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Solid Reality

Copyright Rich Kirkland ©2000

Solid Reality: Arcane Alchemist Base List

Lvl

Spell

Area of Effect

Duration

Range

Type

1)

Type Solid

10 cu'

P

10'

I

2)

Minor Enchanted Appearance

10 cu'

10 Min/Lvl

Self

F

3)

Minor Enchanted Substance

10 cu'

10 Min/Lvl

10'

F

4)

Mold Solid

10 cu'

1 Min/Lvl

Touch

F

5)

Minor Enchanted Hardness

10 cu'

10 Min/Lvl

10'

F

           

6)

Decrease Solid

10 cu'

10 Min/Lvl

10'

F

7)

Increase Solid

10 cu'

10 Min/Lvl

10'

F

8)

Minor Enchanted Density

10 cu'

10 Min/Lvl

10'

F

9)

Minor Enchanted Melting Point

10 cu'

10 Min/Lvl

10'

F

10)

Minor Enchanted Kindling Point

10 cu'

10 Min/Lvl

10'

F

           

11)

Minor Enchantment

10 cu'

10 Min/Lvl

10 '

F

12)

Major Enchanted Appearance

100 cu'

10 Min/Lvl

10 '

F

13)

Major Enchanted Substance

100 cu'

10 Min/Lvl

10'

F

14)

Copy Solid

10 cu'

10 Min/Lvl

10'

F

15)

Minor Solid Cross Enchantment

Varies

-

10'

F

           

16)

Permanent Minor Enchantment

1 Spell

Varies

10'

F

17)

Major Enchanted Hardness

100 cu'

10 Min/Lvl

100'

F

18)

Major Enchanted Density

100 cu'

10 Min/Lvl

100'

F

19)

Major Enchanted Melting Point

100 cu'

10 Min/Lvl

100'

F

20)

Major Enchanted Kindling Point

100 cu'

10 Min/Lvl

100'

F

           

25)

Major Enchantment

100 cu'

10 Min/Lvl

100'

F

30)

Major Solid Cross Enchantment

Varies

10 Min/Lvl

100'

F

50)

Permanent Major Enchantment

100 cu'

P

100'

F

  1. Type Solid: Caster learns the various physical and chemical properties of target substance. This also yields a +50 to Alchemy and associated lore (such as Metal Lore).
  2. Minor Enchanted Appearance: Caster can modify the target solid's appearance. Use of this spell can change a substance to any color including translucent (but not transparent).
  3. Minor Enchanted Substance: Caster can modify the target solid's appearance, touch, smell, taste, and acoustic qualities.
  4. Mold Solid: While this spell is in effect the caster can alter the shape of up to 10 cubic feet of solid matter by using his hands to mold the solid like clay. While being molded the solid is still subject to the environment. Molding a solid is a slow process that generally takes 1 minute for small simple tasks, while larger tasks can take up to 30 minutes. Sculpting obviously takes much longer and multiple castings of this spell.
  5. Minor Enchanted Hardness: Caster can modify the target solid's hardness. The AT can be modified by +/- 4, or the Mohs Scale could be moved by +/-2. Armor so modified will encumber according to the adjusted AT and will require the associated penalties. The GM may decide to modify the HPs of any item as he sees fit.
  6. Decrease Solid: Caster temporarily "destroys" any portion of the target's mass for the duration of this spell. The "destroyed" area must be contiguous and cannot divide the remainder into multiple pieces. The maximum area effect is up to 10 cubic feet or 50% of the target total mass, whichever is less.
  7. Increase Solid: Caster "creates" increases the mass and corresponding size of the target by up to 10 cubic feet or 50% of the original mass. The end shape cannot change the shape of the original solid, but can add to it in any way the caster sees fit.
  8. Minor Enchanted Density: Caster can modify the target solid's density by +/-50% or 0.75 g/cm3 whichever is greater. The size of the solid does not change, just the mass.
  9. Minor Enchanted Melting Point: Caster can modify the target solid's melting point by +/-75% or 75 degrees centigrade whichever is greater. If part or all of the solid is melted while this spell is in effect, then once the duration wears off, the solid will re-solidify in whatever shape it is in at that point. Caution: Do not drink such liquids!
  10. Minor Enchanted Kindling Point: Caster can modify the target solid's kindling point by +/-75% or 75 degrees centigrade whichever is greater. If part or all of the solid is burned while this spell is in effect, then that portion is permanently destroyed.
  11. Minor Enchantment: This spell allows the caster to modify any other minor trait of a substance such as ductility, malleability, flexibility, conductivity and other traits not covered. This cannot make a solid radioactive.
  12. Major Enchanted Appearance: As Minor Enchanted Appearance, but affects a greater volume and can make a solid transparent (but not invisible).
  13. Major Enchanted Substance: As Minor Enchanted Substance, but affects a greater volume and can make variable qualities (it smells like oranges at one temperature, and smells like a wet dog at another temperature).
  14. Copy Solid: Caster can create a physical double of any one solid up to 10 cubic feet. No magical qualities can be copied unless the substance itself is magical (i.e. mithril).
  15. Minor Solid Cross Enchantment: This spell allows the caster to use the next minor enchantment from this list to modify a liquid, gas, animal, or plant. The GM will have to monitor these effects an interpret the results. Enchanted Hardness may have little effect on a gas, but could be used to make tougher trees and so forth.
  16. Permanent Minor Enchantment: This spell makes a minor enchantment from this list to have a permanent duration. This spell must be cast prior to the enchantment for 24 days in a row. Each day, the target solid will be effected by the spell for 1 additional hour per day. If a day of casting this spell is missed, then the day count drops by 4 days. At the end of 24 days, the enchantment is permanent. When this happens the solid is no longer considered enchanted and is now a "normal" solid that can be modified by more minor enchantment spells from this list.
  17. Major Enchanted Hardness: As Minor Enchanted Hardness, except for target volume and the caster can modify the AT by +/-8 or the Mohs hardness by +/-4.
  18. Major Enchanted Density: As Minor Enchanted Density, except for target volume and the caster can modify the density by +/-90% or 1.50g/cm3 whichever is greater.
  19. Major Enchanted Melting Point: As Minor Enchanted Melting Point, except for target volume and the caster can modify the melting point by +/-90% or 100 degrees centigrade whichever is greater
  20. Major Enchanted Kindling Point: As Minor Enchanted Kindling Point, except for target volume and the caster can modify the kindling point by +/-90% or 100 degrees centigrade whichever is greater.
  1. Major Enchantment: As Minor Enchantment, except for target volume and the caster can also modify radioactivity.
  1. Major Solid Cross Enchantment: As Minor Solid Cross Enchantment, except the caster can modify Major Enchantments.
  1. Permanent Major Enchantment: As Permanent Minor Enchantment except it can be used on Major Enchantments.

Note 1: The spells on this list only work on solid, inanimate matter.

Note 2: Magic items resist these spells at +10 to +75 depending on their power level.

Note 3: No solid may be affected by more than one enchantment spell at a time. Once an enchantment becomes permanent, then the transmutation of the substance is complete and is no longer considered to be "enchanted" or magical.

Note 4: No solid can have its density reduced into the negatives, but zero is possible.

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