Dark SunTM-Rolemaster Conversions
Edited by Lowell R. Matthews for The Guild Companion
Detailed herein are suggestions for adapting the unique races and professions presented
in the Dark SunTM game supplements published by TSR (now a division of Hasbro)
into the RolemasterTM game system (by Iron Crown Enterprises).
- Races of the Dark SunTM
In order to properly capture the flavor and balance of the Dark SunTM when
creating RolemasterTM stats for player characters, two options are suggested:
Either of these options should work for any RolemasterTM version,
whether Second Edition (RM2), Standard SystemTM (RMSS), or Fantasy
Role-PlayingTM (RMFRP). Another important rule change to facilitate
conversion to RMSS/RMFRP is that the normal increase in point cost for stats above 90 should be removed.
- Assign 620 + 10d10 points to the temporary stats.
- Assign a flat 680 points to the temporary stats.
- RMSS/RMFRP Racial Bonuses
- RM2 Racial Bonuses
- RMSS/RMFRP Body/Power Point Development Ranks
|Race||BD||Chan. PP||Ess. PP||Ment. PP
- Thri-kreen have natural body armor, AT 11.
- For the new professions, use Training Packages
- Magic of the Dark SunTM
For this section, use of the 1998 Essence CompanionTM for RMSS is
strongly recommended. (Unfortunately, this particular version of the EC is no longer supported by ICE, and
its concepts may change significantly in future versions.)
The Defilers activate tremendous magical energies without concern for the havoc such actions play
on the land. With the casting of each spell, a Defiler destroys a part of the world's ecosystem,
rendering the land dead and sterile. This vicious and brutal method of wielding magic requires little
study, so Defilers advance relatively quickly. To reflect this, all Power Points that Defilers
purchase are multiplied by 1.5. GM's may also wish to increase the amount of experience that
Defilers earn using their magics.
Because Defilers destroy life, they incur a Presence penalty, which is to be applied whenever Defilers
interact with other characters.
Defiler Presence penalty
Preservers learn to tap-rather than destroy-magical energies to minimize or even cancel the
destruction of life. They use magic in concert with the environment, doing so by balancing their
quests for power with in-depth study. Therefore, level advancement for Preservers proceeds
relatively slowly. In game terms, Preservers are normal spell-users.
- Note on EC Schools of Magic
To maintain the flavor of Dark SunTM, it is very important to note
that spell-users on Athas may not use the Schools of Magic options from the 1997 Essence Companion.
Dark Sun and Dungeons & Dragons materials used with permission of Wizards of the Coast. Post your comments on this article on the
Other Worlds Discussion Board.