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Fire and Ice
Part II - The Watcher of Carn Dûm

NPC Descriptions

Copyright ©2001 Craig Pay
Edited for The Guild Companion by Joe Mandala, February 2001

In addition to descriptions in the Locations sections, here are some additional descriptions of the more important NPCs. Stats are listed separately.

The new Mor-sereg

Three Masters of the Art (Magic-users), three Masters of the Dark Paths (Black Rangers) and three Masters at Arms (Warriors, including Dâgûlrog the Troll).

Camthalion

29th Level Avari Elf Evil Cleric
Stats: See Angmar sourcebook, description on p. 49 and stats on p. 146. Note that this NPC uses Rolemaster spell lists.
Description: The Watcher of Carn Dûm, immortal Avari, Dark Cleric and former member of the original Mor-sereg.
Favoured attack: Camthalion has a vast and lethal array of spells to 29th Level that he can use to easily kill any one target of his choice per round. His favourites include:

  • Absolution Pure (20th Level RM Evil Cleric spell that removes soul from target, range as usual, i.e. 300'+, rather expensive to cast requiring 20 of his 87 PPs).
  • Black Channels I - Tauric Finger (10th Level RM Evil Cleric spell which blinds target for 1-10 days, range 50', this cheaper spells costing only 10 PPs).
  • Black Channel II - Finger of Sart (15th Level Evil Cleric spell which permanently paralyses foe and would require the attention of a high level Animist for a cure, range 75', still fairly expensive at 15 PPs a shot).
  • Black Channel III - Desert Curse (25th Level Evil Cleric spell which boils the target's blood, range 50', extremely expensive at 25 PPs a shot, so kept for special occasions!).
  • His Jo is also a Daily II Sleep X item, which he tends to keep for an emergency once his PPs have run out, casting at his pursuers as he makes an escape.

Camthalion also has some much cheaper options for when he's running out of PPs:
  • Dark Stunning (2nd Level Evil Cleric - Dark Channels, equivalent of MERP Open Channelling - Calm Spirits - Stunning, 1 round of stun per 10% of resistance roll failure).
  • Shock Bolt (7th Level Open Channelling - Sound/Light Ways, rather expensive on PPs considering the limitations).
  • Earthwall (7th Level Animist - Creations, good for blocking an escape).
Camthalion's chance of success against anyone of Level 19 or less, even with 0 rounds preparation and allowing for some resistance to Channelling is still 100% unless he fumbles (on an UM 01-02). His main vulnerability is his lack of PPs. Though more than capable of taking down a number of individual foes over subsequent rounds, if rushed he could be pinned down by sheer weight of numbers of eventually forced to expend his PPs then becoming much less powerful.
If ever forced into melee he favours his 100 OB Jo, parrying and calling for assistance. He is, however, rather proud and could easily be tempted to a duel.

Dâgûlrog

18th Level Olog (Black Troll) Warrior
Stats: As per Hoerk Tereg p. 150 Angmar sourcebook, but with Black Plate armour and a Black 2H sword. MM stays at +5 MM. Dâgûlrog's combat tactic is to use half his OB to protect Camthalion from either Eloeklo or the PCs.
Description: Camthalion's bodyguard.
Favoured attack: He always uses half of his 175 OB with his 2-H Sword to parry any blow against Camthalion.

Eberverht

8th Level Black Númenórean Evil Cleric
Stats: As per p. 150 Angmar sourcebook but has 24 PP and +16 Base Spells OB. Use Rolemaster spell lists for this NPC.
Favoured attack: At range Eberverht prefers to emulate his Master, the Watcher, as much as possible using:

  • Black Channels I - Tauric Finger (10th Level RM Evil Cleric spell which blinds target for 1-10 days, range 50', to Eberverht this spell is actually very expensive and he can only cast it twice before resorting to a cheaper alternative).
  • Dark Stunning (2nd Level Evil Cleric - Dark Channels, equivalent of MERP Open Channelling - Calm Spirits - Stunning, 1 round of stun per 10% of resistance roll failure).

