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Using the Arcane Alchemist
Copyright Rich Kirkland ©2001
Edited by Rich Kirkland for The Guild Companion
Since December 2000, I've slowly introduced all of the base lists for the Arcane Alchemist. While each list provides the alchemist with some significant abilities, the most interesting is the ability to combine any base list with any other Arcane Alchemist Base list. By combining the qualities of matter with energy, you can make superior fossil fuels. By combining life, energy and sentience, you can create a fire elemental. By combining various animals, you can create any of the composite creatures in Creatures & Monsters. In fact, this was the original premise behind this profession. After looking at entry after entry of strange creature supposedly crafted by long gone wizards, I decided to create the profession that could explain all of these strange creations. From there it didn't take me long to decide that the same profession would likely modify all other aspects of reality to fit their needs. So Arcane Alchemists were formed to explain all of the unexplained phenomena of most fantasy worlds.
Below I've included a quick breakdown of spell combinations that may help spark ideas for your own game. While I have not included some of the more complex combinations (like those needed for Treeherds, or Air elementals), these should give you a good starting point. Also, while the emphasis of this article is on the creation aspect of the Arcane Alchemist, he is not limited to just creation. Many of his spells can have powerful effects if used creatively.
Another point, none of the spells can be used to create a +5 magic anything. If the GM wants to assign a bonus for a sword imbued with magic energies and given a diamond hard, razor sharp edge, then it's up to him to decide how good it should be. The only caution I would suggest, is that creating a bonus item of that nature should take the arcane alchemist longer than the equivalent item would for a normal alchemist. The normal alchemy lists are very focused, while these lists are very broad. It is important for the GM to be sure that all of these limitations are observed to maintain game balance. Furthermore, Arcane Alchemists make great explanations of how things happen or as NPCs, but as PCs they can be quite daunting. Be sure you are ready for a master or reality before you let one loose in your campaign.
| Arcane Alchemist Sample Combination Chart |
| Solid Combinations | Liquid Combinations |
| Solid- | Lighter building materials | Solid- | Flamable water |
| Liguid- | Ice at room temps. | Liquid- | Denser than water oil |
| Vapor- | Lighter than air solids | Vapor- | Instant fog |
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| Animal- | Creature with dense skin | Animal- | Creature with acidic saliva |
| Vegetable- | Plants that don't burn (easily) | Vegetable- | Viscous Plant |
| Sentient- | Sentient doorknocker | Sentient- | Liquid that memorizes reflections |
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| Kinetic- | Gloves of Friction | Kinetic- | Magnetic liquids |
| Radiant- | Solid that converts heat to light | Radiant- | Glow in the dark fluids |
| Mana- | Mana Battery | Mana- | Mana Potion |
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| Vapor Combinations | Animal Combinations |
| Solid- | Impassable doorways | Solid- | Creatures with stronger bones |
| Liguid- | Liquid capable of being breathed by lungs | Liquid- | Shape changing creatures |
| Vapor- | Extremely light or heavy air | Vapor- | Phermones or negative phermones |
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| Animal- | Creatures that breath unique atmospheres | Animal- | Wooly dogs that taste like chicken |
| Vegetable- | Plant that exudes sleep gas | Vegetable- | Procreation by splitting in half |
| Sentient- | Sentient vapors | Sentient- | Super intelligent lab rats |
| Kinetic- | Vapor that slows it surrounds | Kinetic- | Very agile sloths and bandicoots |
| Radiant- | Drought winds - radiates heat | Radiant- | Fire breathing lizards |
| Mana- | Vapor that drains mana | Mana- | Spiders that spin webs of mana |
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| Vegetable Combinations | Sentient Combinations |
| Solid- | Iron wood trees - literally | Solid- | Swords that remember past glories |
| Liguid- | Plants that abosrb blood instead of water | Liquid- | Potions that give increased memory |
| Vapor- | Plants that float on air | Vapor- | Send messages on the wind |
| Animal- | Roving plants of the Great Plains | Animal- | Make docile/tamable animals |
| Vegetable- | Apple trees that also produce cotton | Vegetable- | Cause hallucinations when eaten |
| Sentient- | Conversational trees | Sentient- | Cures a foe with dumbness |
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| Kinetic- | Tree that slows winds around it | Kinetic- | Sentient wind |
| Radiant- | Fruit of plant provides a day's warmth | Radiant- | Fire with an attitude |
| Mana- | Magical fruit | Mana- | Magic aware of its own abilities |
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| Radiant Combinations | Kinetic Combinations |
| Solid- | Passive heating/cooling in home | Solid- | Super slick skis |
| Liguid- | Self heating water - great for soups | Liquid- | Lubricants for all occasions |
| Vapor- | Fire extinguishing wind | Vapor- | Very bouyant balloons |
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| Animal- | Animal- | Bear that defies gravity |
| Vegetable- | Vegetable that feeds off heat, not sunlight | Vegetable- | Tree that eliminates gravity around it |
| Sentient- | A glowing ball of light servant | Sentient- | Sentient gravity? |
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| Kinetic- | Reduce the heat generated by friction | Kinetic- | Localized gravity wells |
| Radiant- | Permanent torch | Radiant- | Magnets that produce light |
| Mana- | Transform fire into power points | Mana- | Power a spell with a waterwheel |
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| Mana Combinations |
| Solid- | Magical Minerals |
| Liguid- | Magic pools |
| Vapor- | Pixie dust? |
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| Animal- | Magic wielding creatures |
| Vegetable- | Magic wielding plants |
| Sentient- | Magic wielding - well, you get the idea |
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| Kinetic- | Modify earthly currents (ley lines) |
| Radiant- | Modify earthnodes |
| Mana- | Raw mana for any and all purposes |
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