RMSS vs RMFRP
Part 4 - Reprinted RMSS Supplements as RMFRP Products
Copyright Brent Knorr ©2002
Edited by Peter Mork for The Guild Companion
This section deals with the books in RMFRP that are basically
just reprints of the RMSS books.
5520 RMSS Arms Law
5801 RMFRP Arms Law
Put fast and furious combat into your adventures with the
critically acclaimed Arms Law. Rolemaster Fantasy Role Playing has combat power,
but Arms Law gives you more: more weapons, more critical hit tables, and more
carnage for your game. With Arms Law, players and GMs will feel the battle rage
around them and leave their foes bleeding in the gutter.
These are virtually identical, even down to both of them missing a row for
a result of 60 on the Dagger table. However, they did fix the typo for a result
of 149 against Armor Type 10 on the Broadsword Table in the RMFRP version.
It now has it properly listed as doing 22EK instead of 18EK. The RMFRP version
eliminates one extra printing of the Krush Critical Strike table. The chart
on page 92 in RMFRP is missing the listing for 4.14 Non-Weapon Fumble Table,
but the chart itself is in the book. A couple of the appendices on how to use
Arms Law with Rolemaster that were in the RMSS version are missing from the
RMFRP version, these are "The Tactical Combat Sequence" and "Maneuvering
and Movement" and "Optional Rules". Several charts are also
Creatures & Monsters
5540 RMSS Creatures & Monsters
5802 RMFRP Creatures &
Encounter dragons, sprites, gorgons, saber tooth tigers
and foes of all stripes, spots and scales. Even a herd of elephants or a leviathan
dragon is not too big for ICE's comprehensive bestiary for Rolemaster. This
is a compendium of information and statistics for two key elements of fantasy
role playing: creatures and encounters.
The RMSS version has 320 pages whereas the RMFRP version only has 208 pages.
Most of this space was gained by eliminating the basic statistics that were
listed under each individual monster. This was information that was duplicated
from the tables at the beginning of each section anyway. If nothing else, it
solved the problem for some creatures like the Winged Panther where the information
on the chart wasn't the same as the information listed with the creature. After
a quick look, it appears that most of the creatures are the same in both books,
but I haven't gone through them in a lot of detail. Overall, if you have a choice
of buying either version, I would recommend the RMSS version.
5522 RMSS Spell Law
5803 RMFRP Spell Law of Channeling
5804 RMFRP Spell Law of Essence
5805 RMFRP Spell Law of Mentalism
Spell Law now consists of three distinct volumes, one for
each of the three realms of power: Channeling, Essence, and Mentalism. This
highly acclaimed core Rolemaster component provides magic fabulous enough to
improve any game. This mighty collection of tomes can add realism and depth
to your campaign without sacrificing playability.
These three concise books contain all the spell lists
available in Rolemaster Fantasy Role Playing as well as the spell lists for
the additional professions in Character Law: all up to 50th level. Included
are over 2,000 spells on 183 different spell lists based upon three realms of
power and 18 professions! As a Gamemaster, you will probably want to purchase
all three volumes, but as a player you need only purchase the book necessary
for your character!
...Of Channeling explores the miraculous gifts of the divine.
From the forgotten rites of lost religions to the dutiful chants of young acolytes,
open the realm of Channeling fully to your prayers!
Inside ...Of Channeling you will find over 50 spell lists-with
hundreds of spells. Plus all of the character information needed to expand the
core Channeling professions of your Rolemaster Fantasy Role Playing game, including
the Animist, the Healer, the Sorcerer, the Paladin, and other spirited adepts!
Attack tables and critical strike tables give results for all kinds of magical
And summary tables make all of the details easy to manage!
Now when the evil priest begins chanting, you know that
your soul itself is at stake.
...Of Essence probes the realms of the living force that binds
and surrounds all living things-the magic of the universe is all around us.
Tap into the natural Essence and shape your destiny!
Inside ...Of Essence you will find over 50 spell lists: with
hundreds of spells. Plus all of the character information needed to expand the
core Essence professions of your Rolemaster Fantasy Role Playing game, including
the Illusionist, the Sorcerer, the Mystic, the Monk, and other mind-over-matter
adepts! Attack tables and critical strike tables give results for all kinds
of channeling attacks. And summary tables make all of the details easy to manage!
Now when the sorcerer raises his hand, you know that the
world is about to crumble at your feet...
...Of Mentalism presents the enchantments deriving from
the mental powers of strong-minded individuals. The power of the mind lies just
beyond the reach of most. Now you can tap into the ultimate personal power!
Open the doors of your mind and the realm of Mentalism will be yours!
