SLA Industries: An Introduction
Copyright Tim Dedopulos 2000
The capital of the World of Progress - that part of the universe owned and
run by SLA Industries (and that's "Slay", not "ess-ell-ay") - is Mort City
on the planet Mort, a roughly circular sprawl some two thousand kilometres
in diameter. The planet is similarly vast; the city is all but lost in the
concrete expanses of the factory wastelands, blasted test areas and warped
production zones that pave the globe. It is also totally dead. Pollution
and development killed all natural life long ago. The same pollution also
destroyed the atmospheric system. The planet is always wrapped in thick,
black clouds. The rain never stops. Never. Mort is the black jewel in the
tarnished crown known as the World of Progress. A city where serial killing
and prime-time carnage are the best career options. The heart of SLA
Mr. Slayer's office building dominates SLA corporate HQ, set in the
gleaming splendour of the district known as Central. Only SLA's corporate
employees and Operatives can be found here. Elsewhere, violent criminal
gangs, mass-murderers and nervous civilians scuttle through the filthy,
labyrinthine streets of Downtown and the revolting spaces beneath. Outside
the city walls lurk the hellish Cannibal Sectors, terrifying areas of
devastation packed with deadly inhabitants.
For you, the Operative, it's just like the adverts. You're a hero, a media
darling, saving the world and climbing the ladder to the top. Doing well in
the World of Progress means following Mr. Slayer's Big Picture and oh, what
a picture it is! Life is so "pleasant" for the bulk of the population that
SLA have employed you as part of their special troubleshooting forces.
There are millions of you for Mort City alone, elite agents trusted to make
sure that everything runs smoothly, and the Company doesn't get...
The capital of SLA Industries is resplendent in its decaying glory, a
planet where a frantic struggle to survive is the only way of life. Life is
cheap here; knowledge may cost you more than you can possibly imagine.
PLAYING THE GAME
SLA Industries is designed to support many different styles of play. As an
Operative, a lot of options are open to you:
Horror. Although you're skilled and well-equipped, you'll be isolated and
often outclassed on and below the streets. Monsters, maniacs and
monitors can all take down an entire squad without blinking, and evil has a
master-plan... Unexplained supernatural menaces, hideous abominations,
unseen stalkers and horribly tortured civilians will test your nerves to
Action. Sometimes, your enemies will actually present a clear target. You
might find your squad running sweep-n-clean in a hostage situation, in a
frantic sewers battle with a pack of carriens, shooting it out with
DarkNight, or going hand-to-hand with a serial killer. Either way, it'll be
fast and deadly.
Revelation. SLA Industries is not particularly benevolent, and many of the
things you're instructed to do will feed your taste for power, but sap your
soul - evicting the elderly out onto the streets so a housing block can
become a casino, for example. In time, you may come to doubt. The Truth
hidden by SLA Industries could bring the company down forever - but at what
bitter cost? Where will you go to learn about White Earth?
Contract Killer. Constantly on camera, with lives made up of enemies, cool
equipment, gorgeous clothes and little green Hunter Sheets, Killers are
the superheroes of SLA Industries that every kid wants to grow up to
become. Your Killer won't be doing BPNs like those other saps - you'll be
finding and taking out subversives, fighting other Killers to the death
for the cameras, and making sure your sponsors get good airtime. Once you
become known, you'll find yourself immersed in a lethal world of fame and
glamour, where the booze and drugs are yours for the taking, and there's
eager babes and hunks round every corner desperate to screw you, kill you,
or both. If you survive your first week, that is.
Street-level. If you fancy a real challenge, why not play as a civilian
gang-member? You only get half the character creation points, cash in unis,
no advantages/disadvantages, and you have to be human, but it can be fun
going up against the Shivers, running scams and deals, defending your turf
from other gangers, and generally being one of the bad boys.
Cognate. For a truly dark playing experience, the group can take the role
of a cognate of serial killers (generated more or less as usual). As one of
the monsters, you'll have a chance to explore your own dark side.
Outwitting the Ops, stalking prey, and just surviving on the streets is a
Influence. The political world can be just as deadly as the streets.
Competition within SLA's ranks, between departments, rival sub-companies
and even colleagues is fierce, and you'll be the target of endless
intrigue, as your fellows do everything they can to bring you down, while
defending themselves from your manoeuvres. Mr. Slayer applauds the use of
all sorts of political techniques to get ahead - including murder - just so
long as you don't get caught.
Very briefly, roll 2D10, add your skill, and subtract the difficulty. If
the total is over 10, you've made it. There, that's not so bad now, is it?
For more information on SLA Industries and Nightfall Games, please visit http://www.nightfall.co.uk
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