Copyright Kjell Roll Elgsaas ©2001, 2002
Edited by Peter Mork for The Guild Companion
Rolemaster sheets by Kjell Roll Elgsaas
* Player Character sheet
* Character education sheet
* Character background sheet
* Character attitudes/tags sheet
Comments to the Player Character sheet:
* Appearance: Ap is listed with the 10 stats. RMFRP states that the Ap
generated for a PC is his potential Ap. Temporary Ap would be adjusted by
the GM due to injuries, lack of hygene, etc. A GM might want to use the Ap
stat bonus in certain situations, e.g. using influence skills.
* Smoothed Encumbrance penalty: This simple formula replaces the standard
table, which yields penalties increasing by steps of 8.
* "AT MMP" is the maneuver in armor skill bonus.
* The "mod. to MM difficulty" rule is from School of Hard Knocks:
the Skill Companion (p. 14).
* BMR table: Time = maximum time until all exhaustion points are spent.
Distance = the distance covered during this time.
* Smoothed Stride modifier: A formula calculated by a friend of mine and
myself. This calculation is done once in a PC's life, so why not do it
* Blank RR: For any optional rules you might use.
* RR versus Fear as a skill (sort of): Adapted from RM Companion I (pp. 18 &
90). A Race bonus here is up to the GM. "Times encountered" equals the skill rank.
I suggest using the combined skill rank progression for these "skills".
* Greaves: A checked box indicates a functional greave.
* Empty lines for AT, greaves, helmet and shield: For description of the
items, bonuses, etc. The empty circle is for the AT number.
* DB table: I only give shield bonus versus front attacks and attacks from
the flank on which the shield is held. Feel free to ignore this rule.
* Weapon speed: See the 1999 Guildcompanion articles by Ray Ward.
* Initiative speed = the actual number added to the initiative roll for
this particular attack.
* Range/range modifier: Only applicable for attacks with a range, of course.
Comments to the Character education sheet
* This sheet is for details regarding a character's education, i.e. his
skills, languages, training packages, talents, spell lists, hobbies, etc.
Any character becomes more interesting if there is a developed micro-story
behind at least some of his skills.
Comments to the Character background sheet & Character attitudes/tags sheet:
* These are two sheets to give players' imaginations a boost and focus. The open
space on the BG sheet is for a portrait, personal crest, coat-of-arms, etc.