that the best course of action is to take a war party to
retake the palantíri from the Icedrake by force!
Morning: Riimulaulaja, Kylmyyskala, Rautakäsi and 20 of the Verinen Metsästäjäts
warriors set out for Nimraugs Cave. Alaric, the PCs and the Mulkan Lossoth
leave Arveduis Wreck and EITHER follows the tracks towards Nimraugs Cave OR
they return to Mulkan Kaupunki.
Evening: The Verinen Metsästäjät
arrive at Nimraugs Cave, launch an immediate attack and are ripped apart by
Nimraug. The Verinen Metsästäjät flee and regroup about a mile away to consider
their options. Kylmyyskala consults the spirits, who tell her of the Horn of
Nimraug, owned by the nearby Mulkan.
Morning: The Verinen Metsästäjät sled to Mulkan Kaupunki, reaching there by midday. On
the outskirts of the village Riimulaulaja calls for the one who bears the Horn
of Nimraug to step forward. Lumijalat steps forward brandishing the Horn and
shouting her defiance. Kylmyyskala then screams for the attack and after a
brief but bloody fight the Mulkan are beaten back and Lumijalat is captured,
though she still grips the Horn firmly in her left hand. Whilst some of the
Verinen Metsästäjät warriors are struggling to get the Horn from Lumijalats
grip, Kylmyyskala impatiently walks up, takes Lumijalats left arm and
viscously hacks off her hand at the wrist. Kylmyyskala then hands the blood
soaked Horn to Riimulaulaja and the Verinen Metsästäjät leave for their
Evening: IF the PCs have returned directly to Mulkan Kaupunki
from Arveduis Wreck, they arrive to find the village in disarray after the
attack (see Day 10+). OTHERWISE they are still on the ice tracking the Verinen
Metsästäjät towards Nimraugs Cave.
Midday: The Verinen Metsästäjät arrive back at their village and Riimulaulaja begins to
attune herself to the Horn of Nimraug.
Evening: IF the PCs are tracking the
Verinen Metsästäjät then they arrive at Nimraugs Cave. The remains of several
Verinen Metsästäjät can be seen lying near to the cave. Nimraug is inside the
cave and will poke his nose out if he hears anything, but will only attack if
provoked. If the PCs circle the Cave they will find two sets of tracks: the
first set comes from the Verinen Metsästäjät village, arriving at Nimraugs
Cave: the other set lead away from the Cave towards Mulkan Kaupunki. Neither
set of tracks includes the deep sled tracks from Arveduis Wreck to the cave,
and the PCs may correctly guess that the palantíri are now with the Icedrake in
the cave. The PCs must now decide what to do and where to go from here. Their
Mulkan Lossoth companions would prefer to return to Mulkan Kaupunki, but will
accompany the PCs if they insist on continuing to the Verinen Metsästäjät.
Midday: IF the PCs decide to return to Mulkan Kaupunki, they arrive to find the village
in disarray after the attack (see Day 10+).
Evening: IF the PCs
decide to track back to the Verinen Metsästäjät village they arrive this
evening to a hostile welcome. The Verinen Metsästäjät will think that they have
come for the Horn of Nimraug and there could be some confusion as to who wants
what. The Verinen Metsästäjät obviously outnumber them and the Mulkan Lossoth
wish to return to Mulkan Kaupunki.
The PCs return to the recently attacked Mulkan Kaupunki. The Verinen Metsästäjät have returned
to their village with the Horn of Nimraug and Riimulaulaja is attuning it. The
night the PCs return to Mulkan Kaupunki, Nimraug attacks the village, killing
several villagers and both of Alarics ponies. Lumijalat asks for the PCs help
in returning the Horn of Nimraug. The PCs and some of the Mulkan Lossoth then
travel to the Verinen Metsästäjät village to take the Horn. After a possibly
violent encounter with Rautakäsi and the remaining villagers, the PCs discover
that Riimulaulaja, Kylmyyskala and a group of the Verinen Metsästäjät have
already left for Nimraugs Cave. The PCs and the Mulkan Lossoth chase after
Riimulaulaja and Kylmyyskala to Nimraugs Cave. They arrive in time to see
Riimulaulaja scare away Nimraug with the Horn. The PCs and the Mulkan Lossoth
do final battle with the Verinen Metsästäjät. During this battle, Kylmyyskala
sneaks into the cave, slips the smaller of the two palantíri (Annúminas) into
her furs and escapes on her White Warg.
The Mulkan are relieved to have the Horn of Nimraug returned. They return the remaining
palantíri to a safe place in their keeping. Alaric reveals to the PCs his true mission on
behalf of Gandalf and invites the PCs to help chase after the other palantíri.
Locations & Travel Times
Mulkan Kaupunki to Arveduis Wreck: 2 days.
Arveduis Wreck to Nimraugs Cave: 3 days.
Nimraugs Cave to the Verinen Metsästäjät village: 1 day.
Mulkan Kaupunki to Nimraugs Cave: 1/2 day.
Mulkan Kaupunki to the Verinen Metsästäjät village: 1 day.
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