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Cat Movements
(Spell List of Andaras)

Copyright Helen Mazarakis ©2001

Edited by Rich Kirkland for The Guild Companion

Cat Movements, Special Closed List

Lvl

Spell

Area of Effect

Duration

Range

Type

1)

Puma

Caster

10 min/lvl(C)

self

U

2)

Panther's Leap*

Caster

-

self

U

3)

Ocelot

Caster

10 min/lvl

self

U

4)

Cat Step

Caster

1 min/lvl

self

U

5)

Cat Landing*

Caster

-

self

U

           

6)

Leopard's Speed

Caster

10 min/lvl

self

U

7)

Climb

Caster

1 min/lvl

self

U

8)

Shalish

Caster

10 min/lvl

self

U

9)

Pounce

Caster

-

self

U

10)

Recovery*

Caster

-

self

U

           

11)

Fishing Cat

Caster

10 min/lvl

self

U

12)

Cat Nap

Caster

1 hr/lvl

self

U

13)

Lynx

Caster

10 min/lvl

self

U

14)

Panther's Claw

Caster

1 rd/lvl

self

U

15)

Tiger's Reactions*

Caster

1 rd/lvl

self

U

           

16)

Cheetah's Pace

Caster

1 rd/lvl

self

U

17)

18)

Margay

Caster

10 min/lvl

self

U

19)

Lion's Bite

Caster

1 rd/lvl

self

U

20)

Nine Falls*

Caster

-

self

U

           

30)

Fighter of Andaras

Caster

1 rd/lvl

self

U

40)

Champion of Andaras

Caster

1 rd/lvl

self

U

50)

Movements of Andaras

Caster

1 rd/lvl

self

U

1. Puma. The caster is able to walk or run upon nearly horizontal, uneven, rocky ground without need of a balancing or movement maneuver. This spell may not be used in conjunction with Leopard's Speed, Jaguar's Dash, or Cheetah's Pace but may be used in conjunction with Cat Step as long as the caster is not running. This spell also allows the caster to be at rest in what would normally be an awkward place—an outcropping of rock on a cliff face, for example—but the spell will not get him to that place if it is at a height.

2. Panther's Leap. The caster is able to leap up to 30 feet vertically or horizontally. Even if he is leaping to an awkward perch, such as a slanted roof, a window, or a tree branch, he lands safely.

3. Ocelot. Caster is able to walk, not run, along tree limbs that can support his weight. Caster does not need to make a balance or movement maneuver. The caster also may choose to be at rest upon a branch. This spell may be used in conjunction with Cat Step.

4. Cat Step. The caster is able to move quietly and stealthily (+25 to stalking maneuvers) as long as he is moving at a walking pace or slower.

5. Cat Landing. The caster may land safely and noiselessly from a fall of up to 20 feet per level of the caster. If the fall is greater, caster may take that distance off the fall and roll to remain silent (1% chance per extra foot that caster will make noise upon landing). If the caster falls into water, he will make a splash. This spell does not protect the caster from any injuries incurred by the greater fall.

6. Leopard's Speed. The caster may run at four times his normal walking pace without need of a movement maneuver. In addition, he spends exhaustion points as if he were walking.

7. Climb. The caster may climb surfaces as if he had claws and four legs. Caster may climb softer surfaces (e.g., wood) at an angle of up to 90 degrees. For rough stone or brick, the maximum is 75 degrees. For highly polished stone or glass, the maximum is 45 degrees. The caster's hands must be free for this maneuver.

8. Shalish. Caster is able to walk or run upon sand without need of a balance or movement maneuver. This spell may not be used in conjunction with Leopard's Speed, Jaguar's Dash, or Cheetah's Pace, but may be used with Cat Step as long as the caster is not running.

9. Pounce. Caster is able to jump toward a target with a powerful force (+20 medium bash). Caster can be no farther than twenty feet away from his target. Both hands must be free for this maneuver although attached weapons, such as artificial claws, are acceptable. Barring a fumble, caster lands safely.

10. Recovery. Like a cat, the caster rolls gracefully out of a disastrous landing, a fumble, or an attack that resulted in an unbalancing critical or had a knockdown result. If there are broken limbs, caster must make a movement maneuver (at -25 per broken limb).

11. Fishing Cat. Caster is able to swim (+50 bonus). In addition, he may choose not to swim and instead grab fish from the water (+50 foraging bonus).

12. Cat Nap. Caster is able to sleep in a tree, on a cliff, or on any other seemingly inconvenient surface without falling.

13. Lynx. Caster is able to walk or run upon snow without need of a balance or movement maneuver. This spell may not be used with Leopard's Speed, Jaguar's Dash, or Cheetah's Pace, but may be used with Cat Step as long as the caster is not running.

14. Panther's Claw. Sharp points burst through the caster's fingers. He is now able to make Medium Claw attacks at +40.

15. Tiger's Reactions. Caster uses half the normal negative modification for movements used during combat (drawing a weapon is -10, etc.) and in addition he receives a +5 to his initiative bonus.

16. Cheetah's Pace. Caster can run at seven times his normal walking pace without need of a movement maneuver, expending only the same exhaustion points as if he were sprinting.

18. Margay. Caster is able to hang upside down from a tree branch, or swing through the trees much like a monkey, without need of a balance or movement maneuver. The caster should be careful of weak branches or branches that cannot support the caster's weight. Caster cannot move vertically through a tree in this way nor can he swing on vines.

19. Lion's Bite. Powerful teeth emerge from the caster's jaws. He may now make Medium Bite attacks at +60.

20. Nine Falls. Caster is able to negate the effects of one fall. This spell may be used only nine times.

30. Fighter of Andaras. Caster is able to make a Bash, Claw, and Bite attack (at +60) each round.

40. Champion of Andaras. Caster is able to make a Bash, Claw, and Bite attack (at +100) each round.

50. Movements of Andaras. Caster may use one lower level spell from this list each round.


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