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Learning Extra Arcane Spells

Copyright Nicholas HM Caldwell ©2001

Edited by Jamie Revell for The Guild Companion

In the OGL 3.x rules , there are substantial inequities in spell choice among the various character classes. A Cleric or a Druid can select freely from a large number of spells at each spell level; a Bard or a Sorcerer is limited to the much smaller number that the character actually knows. If the standard system of memorising (or preparing) spells in advance is replaced with a power point system where all spell-casting character classes do not need to prepare their spells in advance, then the imbalance is shown to be even starker. For example, a first-level Druid may choose from 13 0-level spells and 15 1st-level spells, whereas a first-level Sorcerer is limited to 4 0-level spells and 2 1st-level spells. Even Wizards will normally acquire additional spells relatively slowly unless they share spellbooks or discover magical tomes in the course of an adventure.

The variant rule proposed to redress this imbalance is to allow characters with access to Arcane spells to purchase additional spells using skill points.

Spells below the current maximum spell level which may be cast normally by a character cost 1 skill point.

Spells at the current maximum spell level which may be cast normally by a character cost 2 skill points.

Spells cannot be purchased above the current maximum spell level which may be cast normally by a character.

The skill point costs are presented as a function of class level and spell level in the three tables below.

Table 1: Bard Additional Spell Costs

 

Spell Level

Level

0

1

2

3

4

5

6

1

2

-

-

-

-

-

-

2

2

-

-

-

-

-

-

3

1

2

-

-

-

-

-

4

1

2

-

-

-

-

-

5

1

1

2

-

-

-

-

6

1

1

2

-

-

-

-

7

1

1

2

-

-

-

-

8

1

1

1

2

-

-

-

9

1

1

1

2

-

-

-

10

1

1

1

2

-

-

-

11

1

1

1

1

2

-

-

12

1

1

1

1

2

-

-

13

1

1

1

1

2

-

-

14

1

1

1

1

1

2

-

15

1

1

1

1

1

2

-

16

1

1

1

1

1

2

 

17

1

1

1

1

1

1

2

18

1

1

1

1

1

1

2

19

1

1

1

1

1

1

2

20

1

1

1

1

1

1

2

Table 2: Sorcerer Additional Spell Costs

 

Spell Level

Level

0

1

2

3

4

5

6

7

8

9

1

1

2

-

-

-

-

-

-

-

-

2

1

2

-

-

-

-

-

-

-

-

3

1

2

-

-

-

-

-

-

-

-

4

1

1

2

-

-

-

-

-

-

-

5

1

1

2

-

-

-

-

-

-

-

6

1

1

1

2

-

-

-

-

-

-

7

1

1

1

2

-

-

-

-

-

-

8

1

1

1

1

2

-

-

-

-

-

9

1

1

1

1

2

-

-

-

-

-

10

1

1

1

1

1

2

-

-

-

-

11

1

1

1

1

1

2

-

-

-

-

12

1

1

1

1

1

1

2

-

-

-

13

1

1

1

1

1

1

2

-

-

-

14

1

1

1

1

1

1

1

2

-

-

15

1

1

1

1

1

1

1

2

-

-

16

1

1

1

1

1

1

1

1

2

-

17

1

1

1

1

1

1

1

1

2

-

18

1

1

1

1

1

1

1

1

1

2

19

1

1

1

1

1

1

1

1

1

2

20

1

1

1

1

1

1

1

1

1

2

Table 3: Wizard Additional Spell Costs

 

Spell Level

Level

0

1

2

3

4

5

6

7

8

9

1

1

2

-

-

-

-

-

-

-

-

2

1

2

-

-

-

-

-

-

-

-

3

1

1

2

-

-

-

-

-

-

-

4

1

1

1

-

-

-

-

-

-

-

5

1

1

1

2

-

-

-

-

-

-

6

1

1

1

2

-

-

-

-

-

-

7

1

1

1

1

2

-

-

-

-

-

8

1

1

1

1

2

-

-

-

-

-

9

1

1

1

1

1

2

-

-

-

-

10

1

1

1

1

1

2

-

-

-

-

11

1

1

1

1

1

1

2

-

-

-

12

1

1

1

1

1

1

2

-

-

-

13

1

1

1

1

1

1

1

2

-

-

14

1

1

1

1

1

1

1

2

-

-

15

1

1

1

1

1

1

1

1

2

-

16

1

1

1

1

1

1

1

1

2

-

17

1

1

1

1

1

1

1

1

1

2

18

1

1

1

1

1

1

1

1

1

2

19

1

1

1

1

1

1

1

1

1

2

20

1

1

1

1

1

1

1

1

1

2

Appendix A

This article: "Learning Extra Arcane Spells", Copyright © 2001 by Nicholas HM Caldwell, is an OGL 3.x article.

This article is covered by the Open Gaming License. The title "Learning Extra Arcane Spells" is Product Identity, all other material in this article is Open Gaming Content. Portions of this work are derived from the System Reference Document, Copyright © 2000 by Wizards of the Coast, and are used with permission.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

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14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

"Learning Extra Arcane Spells", Copyright © 2001 by Nicholas HM Caldwell, first published by The Guild Companion (http://www.guildcompanion.com)

END OF LICENSE

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