Arcane Alchemists are Pure spell users of Arcane magic who concentrate on changing the basic nature of reality. For this reason they are sometimes called Reality Masters or Reality Alchemists. Arcane Alchemists do not limit themselves to creating items from basic material. Instead they focus on creating new basic material from which to make items or to change the properties of an existing creation. Their base spells deal with manipulating the properties of matter, life, and energy. Each Arcane Alchemist may only develop 6 of the many base lists that will be detailed in this and following articles.
The three base lists included in this issue are Solid Reality, Liquid Reality, and Vapor Reality. These lists have been used extensively in the creation of magical structures. These lists allow for the creation of castles of ice, flying fortresses, and underwater cities. They may take time, but these lists can change the fabric of the universe. The next set of base lists to be introduced will explain the creation of many composite and magical creatures as they can manipulate life. After that comes a set of base lists that manipulate energy and are used to manipulate solar, mechanical, and magical forms of energy.
Ah. A little more density here. Drop the melting point. Adjust the color, the taste. Excellent. For the next few hours, these bars of lead will be indistinguishable from gold. A few hours should be plenty of time for Antilles to rig the airship and spirit us away from these brutes. It really is sad that I have been reduced to petty deceptions such as this, but these are but the first steps on my return to greatness. One day soon, the kingdoms will rejoice at the name of Anton the Shaper!
Prime Stats: Empathy, Intuition, Presence, and Self Discipline
|Power Point Devp.||+5|
Skills and Skill Categories
|Artistic*Passive||2/5||Power Point Devp.||4|
|Martial Arts*Strikes||9||Weapon*Category 5||20|
|Martial Arts*Sweeps||9||Weapon*Category 6||20|
Everyman Skills: Alchemy, and Spell Mastery
Occupational Skills: 2 Crafting skills of playerís choice
Restricted Skills: None
|Base List (all)||3/3/3||Closed List (1-5)||4/4/4|
|Open List (1-10)||4/4/4||Closed List (6-10)||4/4/4|
|Open List (11-15)||4/4/4||Closed List (11-15)||4/4/4|
|Open List (16-20)||4/4/4||Closed List (16-20)||4/4/4|
|Open List (21+)||6/6/6||Closed List (21+)||8/8|
Note to GMs: The three base lists included in this issue have the potential for abuse by your chemistry-savvy players. This danger can be entirely limited by requiring research. While a chemistry student may know how to use the spells in a game-unbalancing way, he only knows that because of basic information he read in a book or was taught by a chemistry professor. Most of this basic research has likely never been done because an Arcane Alchemist would likely approach such matters differently. So if a player shows you scientific proof of how he can do something, tell him itís a theory that will require a research roll to develop.