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Body Runes Spell List
(Training Package)

Copyright Marc Gilbert, 2000

Lvl

Spell

Area of Effect

Duration

Range

Type

1

Preparation

1 target

2 hours

Touch

U

2

Imbed I

1 target

Special

Touch

U

3

Recharge Body Rune I

1 target

Special

Touch

U

4

Erase Runic Tattoo

1 target

P

Touch

U

5

Imbed II

1 target

Special

Touch

U

6

Daily I

1 target

Special

Touch

U

7

Imbed III

1 target

Special

Touch

U

8

Recharge Body Rune III

1 target

Special

Touch

U

10

Imbed V

1 target

Special

Touch

U

11

Daily III

1 target

Special

Touch

U

12

Recharge Body Rune V

1 target

Special

Touch

U

15

Daily V

1 target

Special

Touch

U

18

Imbed X

1 target

Special

Touch

U

20

Daily X

1 target

Special

Touch

U

25

Imbed XX

1 target

Special

Touch

U

30

Recharge True

1 target

Special

Touch

U

50

Imbed True

1 target

Special

Touch

U

1-Preparation: This spell prepares the body for imbedding runic tattoos. This spell must be cast before any Imbed or Daily spells on this list.

2-Imbed I: Allows caster to imbed a 1st level spell on a body (must make a tattoo skill roll: If failed, caster receive an –20 A Slash Critical).

3-Recharge Body Rune I: Allows caster to recharge a 1st level body rune.

4-Erase Runic Tattoo: Allows caster to erase a runic tattoo (if a spell is still imbedded on the tattoo, the rune must make a RR versus the level of the original caster to be erased)

5-Imbed II: As Imbed I but with a 2nd level spell.

6-Daily I: As Imbed I but if the body rune is emptied it will automatically recharge at the end of the day. This spell must be cast 10 days in a row before the body rune becomes effective.

7-Imbed III: As Imbed I but with a 3rd level spell.

8-Recharge Body Rune III: As Recharge Body Rune I but with a 2nd or 3rd level spell.

10-Imbed V: As Imbed I but a 4th or 5th level spell can be imbedded.

11-Daily III: As Daily I except that 1st to 3rd level can be imbedded; 1st level spell can be used 3 times per day, 2nd level spell can be used twice per day and a 3rd level spell once per day. The body rune will be fully recharged at the end of the day. This spell must be cast 25 days in a row before the body rune becomes effective.

12-Recharge Body Rune V: As Recharge Body Rune I but up to a 5th level spell can be recharged.

15-Daily V: As Daily I but up to a 5th level spell. A 1st level can be cast 5 times a day; a 2nd or 3rd level spell twice per day; a 4th or 5th level spell once per day. The body rune will be fully recharged at the end of the day. This spell must be cast 35 days in a row before the body rune becomes effective.

18-Imbed X: As Imbed I but up to a 10th level spell can be imbedded.

20-Daily X: As Daily I but up to a 10th level spell. A 1st level can be cast 10 times a day; a 2nd level spell, 5 times per day; a 3rd level spell, 3 times per day; a 4th or 5th level spell, twice per day; a 6th to 10th level spell, once per day. The body rune will be fully recharged at the end of the day. This spell must be cast 50 days in a row before the body rune becomes effective.

25-Imbed XX: As Imbed I but up to a 20th level spell can be imbedded.

30-Recharge True: As Recharge Body Rune I but any spell level can be recharged.

50-Imbed True: As Imbed I but any spell level can be imbedded.

Notes:

1-The Imbed spells on this list take 1 hour divided by the casters level to cast.

2-All Imbed and Daily spells on this list require magical tattoo making tools.

3- Note the area where the body rune as been placed (example: arm, torso, leg, head…), the GM must determine which percentage of this location the body rune takes (the percentage is up to the GM). If that area receives a Slash Critical, the GM must make a roll to see if the body rune has been slashed. If the body rune as been slashed, it must make a resistance roll or be permanently broken (level of the rune versus level of the critical (A critical, 1st level; B critical; 5th level; C critical, 10th level; D critical, 15th level; E critical, 20th level)). Broken runes cannot be repaired through healing.

4- A body can contain a maximum total level of body runes equal to the number of power points the body contain (minimum of 1 and maximum of 100). So a person who has 10 PP can have 10 body runes of the first level, or one 5th level body rune and five 1st level body runes…

5- An animal with a tattoo cannot cast it. This imbedded spell will only be cast if a set of specified circumstances occur. Again, these body runes are limited to the power points of the animal. If the animal is a normal animal, consider it to have a number of power points equal to its level for the purposes of rune capacity.

6- If cast on a dead animal or skin, the tattoo is limited to 1st level spells. The GM may allow rare animal or monster skins to have a higher capacity (dragon skin could hold up to a 10th level spell).


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