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HAND OF THE EXORCIST
Exorcist Base List (Channeling)

Copyright Ross Henton ©2002

Edited by Lowell R. Matthews for The Guild Companion

Editor's Note: This list is a companion to "Fortress of the Exorcist" and "Voice of the Exorcist".

 

Class

Area of Effect

Duration

Range

 1—Detect Possession

I

1 target

10'

 2—Break Possession I

FM

1 target

V

10'

 3—Conduit Typing

I

1 target

10'

 4—Banishment I

F

1 target

V

10'

 5—Entity Typing

I

1 target

10'

 6—Break Possession II

FM

1 target

V

10'

 7—Constrain I

F

1 target

V

10'

 8—Banishment II

F

1 target

V

10'

 9—Dispel I

F

10' R

10'

10—Break Possession III

FM

1 target

V

10'

11—Constrain II

F

1 target

V

10'

12—Banishment III

F

1 target

V

10'

13—Dispel II

F

10' R

10'

14—Break Possession IV

FM

1 target

V

10'

15—Constrain III

F

1 target

V

10'

16—Banishment IV

F

1 target

V

10'

17—Dispel III

F

10' R

10'

18—Break Possession V

FM

1 target

V

10'

19—Banishment V

F

1 target

V

10'

20—Dispel True

F

10' R

10'

25—Break Possession VI

FM

1 target

V

10'

30—Banishment VI

F

1 target

V

10'

50—Banishment True

F

1 target

P

10'

1—Detect Possession (I):  Caster learns whether the target is possessed, and the approximate number of entities involved (±20%).

2—Break Possession I (FM):  The possessing entity must make a RR or his control over the possessed will be broken for 1 round/10% RR failure.  This spell does not drive the entity out of the possessed's body; it merely restores the victim's conscious control for a moment (allowing him free will, movement, etc.).  The appropriate Break Possession spell must be in effect before a Banishment spell can be cast.  

Note:  This spell is only effective against entities up to 5th level (e.g., Class I demons).  Multiple entities possessing a victim are treated as a single entity for the purposes of this spell, with the level determined by the highest level of an individual entity present.  Entities of levels greater than 5th are unaffected by this spell and will continue to possess the victim.

3—Conduit Typing (I):  Caster learns the means by which the target became possessed (e.g., voluntary participation in a witches' sabbat, eating contaminated food, etc.).

4—Banishment I (F):  This spell will force a possessing entity (whose hold has been temporarily broken using an appropriate Break Possession spell) to depart this plane of existence for 1 year/10% RR failure.  

Note:  This spell is only effective against entities up to 5th level (e.g., Class I demons).  Multiple entities possessing a victim are treated as a single entity for the purposes of this spell.  Entities of levels greater than 5th are unaffected by this spell and will not be obliged to depart.

5—Entity Typing (I):  Allows the caster to identify the type of entity or entities possessing the target and their approximate power (±3 levels).

6—Break Possession II (FM):  As Break Possession I, except this spell is effective against entities of up to 10th level (e.g., Class I–II demons).

7—Constrain I (F):  The possessed target is held to 50% action for 1 round/10% RR failure.

8—Banishment II (F):  As Banishment I, except this spell is effective against entities of up to 10th level (e.g., Class I–II demons).

9—Dispel I (F):  Any single spell or spell-like effect (e.g., levitation) produced by the possessing entity must make an RR or be dispelled.

10—Break Possession III (FM):  As Break Possession I, except this spell is effective against entities of up to 15th level (e.g., Class I–III demons).

11—Constrain II (F):  The possessed target is held to 25% action for 1 round/10% RR failure.

12—Banishment III (F):  As Banishment I, except this spell is effective against entities of up to 15th level (e.g., Class I–III demons).

13—Dispel II (F):  Any two spells or spell-like effects produced by the possessing entity must make an RR or be dispelled.

14—Break Possession IV (FM):  As Break Possession I, except this spell is effective against entities of up to 20th level (e.g., Class I–IV demons).

15—Constrain III (F):  The possessed target can take no physical action for 1 round/10% RR failure.

16—Banishment IV (F):  As Banishment I, except this spell is effective against entities of up to 20th level (e.g., Class I–IV demons).

17—Dispel III (F):  Any three spells or spell-like effects produced by the possessing entity must make an RR or be dispelled.

18—Break Possession V (FM):  As Break Possession I, except this spell is effective against entities of up to 30th level (e.g., Class I–V demons).

19—Banishment V (F):  As Banishment I, except this spell is effective against entities of up to 30th level (e.g., Class I–V demons).

20—Dispel True (F):  All spells and spell-like effects produced by the possessing entity must make an RR at a –20 penalty or be dispelled.

25—Break Possession VI (Fm):  As Break Possession I, except this spell is effective against entities of any level (e.g., including Class VI demons and demon lords).

30—Banishment VI (F):  As Banishment I, except this spell is effective against entities of any level (e.g., including Class VI demons and demon lords).

50—Banishment True (F):  As Banishment I, except this spell is effective against entities of all levels (e.g., Class I–VI demons and demon lords), and its effects are permanent until dispelled or otherwise reversed.

 

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