|
Power
Point Magic
Variant rules for spellcasting.
Copyright
D. Andrew Ferguson ©2001
Edited by
Jamie "Trotsky" Revell for The Guild Companion
Why a power point based magic system?
Unlike many RPGs the OGL 3.x rules has a rigid magic system which sometimes
causes a spell casting PC to become upset because their character knows the perfect
spell for a situation, but unfortunately they don't have it memorized right
now. This kind of gaming can stifle the players as they continually think
up ways of getting themselves out of trouble. Also, certain characters will
come to rely heavily on a small set of spells that they know. As an optional
rule, here is a way of calculating power points that would allow the spell
casting classes a little more variation on which spells they cast but without
increasing the actual power of a spell caster at a certain level.
Calculating Power Points:
Power Points are gained as a total of the spells per day (including any
for high attributes) times the level of the spell, treating 0 level spells
as level 0.5. For example a level three Sorcerer would have 8 power points,
because they have six 0 level spells and 5 first level spells. 6 (x0.5) +
5(x1) equals 8 power points.
Casting: Casting a spell cost a number of power points equal to the
level of the spell, with 0 level spells costing 0.5 points. Therefore casting
a third level spell would cost 3 power points.
Class Abilities:
Some classes have special class abilities that increase their spell casting
ability, in a power point based magic system it is important to be able to
maintain these special abilities.
Sorcerer: Under the d20 System rules sorcerers do not need to memorize spells, but
can cast any of the spells that they know. This advantage is lost in a power
point system however the sorcerer will have many more power points available
than a wizard of the same level will.
Cleric: Do not include the clerics domain spells when calculating power points,
but allow the clerics to cast domain spells as usual. This will maintain
both the domain abilities and the cleric's spontaneous casting ability.
Spell components: Despite the conversion to a power point system a spell
caster would still require any material components that are necessary to
cast spells.
Meta Magic Feats:
This system will allow for metamagic feasts to be used with higher level
spells than the regular d20 System. For example a 9th level spell
could be empowered, costing a total of 11 power points, normally the empower
spell feat could only be used with up to a 7th level spell.
| Metamagic Feats |
Additional Cost |
| Empower Spell |
+2 Power Point. |
| Enlarge Spell |
+1 Power Point. |
| Extend Spell |
+1 Power Point. |
| Heighten Spell |
Cost is the spell level after increase (maximum of level 9). |
| Maximize Spell |
+3 Power Point. |
| Quicken Spell |
+4 Power Point. |
| Silent Spell |
+1 Power Point. |
| Still Spell |
+1 Power Point. |
Power Points per Level by Class:
Here are the pre-calculated values of Power Points by spell casting class
per level.
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Bard |
1 |
1.5 |
2.5 |
3.5 |
6.5 |
8.5 |
8.5 |
13.5 |
16.5 |
16.5 |
23.5 |
27.5 |
27.5 |
37 |
43 |
43 |
59 |
69 |
80 |
86 |
| Cleric |
2.5 |
4 |
6 |
9.5 |
12.5 |
17.5 |
23 |
30 |
37 |
46 |
56 |
67 |
80 |
93 |
109 |
124 |
153 |
160 |
181 |
198 |
| Druid |
2.5 |
4 |
6 |
9.5 |
12.5 |
17.5 |
23 |
30 |
37 |
46 |
56 |
67 |
80 |
93 |
109 |
124 |
153 |
160 |
181 |
198 |
| Paladin |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
3 |
3 |
6 |
6 |
7 |
11 |
13 |
16 |
17 |
26 |
30 |
| Ranger |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
3 |
3 |
6 |
6 |
7 |
11 |
13 |
16 |
17 |
26 |
30 |
| Sorcerer |
5.5 |
7 |
8 |
15 |
17 |
28 |
33 |
48 |
55 |
74 |
83 |
106 |
117 |
144 |
164 |
195 |
203 |
238 |
255 |
273 |
| Wizard |
2.5 |
4 |
6 |
7 |
10 |
15 |
22 |
29 |
36 |
45 |
54 |
65 |
76 |
89 |
102 |
117 |
132 |
165 |
165 |
182 |
Power Points From High Attributes:
Characters with high attributes gain additional Power Points. Cross reference
the spell casting attribute with the highest level of spell that a character
can cast, then add the number of power points shown to the characters level-based
power points. Remember that some classes have no spells per day at certain
levels and that this new table could indicate the ability to cast spells
of the appropriate level if their spell casting attribute is high enough.
