mimicmedia.com mimicmedia.com Archives Voices of Reason Where am I? Making Fantasy a Reality The Guild Companion Please vote for us once every day by clicking here!

Encounter Table -
City of South Shore.

Copyright Aaron Smalley ©2000

Edited by Rich Kirkland for The Guild Companion

Roll percentile dice to determine if an encounter (and if so, what type) occurs during each six (6) hour period that the characters are out in the streets of the city, wandering or traveling.

Die Roll- Day(25%)

Die Roll- Night(30%)

Encounter

01-15

01-03

Street Urchins (1- 10 children begging for food or coins, 15% chance of pickpocket attempt)

16-18

04-12

Wandering Drunk (may bump into characters causing them to drop something or creating a minor disturbance)

19-28

13-17

Shopkeeper/Hawker selling wares stops the characters temporarily trying to sell them something.

29-34

18-28

City Guards (reaction will depend on the current activities of the characters)

35

29

Military Personnel

36

30-31

Red Blade Society (1-4 members, 10% chance of using "strong arm" tactics to extort money or intimidate characters if apparent that characters are weaker), or characters may witness this tactic being used (15% chance) on a merchant or artisan at a small shop, or some other traveler (15% chance).

37-42

32-41

Purple League (thieves guild, 30% chance of pickpocket attempt)

43

42-44

Pallid Hand (Assassins guild, if characters have any wealthy enemies, then this encounter is an attempted assassination, otherwise characters may witness an assassination attempt by this organization or they may be approached to perform some service (usually create a disturbance to cover up an assassination attempt, without them knowing why they are doing it, the possibility exists of being considered accomplices without their knowledge)

44-45

45-46

Characters offered a job unloading a ship for minimal pay (such as 1 Copper Coin for a day of hard labor on the docks)

46

47-51

Characters propositioned by a "street walker" (90% opposite sex of character, 10% chance of same sex)

47-61

52-57

Close encounter with a wagon (70%), a cart (20%), or a carriage (10%), make an "easy" maneuver roll to avoid getting caught or run over (if roll fails, then character takes a +20 "Trample attack" *NOTE: if the characters hug the sides of streets, then future wagon results will be "Falling Objects" below.

62

58

Rude and conceded merchant insults or degrades characters.

63

59

Special *** To be specified by the Gm as fits the current situation.

-

60

Were-creature / Undead of some type will attack the character in an out of the way location if opportunity occurs.

64-67

61-64

Pawn or Con Artist (useless trinkets being sold from a pack or from under a cloak by a shady character.

68-69

65

Servant running errands for some noble or wealthy merchant bumps into characters by accident.

70-73

66-67

Crier announcing various things of general interest. (possible plot or job leads)

74-77

68-69

Performer (juggler/dancer/musician/storyteller/etc.), if characters stop to watch or listen then it could turn into a pick-pocket attempt by a street urchin or thief type, 15% chance of pilferer being associated with entertainer.

78

70-71

Civil Dispute (characters see an argument break out between some strangers).

79

72-73

Dog running the streets starts barking and growling at the characters (40% chance of it carrying rabies).

80-89

74-83

Falling Objects (85% chamber pots being emptied / 10% pans, utensils, or other miscellaneous items / 5% building parts due to deterioration). *NOTE: if the characters walk out in the middle of the streets to avoid any future falling objects, then any "falling Objects" results are treated as "Close encounter with a wagon…" above.

90-91

-

Religious Fanatics (will vary as to religion or occurrence)

92

-

Terrambours (15% chance of pickpocket attempt, and these guys are good!!!)

93-95

84-88

Beggar (blind or disabled), will try to beg for food or coins, 10% chance of fake, in which case there will likely be a pick pocket attempt.

96-98

89-93

Beggar (homeless & down on luck), 20% chance of pickpocket if characters do not donate something.

99

94-98

Ruffians (1 to 4) looking for a fight (first level fighter or rogue types)

00

99-00

Witness a crime (GM must determine the details and the results of this).

Where am I? Archives Voices of Reason Vote for us on the RPG 100 Sponsored by Mimic Media & Data Systems