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Distractions

Nightblade Training Package List

Copyright © Glen E. Terry, 2000

level

Spell

Area of Effect

Duration

Range

1

Misfeel Kind (c)

Self

C

Self

2

Confusion

1 target

1rd/10% failure

100’

3

Dark Control (c)

20’ Radius

C

10’

4

Facade

Self

10min/level

Self

5

Darkness

100’ Radius

10min/level

Touch

6

Misfeel Calling (c)

Self

C

Self

7

Extinguish Minor

1 Fire

---------------

100’

8

Misfeel Power (c)

Self

C

Self

9

SmokeFlash I (50’ Radius)

Self

---------------

50’

10

Extinguish Major

1 Fire

---------------

300’

11

NonDetect (c)

Self

C

Self

12

SmokeFlash II (100’ Radius)

Self

---------------

100’

13

Unpresense

Self

C

Self

14

UtterDark

5’Radius/Level

1min/level

100’

15

Darkness

20’Radius/Level

10min/level

Touch

16

SmokeFlash III (300’ Radius)

Self

---------------

Self

17

Misfeel True

Self

1min/Level

Self

18

Clouds of Darkness

100’

10min/Level

100’

19

Traceless Passage

Self

10min/Level

Self

20

SmokeFlash IV (50’Radius/Level)

Self

----------------

50’/level

25

Whisper of Confusion

50’Radius

1rd/10% Failure

Self

30

Darkness

50’Radius/level

10min/Level

Touch

50

Shadows of Vengeance

Self

10min/Level

Self

  1. Misfeel Kind (P) Caster appears to be of any race he chooses to magical or mental detections.
  2. Confusion (M) Target is incapable of making decisions or initiating action; may continue to fight current foes or in self-defense.
  3. Dark Control (F) Caster can vary the intensity of darkness in the area, but cannot lighten it past is natural state.
  4. Façade: (E) Caster has a limited illusion on himself that allows him to look like any humanoid race within 20% of his own size. This illusion moves as the caster moves.
  5. Darkness (F) Creates an area of up to 100’ R about the point touched (the point is not mobile) of darkness. Darkness is equal to the darkest night.
  6. Misfeel Calling (P) As Misfeel Kind except that the caster’s profession may be misrepresented.
  7. Extinguish Minor (F) Caster can extinguish any one fire source up to the size and volume of a normal fireplace fire.
  8. Misfeel Power (P) As Misfeel Kind except that the level can be misrepresented.
  9. SmokeFlash I (FE) As the Closed Essence Spell Leaving, except for the distance and the caster may cause a bright flash and obscuring 5’ R smoke cloud at either the beginning or end point of travel. Only the caster may move using this spell.
  10. Extinguish Major (F) As Extinguish Minor except that fires the size of bonfires and housefires can be extinguished.
  11. NonDetect (P) Caster and objects on his person cannot be detected by any "Detect –" spells.
  12. SmokeFlash II (FE) As the earlier SmokeFlash, but with even greater range.
  13. Unpresence (P) As Misfeel Kind except that the caster is invisible to magical or mental detections. The GM may decide that any "Detection" spell must resist versus this spell if automatic success is deemed too powerful.
  14. UtterDark (F) Creates a 5’R/lvl of utter darkness; no non-magic light can exist and magical light must make a RR.
  15. Darkness (F) As above except for the increased effectiveness.
  16. SmokeFlash III (FE) As above with greater range.
  17. Misfeel True (P) As Misfeel except that the caster may misrepresent all facets of his presence and the caster need not concentrate.
  18. Clouds Of Darkness (F) Creates a "Cloud" of darkness that drifts with the wind. The Darkness is as Darkness above.
  19. Traceless Passage (F) Caster may move without leaving visible traces of his passage. Thus it is possible for the caster to walk on newly-fallen snow, sand, mud, or in water without leaving a trail.
  20. SmokeFlash IV (FE) As above with even greater range.
  1. Whisper Of Confusion (M) As Confusion except that all creatures in the area of effect must make a RR.
  1. Darkness (F) As above except for increased effectiveness.
  1. Shadows Of Vengeance (P) Caster may use any of the spells on this list, one each round, for the duration of the spell.

Editor's Note

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