Inside ...Of Mentalism you will find over 50 spell lists:
with hundreds of spells. Plus all of the character information needed to expand
the core Mentalism professions of your Rolemaster Fantasy Role Playing game,
including the Lay Healer, the Mystic, the Seer, the Magent, and other mind-over-matter
Attack tables and critical strike
tables give results for all kinds of mental attacks. And summary tables make
all of the details easy to manage!
Now when a seer gazes into the future, there are no secrets
that can remain hidden....
Spell Law has been broken into three separate books, one for each realm. The
spell lists from Spell Law can be found in the various RMFRP Spell Law books.
Each of the RMFRP Spell Law books also has several professions that were previously
in the RMSS Standard Rules. The Attack Tables, Spell Critical and Failure Tables
from RMSS Spell Law are duplicated in each of the RMFRP Spell Law books. Many
of the Spell List Notes from the RMSS Spell Law are duplicated in each of the
RMFRP Spell Law books as well. The section on Healing, Death, and Injury is
now in the main RMFRP book. The section on Item Creation in the RMSS Spell
Law is now in the RMFRP version of the Treasure Companion. The section on "How
to use Spell Law Without Rolemaster" has shrunk considerably, mostly due
to the removal of the entire section on "The Tactical Combat Sequence".
The section on Other Spell Lists has also been removed. This contained the
spell lists for Astrologers, Alchemists, and Seers.
A quick glance through the individual spell lists didn't show any obvious changes.
If you are a Gamemaster and the RMSS version is available, it is probably the
better buy. If you are a player who only likes to play one particular style
of magic, you might be better off with just purchasing the individual spell
book that interests you.
5601 RMSS Treasure Companion
5811 RMFRP Treasure Companion
Treasure Companion is designed to allow Gamemasters to
quickly generate normal and magical treasures to be discovered and won by the
characters in their games. Inside this book are full discussions on the nature
of wealth and magic in a FRPG, as well as complete item descriptions for over
a hundred unique magic items, as well as tables for generating all types of
treasure (including a detailed system for creating gemstones and jewelry). Three
new Alchemist professions and 22 Alchemist spell lists bring these creators
of magic items to life
The RMFRP version of this is almost an identical reprint of the RMSS Treasure
Companion, with section 7.4.4 of the RMSS Spell Law being added into Section
9.0, Item Construction. The added subsections are Creating the Base Item, Enchanting
an Item, Embedding Spells, and Making Artifacts. If you have a choice between
these two, pick up the RMFRP version.
5521 RMSS Gamemaster Law
5807 RMFRP Gamemaster Law
Gamemasters, learn how to use
Rolemaster to its fullest potential! Gamemaster Law provides a wealth of guidelines
and details that a Gamemaster needs to run a Rolemaster game or any other FRP
game. This book also provides tips and guidelines on group dynamics, player
motivations, and story presentation that will prove invaluable to GMs of all
Some of the questions that Gamemaster Law covers are:
How many players should I try
to handle at a time?
Will my game be more successful
if I focus on political intrigue or simple adventuring?
How can I pull the characters
from the jaws of death without it seeming contrived?
How can I keep the "power"
in my game from getting out of hand?
If you have ever asked yourself any of these questions,
then this reference book is for you!
The RMFRP version is a complete reprint of the RMSS version, with an additional
section at the end for Race Generation and Options for Talents and Flaws that
was taken from the RMSS Talent Law book. There is also a short section on generating
height and weight for your characters, along with a Master Height and Weight
chart. These charts come from RMSS Rolemaster Annual 1997. Given a choice,
pick up the RMFRP version, particularly if you do not have RMSS Talent Law.
5604 RMSS Channeling Companion
5809 RMFRP Channeling Companion
At last, the ancient priests
of forgotten gods have brought forth new information for the realm of Channeling!
The Channeling Companion explores magic of the gods in detail. Within this book
you will find new professions, variant rules, new options, and (of course) a
wealth of spells:
Three new professions: the Summoner (a pure spell user that
uses channeling magic to summon creatures and forces), the Warlock (a hybrid
spell user that focuses on scrying, fate, etc.), and the Mythic (the religious
More than a dozen new training packages for characters
to develop. Many of the packages focus on some very specific aspects of the
realm of Channeling.
Guidelines on divine status showing how much favor a character
has with his deity.
Optional rules for handling divine intervention.
Rules for creating specialty priests so that the priests
of the god of war would have different abilities than those of the god of the
Dozens of new spell lists for the realm of Channeling.
New critical tables for holy weapons!
A quick run through these books
didn't show any noticeable differences between them. Either one will work fine.