Close in he resorts to using his 70 OB Mace, typically keeping back 50 OB to parry and protect himself.

Rodric

7th Level Dúnadan Astrologer
Stats: As per p. 150 Angmar sourcebook with the additional information that he has 7 PPs and 29 Directed Spells OB. Use Rolemaster spell lists for this NPC.
Favoured attack: At range he uses his only attack spell, a Shock Bolt (5th Level Astrologer - Starlights list). When confronted in melee he drops to his knees and begs for mercy, he is the least combat experienced of the Mor-sereg. With his 7 PPs and his +4 spell adder he can cast this 5 times.

Sarkar

15th Level Rural Man Black Ranger
Stats: As per p. 147 Angmar sourcebook.
Favoured attack: At range he favours his 85 OB composite bow firing every round, close in he drops this in favour of his 90 OB short sword keeping back 30 OB for parrying.

Carmil

8th Level Northman Black Ranger
Stats: As per p. 147 Angmar sourcebook.
Favoured attack: At range he favours his 70 OB composite bow firing every round, close in he drops this in favour of his 70 OB short sword keeping back 25 OB for parrying.

Farrenar, the vengeful cult member

6th Level Rural Man Black Ranger
Stats: As per p. 147 Angmar sourcebook.
Description: His face is covered in bruises and his arm is in a sling from his beating by Dâgûlrog. Won't willingly talk, unless plied with drink. However, he won't ever say anything about Camthalion and if pressed, will leave.
Favoured attack: At range he likes using his 45 OB spear and closer in his 60 OB hand axe. Possible encounter locations: Carn Dûm town, most probably on the way to the Inn to drink his sorrows. Quotes: "Bastards! Who? Err, I really can't say" And a few drinks later: "Anywaysh... the boss 'as got this lil' cult and they're gonna be raisin' this spirit or summat' in a couple of evenings." "The Boss, they all call 'im the Watcher... uh, no I said too much... bye."

Nudan

6th Level Dunlending Warrior
Stats: As per p. 147 Angmar Sourcebook.
Favoured attack: At range he throws a 90 OB spear every round (taking the -30 OB penalty per round for shifting equipment) of which he usually carries 3. Once he's run out he charges in screaming a blood curdling curse with his 95 OB hand axe keeping back just 25 OB for parrying.

Akonid

5th Level Easterling Rogue
Stats: As per p. 148 Angmar sourcebook.
Favoured attack: At range he uses his 95 OB composite bow firing every round, while close in he spins his 90 OB Usriev (acts as either a spear or 2-H sword) around his head grinning madly and hissing while keeping back just 20 OB for parrying.

Fortress bad guys

Guards

2nd Level Warriors
Stats: As per 'Footmen' p. 150 Angmar sourcebook.
Favoured attack: At range they use their 50 OB short bows, but they are seldom organised enough to get to use this weapon. Instead they tend to rush in brandishing their 50 OB broadswords, not bothering to parry and relying entirely on their shields and armour for protection. Once half their number is down they will turn and run. If they're backed into a corner they use their entire OB to parry while screaming for help.

Inner gate trolls

18th Level Sharkai Hill Trolls
Stats: As per p. 151 Angmar sourcebook but replace 175 OB Flail attack with 175 OB club attack, and add 50 Stalk/Hide and 45 Perception skills.
Favoured attack: 175 OB Club attack. Ouch! Describe just how big and lethal looking these guys are to the players. If the PCs still decide to go for a straight fight, it's their own undoing.

Undead

Stats: For any of the undead either from the Haunted Middle Ruins or within the Fortress itself, refer to stats on p. 152 Angmar sourcebook.

