Words from the Wise (Guys)
An Editorial Rant
To the thirty-fifth issue of The Guild Companion, and a Happy New Year
to all our readers.
First, the bad news.
As described in Chris Seeman's open letter, Tolkien Enterprises has sent a "cease and desist"
letter concerning MERP material to Other Hands. Due to possible legal considerations,
we are not including any MERP content in this month's issue. We have not been instructed
by any legal entity to impose this (hopefully short-term) restriction; rather this is a preemptive
measure while we determine the ramifications of Tolkien Enterprises's new policy. As matters develop,
we will report on them in the Announcements discussion board and future editorials.
Now for the good news. Our negotiations with Bruce Neidlinger (CEO of Phoenix / ICE)
were successful. Once again we have a non-commercial license to publish new rules and
source material for Rolemaster and Spacemaster (in all their various editions).
We are still in deep discussions with ICE concerning a second licensing agreement.
We hope to be able to make a major announcement concerning that in next month's issue. Stay tuned!
Richard Kirkland, author of Castles & Ruins and co-author of Essence Companion,
retired from his post as The Guild Companion's Editor for RMSS/RFP at the end
of 2001. One of our longest-serving staff members, Rich's incisive, efficient, and timely editing
will be sorely missed.
Our new Editor for the RMSS/FRP department is Peter Mork, author of School of Hard Knocks: The Skill
Companion. We welcome Peter to the team and wish him a long, enjoyable, and successful tenure.
I attended Dragonmeet 2001 on 1st December of last year. The second Dragonmeet was bigger and busier
than 2000 with more games, gamers, traders, and space plus John Kovalic as Guest of Honour.
The delegate bag was slimmer with more flyers than freebies, but a Best of Dork Tower and
strangely two copies of The Slayer's Guide to Gnolls were very welcome.
The delayed opening of the convention meant a late start for my Run out the Guns! demo
and only two players as most of the gamers were still captives of the trade stands. It was still fun
and the shorter session did give me a chance to have a chat with some UK-based publishers and writers.
After stocking up on more dice and two new Dying Earth products, I settled in
to GM GURPS Age of Napoleon. Four players enjoyed an excursion into the turbulent period of
the French Revolution - the characters had several very close brushes with death and were lucky to reach the end of the scenario alive.
I felt much more comfortable running GURPS this time, and not just because I gave the PCs a run
for their money!
As I wanted to be back in Cambridge at a reasonable hour, I skipped the evening seminars.
Other reports indicate that they and the auction were also very entertaining. For me, Dragonmeet 2001
was a lot of fun, and I fully expect to be at Dragonmeet 2002.
Farewell (for now ...)
Time for me to head off to the cinema to see "The Fellowship of the Ring" while you enjoy
this month's articles. Our next issue will appear in February 2002, but until then,
Keep gaming and have fun!
Nicholas HM Caldwell
General Editor for The Guild Companion