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Body Mage Base List:
Body Mastery

Copyright Mason Matchak ©2001

Edited by Rich Kirkland for The Guild Companion

Body Mastery, Body Mage Base List

Lvl

Spell

Area of Effect

Duration

Range

Type

1)

Senses I

caster

1 Rd/Lvl

self

U

2)

Body Control I

caster

1 Rd/Lvl

self

U

3)

Body Development I

caster

1 Rd/Lvl

self

U

4)

Flow Control I

caster

1 Rd/Lvl

self

U

5)

Senses II

caster

1 Rd/Lvl

self

U

           

6)

Resistances I

caster

1 Rd/Lvl

self

U

7)

Toughness I

caster

1 Rd/Lvl

self

U

8)

Body Control II

caster

1 Rd/Lvl

self

U

9)

Body Development II

caster

1 Rd/Lvl

self

U

10)

Flow Control II

caster

1 Rd/Lvl

self

U

           

11)

Resistances II

caster

1 Rd/Lvl

self

U

12)

Toughness II

caster

1 Rd/Lvl

self

U

13)

Body Control III

caster

1 Rd/Lvl

self

U

14)

Biorhythm

caster

1 Rd/Lvl

self

U

15)

Flow Control III

caster

1 Rd/Lvl

self

U

           

16)

Senses III

caster

1 Rd/Lvl

self

U

17)

Body Development III

caster

1 Rd/Lvl

self

U

18)

Resistances III

caster

1 Rd/Lvl

self

U

19)

Body Control IV

caster

1 Rd/Lvl

self

U

20)

Body Weapon

caster

1 Rd/Lvl

self

U

           

25)

Body Development V

caster

1 Rd/Lvl

self

U

30)

Senses V

caster

1 Rd/Lvl

self

U

40)

Body Control V

caster

1 Rd/Lvl

self

U

50)

Body Mastery

caster

1 Rd/Lvl

self

U

1. Senses I: Caster focuses intently on a single sense, gaining +10 to all maneuvers made with it.
2. Body Control I: Caster gains +10 to either all Static Maneuvers or all Moving Maneuvers, to be declared at the casting of the spell. This spell cannot add to OB or DB.
3. Body Development I: Adds 10 hits to caster's total. The hits will cease to exist at the end of the spell. If the loss of the temporary hits causes the caster to go below zero, he/she may be dead.
4. Flow Control I: Caster is able to reduce the amount he/she is bleeding by 1 hit per round. This can be used to stop bleeding completely if the caster is bleeding at 1 hit per round.
5. Senses II: As Senses I, but the bonus is +20.
6. Resistances I: Gives the caster an additional +5 to Resistance Rolls vs. Poison or Disease.
7. Toughness I: Increases the toughness of the caster's skin. If the caster is not wearing any armor, his/her AT will be increased to 3.
8. Body Control II: As Body Control I, but the gain is +20.
9. Body Development II: As Body Development I, but adds 20 hits.
10. Flow Control II: As Flow Control I, but the reduction is 2 hits per round.
11. Resistances II: gives the caster an additional +10 to Resistance Rolls vs. Poison or Disease.
12. Toughness II: As Toughness I, but AT is 7.
13. Body Control III: As Body Control I, but the gain is +30.
14. Biorhythm: The caster focuses on the rhythms and ways of his/her own body. Caster regains half of his/her lost exhaustion points and 3d10 hits. This spell cannot be used in combat.
15. Flow Control III: As Flow Control I, but the reduction is 3 hits per round.
16. Senses III: As Senses I, but the bonus is +30.
17. Body Development III: As Body Development I, but adds 40 hits.
18. Resistances III: Gives the caster an additional +20 to Resistance Rolls vs. Poison or Disease.
19. Body Control IV: As Body Control I, but the gain is +40.
20. Body Weapon: Through careful focus and thorough knowledge of his/her own body, the caster is able to use his/her entire body in conjunction with a weapon. This gives the caster a +1 to his/her melee attacks for every level of the caster. Note that using a magical weapon will negate this bonus, as it interferes with the spell.
25. Body Development V: As Body Development I, but adds 50 hits.
30. Senses V: As Senses I, but the bonus is +50.
40. Body Control V: As Body Control I, but the gain is +50.
50. Body Mastery: Caster may use one spell from this list per round.

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