Eloeklo, demon of the north wind

Stats: See Northern Wastes sourcebook, p. 170 for stats and p. 62 for description.
Description: Eloeklo Demon of the North Wind, Master of the Wind-horde and immortal tyrant of the Northern Waste! Infuriated at being forcibly summoned, it seeks any opportunity to break free of the ritual that binds it and attack it's summoner.
Favoured attack: In cloud form he can batter his opponents with a 180 HBa attack. However, he usually prefers to appear in demon form, 'a semi-transparent horned and fanged demon some three times larger than a Man' then he can use his 175 OB whip attack which does an 'E' Cold critical with every successful strike instead of any normal criticals. Eloeklo is blind and uses senses similar to smell and hearing to find his prey. Each round Eloeklo must make a Perception roll to be able to see an opponent, his skill being +30 while in demon form and +10 while in cloud form.
PCs from 'up North' or those who make an appropriate History skill roll may be aware of this limitation and can effectively hide from Eleoklo with a successful Stalk/Hide roll. The GM may even wish to demonstrate this to the players. For example, in the round following an unsuccessful Perception roll by Eleoklo, have an unlucky NPC (or PC if the GM is feeling cruel) make a noise, Eleoklo turns and with a crack of It's whip the unfortunate drops to the floor.
Eleoklo must also make another Perception roll if anything breaks his concentration such as the utterance of the name 'Elbereth' or contact with a lit torch.
Finally, all who see Eleoklo in demonic form must resist a 10th Level Fear spell or run, a fumble could indicate paralysis or even death from a heart attack.
Quotes: [roar, howl... swwwwwish crack] usually followed by a scream and a thud as a disembowelled body hits the floor.

Orcs

Boss orc

6th Level Uruk Warriors
Stats: As per 'Trûpalog' p. 151 Angmar sourcebook.
Favoured attack: At range 80 OB thrown spear every round of which he carries 5, close up 100 OB hand axe keeping back 25 OB for parrying.

Orc

4th Level Orc Warriors
Stats: As per 'Sulmog-vrás' p. 151 Angmar sourcebook.
Favoured attack: At range 55 OB thrown spear every round of which they carry 3, close up 85 OB scimitar keeping back 25 OB for parrying.

Orc slaves

2nd Level Orc Warriors
Stats: As per 'Thopur-dorashk' p. 151 Angmar sourcebook.
Favoured attack: At range 20 OB thrown spear every round of which they carry 2, close up 50 OB scimitar keeping back nothing for parrying.

Orc miners

4th Level Orc Warriors
Stats: As per 'Larag-môsh' p. 150 Angmar sourcebook.
Favoured attack: 75 OB bash keeping back nothing for parrying.

Miscellaneous NPCs

Dumfa the innkeeper

2ndLevel Dunlending Warrior
Stats: As per p. 147 Angmar sourcebook.
Description: A friendly soul though aware of the stark reality of working in such a challenging environment.
Only encounter location: Temple Inn.
Quotes: "Tis a hard life now, but things can only get easier." "A top up sir?" "Alf a silver per night includin' brekkie and insurance." "Insurance? Well, 'gainst bein' burgled. Everyone pays it, best to really."

Konihrabn the 'fur trapper'

9th Level Angmarean Scout
Stats: See Northern Wastes sourcebook, description on p. 68 and stats on p. 170, except for the following corrections and changes.
Description: Konihrabn is a very loyal servant of Mûrazôr, Witch King and Leader of the Nazgûl. He has come to Carn Dûm disguised as a fur trapper to look into rumours that a powerful magical artefact has come into the Watcher's possession. He suspects that the Watcher might be thinking about hanging on to the item rather than informing the Dark Lord.
He has a +25 Black Mithril Short sword, which gives him a total 117 OB (92 natural, +25 magical). He also carries a small +20 target shield to give a total 55/45 melee/missile DB (15 natural, +20/10 shield, +20 magical). Favoured attack: 117 OB short sword keeping back 80 OB for parrying until he's sure he can make a killing strike. Possible encounter locations: Anywhere in Carn Dûm town.
Quotes: "Shhh... sleep long and silent my friend [removes blade from victim's ribcage]" Doesn't talk much. "Don't trust them Rangers, nothing but horse thieves and bandits."

