|
Learning Extra Arcane Spells
Copyright
Nicholas HM Caldwell ©2001
Edited by
Jamie Revell for The Guild Companion
In the OGL 3.x rules , there are substantial inequities in spell choice among the various character classes. A Cleric or a Druid can select freely from a large number of spells at each spell level; a Bard or a Sorcerer is limited to the much smaller number that the character actually knows. If the standard system of memorising (or preparing) spells in advance is replaced with a power point system where all spell-casting character classes do not need to prepare their spells in advance, then the imbalance is shown to be even starker. For example, a first-level Druid may choose from 13 0-level spells and 15 1st-level spells, whereas a first-level Sorcerer is limited to 4 0-level spells and 2 1st-level spells. Even Wizards will normally acquire additional spells relatively slowly unless they share spellbooks or discover magical tomes in the course of an adventure.
The variant rule proposed to redress this imbalance is to allow characters with access to Arcane spells to purchase additional spells using skill points.
Spells below the current maximum spell level which may be cast normally by a character cost 1 skill point.
Spells at the current maximum spell level which may be cast normally by a character cost 2 skill points.
Spells cannot be purchased above the current maximum spell level which may be cast normally by a character.
The skill point costs are presented as a function of class level and spell level in the three tables below.
Table 1: Bard Additional Spell Costs
| |
Spell Level |
|
Level |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
|
1 |
2 |
- |
- |
- |
- |
- |
- |
|
2 |
2 |
- |
- |
- |
- |
- |
- |
|
3 |
1 |
2 |
- |
- |
- |
- |
- |
|
4 |
1 |
2 |
- |
- |
- |
- |
- |
|
5 |
1 |
1 |
2 |
- |
- |
- |
- |
|
6 |
1 |
1 |
2 |
- |
- |
- |
- |
|
7 |
1 |
1 |
2 |
- |
- |
- |
- |
|
8 |
1 |
1 |
1 |
2 |
- |
- |
- |
|
9 |
1 |
1 |
1 |
2 |
- |
- |
- |
|
10 |
1 |
1 |
1 |
2 |
- |
- |
- |
|
11 |
1 |
1 |
1 |
1 |
2 |
- |
- |
|
12 |
1 |
1 |
1 |
1 |
2 |
- |
- |
|
13 |
1 |
1 |
1 |
1 |
2 |
- |
- |
|
14 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
|
15 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
|
16 |
1 |
1 |
1 |
1 |
1 |
2 |
|
|
17 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
18 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
19 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
20 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
Table 2: Sorcerer Additional Spell Costs
| |
Spell Level |
|
Level |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
|
2 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
|
3 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
|
4 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
|
5 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
|
6 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
|
7 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
|
8 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
|
9 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
|
10 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
|
11 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
|
12 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
|
13 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
|
14 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
|
15 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
|
16 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
|
17 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
|
18 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
19 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
20 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
Table 3: Wizard Additional Spell Costs
| |
Spell Level |
|
Level |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
|
2 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
|
3 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
|
4 |
1 |
1 |
1 |
- |
- |
- |
- |
- |
- |
- |
|
5 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
|
6 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
- |
|
7 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
|
8 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
- |
|
9 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
|
10 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
- |
|
11 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
|
12 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
- |
|
13 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
|
14 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
- |
|
15 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
|
16 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
- |
|
17 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
18 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
19 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
|
20 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
Appendix A
This article: "Learning Extra Arcane Spells", Copyright © 2001
by Nicholas HM Caldwell, is an OGL 3.x article.
This article is covered by the Open Gaming
License. The title "Learning Extra Arcane Spells" is Product Identity,
all other material in this article is Open Gaming Content. Portions of this
work are derived from the System Reference Document, Copyright ©
2000 by Wizards of the Coast, and are used with permission.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast,
Inc. and is Copyright 2000 Wizards of the Coast, Inc
("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the
copyright and/or trademark owners who have contributed Open Game
Content; (b)"Derivative Material" means copyrighted
material including derivative works and translations (including
into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing work
may be recast, transformed or adapted; (c) "Distribute"
means to reproduce, license, rent, lease, sell, broadcast,
publicly display, transmit or otherwise distribute; (d)"Open
Game Content" means the game mechanic and includes the
methods, procedures, processes and routines to the extent such
content does not embody the Product Identity and is an
enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any
work covered by this License, including translations and
derivative works under copyright law, but specifically excludes
Product Identity. (e) "Product Identity" means product
and product line names, logos and identifying marks including
trade dress; artifacts; creatures characters; stories,
storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and
other visual or audio representations; names and descriptions of
characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural
abilities or effects, logos, symbols, or graphic designs; and any
other trademark or registered trademark clearly identified as
Product identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f)
"Trademark" means the logos, names, mark, sign, motto,
designs that are used by a Contributor to identify itself or its
products or the associated products contributed to the Open Game
License by the Contributor (g) "Use", "Used"
or "Using" means to use, Distribute, copy, edit,
format, modify, translate and otherwise create Derivative
Material of Open Game Content. (h) "You" or
"Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content may
only be Used under and in terms of this License. You must affix
such a notice to any Open Game Content that you Use. No terms may
be added to or subtracted from this License except as described
by the License itself. No other terms or conditions may be
applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to
use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the exact
terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
and/or You have sufficient rights to grant the rights conveyed by
this License.
6.Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the
copyright date, and the copyright holder's name to the COPYRIGHT
NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility, except
as expressly licensed in another, independent Agreement with the
owner of each element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any Trademark or
Registered Trademark in conjunction with a work containing Open
Game Content except as expressly licensed in another, independent
Agreement with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open Game Content
does not constitute a challenge to the ownership of that Product
Identity. The owner of any Product Identity used in Open Game
Content shall retain all rights, title and interest in and to
that Product Identity.
8. Identification: If you distribute Open Game Content You
must clearly indicate which portions of the work that you are
distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may
publish updated versions of this License. You may use any
authorized version of this License to copy, modify and distribute
any Open Game Content originally distributed under any version of
this License.
10. Copy of this License: You MUST include a copy of this
License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or
advertise the Open Game Content using the name of any Contributor
unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply
with any of the terms of this License with respect to some or all
of the Open Game Content due to statute, judicial order, or
governmental regulation then You may not Use any Open Game
Material so affected.
13. Termination: This License will terminate automatically if
You fail to comply with all terms herein and fail to cure such
breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to
be unenforceable, such provision shall be reformed only to the
extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
Inc.
System Rules Document Copyright 2000, Wizards of the Coast,
Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
original material by E. Gary Gygax and Dave Arneson.
"Learning Extra Arcane Spells", Copyright © 2001 by Nicholas HM Caldwell, first published by The Guild Companion (http://www.guildcompanion.com)
END OF LICENSE
|