|
Highest Level of Spell Character can Cast |
| Attribute |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| 12-13 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 14-15 |
1 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
| 16-17 |
1 |
3 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
| 18-19 |
1 |
3 |
6 |
10 |
10 |
10 |
10 |
10 |
10 |
| 20-21 |
2 |
4 |
7 |
11 |
16 |
16 |
16 |
16 |
16 |
| 22-23 |
2 |
6 |
9 |
13 |
18 |
24 |
24 |
24 |
24 |
| 24-25 |
2 |
6 |
12 |
16 |
21 |
27 |
34 |
34 |
34 |
| 26-27 |
2 |
6 |
12 |
20 |
25 |
31 |
38 |
46 |
46 |
| 28-29 |
3 |
7 |
13 |
21 |
31 |
37 |
44 |
52 |
61 |
| 30-31 |
3 |
9 |
14 |
22 |
32 |
44 |
51 |
59 |
68 |
| 32-33 |
3 |
9 |
18 |
26 |
36 |
48 |
62 |
70 |
79 |
| 34-35 |
3 |
9 |
18 |
30 |
40 |
52 |
66 |
84 |
93 |
| 36-37 |
4 |
10 |
19 |
31 |
46 |
58 |
72 |
88 |
106 |
| 38-39 |
4 |
12 |
21 |
33 |
48 |
66 |
80 |
96 |
114 |
| 40-41 |
4 |
12 |
24 |
36 |
51 |
69 |
90 |
106 |
124 |
| 42-43 |
4 |
12 |
24 |
40 |
55 |
73 |
94 |
118 |
136 |
| 44-45 |
5 |
13 |
25 |
40 |
60 |
78 |
99 |
123 |
150 |
Multi class characters:
For multi class characters calculate power points as usual, unless the character
has two or more spell casting classes. In this case the character can receive
attribute-based power points for each class, whether or not the classes use
the same attribute. For Example a Ranger/Druid would receive bonus spells
for both classes based on a high wisdom so the multi class characters gain
power points for high attributes for each spell casting class.
Appendix A
This article: "Power Point Magic", Copyright © 2001
by D. Andrew Ferguson, is an OGL 3.x article.
This article is covered by the Open Gaming
License. The title "Power Point Magic" is Product Identity,
all other material in this article is Open Gaming Content. Portions of this
work are derived from the System Reference Document, Copyright ©
1999, 2000 by Wizards of the Coast, and are used with permission.
[Begin Open Gaming License]
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE
IS MADE BY WIZARDS OF THE COAST!
OPEN GAME LICENSE Version 1.0
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners
who have contributed Open Game Content; (b)"Derivative Material" means
copyrighted material including derivative works and translations (including
into other computer languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or other form in
which an existing work may be recast, transformed or adapted; (c) "Distribute"
means to reproduce, license, rent, lease, sell, broadcast, publicly display,
transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic
and includes the methods, procedures, processes and routines to the extent
such content does not embody the Product Identity and is an enhancement over
the prior art and any additional content clearly identified as Open Game
Content by the Contributor, and means any work covered by this License, including
translations and derivative works under copyright law, but specifically excludes
Product Identity. (e) "Product Identity" means product and product line names,
logos and identifying marks including trade dress; artifacts; creatures
characters; stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or audio
representations; names and descriptions of characters, spells, enchantments,
personalities, teams, personas, likenesses and special abilities; places,
locations, environments, creatures, equipment, magical or supernatural abilities
or effects, logos, symbols, or graphic designs; and any other trademark or
registered trademark clearly identified as Product identity by the owner
of the Product Identity, and which specifically excludes the Open Game Content;
(f) "Trademark" means the logos, names, mark, sign, motto, designs that are
used by a Contributor to identify itself or its products or the associated
products contributed to the Open Game License by the Contributor (g) "Use",
"Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate
and otherwise create Derivative Material of Open Game Content. (h) "You"
or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains
a notice indicating that the Open Game Content may only be Used under and
in terms of this License. You must affix such a notice to any Open Game Content
that you Use. No terms may be added to or subtracted from this License except
as described by the License itself. No other terms or conditions may be applied
to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License,
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are
Your original creation and/or You have sufficient rights to grant the rights
conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion
of this License to include the exact text of the COPYRIGHT NOTICE of any
Open Game Content You are copying, modifying or distributing, and You must
add the title, the copyright date, and the copyright holder's name to the
COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including
as an indication as to compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Identity.
You agree not to indicate compatibility or co-adaptability with any Trademark
in conjunction with a work containing Open Game Content except as expressly
licensed in another, independent Agreement with the owner of such Trademark.
The use of any Product Identity in Open Game Content does not constitute
a challenge to the ownership of that Product Identity. The owner of any Product
Identity used in Open Game Content shall retain all rights, title and interest
in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License
to copy, modify and distribute any Open Game Content originally distributed
under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every
copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open
Game Content using the name of any Contributor unless You have written permission
from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of
the terms of this License with respect to some or all of the Open Game Content
due to statute, judicial order, or governmental regulation then You may not
Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to
comply with all terms herein and fail to cure such breach within 30 days
of becoming aware of the breach. All sublicenses shall survive the termination
of this License.
14 Reformation: If any provision of this License is held to be unenforceable,
such provision shall be reformed only to the extent necessary to make it
enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. System
Reference Document v1.0 Copyright (C) 1999,2000 Wizards of the Coast, Inc,
"Power Point Magic", Copyright © 2001 by D. Andrew Ferguson
[ end of License ]
|