The dwarvish masons

Their leader Jari is a 4th Level Dwarven Warrior. The other three Mim, Nothri and Farin are 3rd Level Dwarven Warriors.
Possible encounter locations: Sitting in a corner of the Temple Inn, in Carn Dûm town or wandering around town heads down under their hoods.
Quotes: If you're not a dwarf: "[silence]" If you are a dwarf: "Cousin, it's been a long while. Sit down and tell us your story."

5th Level Northman Rangers
Description: They could possibly come to rescue the PCs if they were losing a fight in the Warrens with the Orcs. Or D3+1 Rangers could be persuaded to accompany the PCs into the Warrens to recover the palantír, if they were persuaded that it really exists.
Possible encounter locations: D6 + 3 in the Ranger Ruins, or D3 + 1 either outside Carn Dûm or in town.
Quotes: "These ruins are our home. I can see you are good people, so you would do well to leave now and tell no-one of what you have seen." "You want to get in where? Why?" "A palantír, mmm, highly unlikely."

Dûmra the cruel easterling

7th Level Easterling Warrior
Stats: See Angmar sourcebook, description on p. 82 and stats on p. 148.
Description: He rides a stout Easterling pony and carries an Usriev. Behind him he pulls Pug the Orcish slave on an iron chain.
Possible encounter locations: In town, most likely in or around the Inn. Quotes: To Pug, his Orc slave (see below): "Stupid cave pig! [thwack] You bring me back bad luck again! [thwack]" "Mmm, you wanna wager on that?" "[drunken hic] What you [hic] starin' at... huh?"

Pug the pitiful orcish slave

4th Level Orc Warrior
Stats: As per 'Larag-môsh' p. 151 Angmar sourcebook, but without any armour or weapons.
Description: Pug originally comes from Carn Dûm where he used to work as a miner in the caves and secretly yearns to go back there, willing to bargain with PCs to lead them into the tunnels in exchange for it's freedom but once in the tunnels will escape at the first opportunity. Possible encounter locations: See the 'Pug the Pitiful' Encounter.
Quotes: "It is sorry for me..." "1-2-3 counts me fingers an' toes 'as been broken." "Naughty Master, beats me 'e does. Done nuffin' wrong. Shows 'im 'is way, watches 'im at night we' me' good eyes, still 'e beats me." "[whimper] Sore head now, can't be sleepin' tonight now. Says I bring bad luck on 'im last night: but 'e is gamblin' 'is own luck away." "Vury close to home now, can smells it, wishes could be going back there."

NameLevelHitsATDBShGrMelee OBMissile OBMovM
Townspeople
Average Townsperson134No0NN43ha28sb+10
 Mixed Blood Each has between +50 and +80 in a skill associated with their trade.
Dumfasee Angmar sourcebook p.147
Gundric360No+15NN69bs49sb+15
 Northman Warrior Eldest son of the seamstress Rosamunda, 17 years old and eager to avenge the death of his father and uncles. Owns a rusty old broadsword, a battered short bow and 10 arrows. Surprisingly skilled for someone so young. Spends most of his spare time practising his sword skills.
Bouncersas per 'Footmen' p. 150 Angmar sourcebook
Dwarvish masons
Jari470Ch45Y10A/L80wh59xb5
 Dwarven Warrior
Mim, Nothri and Farin360Ch30Y-/L60wh50xb0
 Dwarven Warrior
 Each has skills associated with trade varying between +50 and +80 in Disarm Traps, Pick Lock and Stone Masonry.
The watchful rangers
Flamgar the Leader895RL60Y5N105bs95cp20
 Dúnedain Ranger Flamgar is a full blood Dúnedain and loyal Ranger allied with the Free Peoples of Middle Earth. He knows many languages, including Westron, Sindarin, Labba and Dunael. He knows 4 Ranger spell lists and wears an eresselen hidden beneath the fold of his cloak.
Rangers585RL40Y5N80bs85cp10
 Northman Ranger
Each Ranger knows 2 Ranger lists to 5th level.
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