|
The Guild Companion's
ROLEMASTER BESTIARY
Volume IV
Copyright Ross Henton ©2002
Editor and Curator Lowell R. Matthews ©2002
Greetings, Rolemaster aficionados! Welcome to the
fourth installment in a series of articles detailing new creatures for the Rolemaster(TM)
(including RM2, RMSS, and RMFRP) bestiary. In this installment, we present
a class of supernatural horrors, the Flesc or Possessor Demons,
coming to you straight from the nightmares of our correspondent Ross
Henton.
ENTITIES
FROM OTHER PLANES
FLESC or POSSESSOR DEMONS—by Ross Henton
Plentarneth: (-)-EK-6;
Type _ Entity; most "benign" of Flesc Demons; usually only one found
in each possession; employ spells (5×lvl PP); only semi-intelligent; only
vulnerable to magical weapons; non-solid form.
Vynarlien: (-)-EK§#-7;
Type _ Entity; most insidious of Flesc Demons; often found in groups of 2–20
per possession; employ spells (5×lvl PP each entity); intelligent and cruel;
only vulnerable to magical weapons; non-solid form.
Rii-n'vilar: (-)-Y1§#-6;
Type _ Entity; cannot possess living or sentient creatures; usually found in
groups of 1–10 per possession; employ spells (5×lvl PP each entity); only
semi-intelligent; cannot be damaged by physical attacks; non-solid form.
Rashaeon: (-)-EK§#-8;
Type _ Entity; the archetypal Flesc Demons; usually only one found in each
possession; employ spells (5×lvl PP); very intelligent and cruel; strength
yields 2× damage; uses large creature critical strike tables; only vulnerable
to magical weapons; non-solid form.
Saten-Larnsæ: (-)-EK~#-9;
Type _ Entity; the most powerful Flesc Demons; only one ever found per possession;
employ spells (7×lvl PP); extremely intelligent and extremely cruel; strength
yields 2× damage; uses super-large creature critical strike tables; only
vulnerable to magical weapons; invulnerable to holy water and most holy icons
and/or relics except when wielded by the most powerful Channelers (levels 15+);
non-solid form.
|
Type
|
Lvl
|
Base
Rate
|
Max Pace/
MN Bonus
|
Speed
MS/AQ
|
Size/
Crit
|
Hits
|
AT
(DB)
|
#
Enc.
|
Trea-
sure
|
Bonus
EP
|
Outlook
(IQ)
|
|
Plentarneth
|
5A
|
–
|
–
|
SL/VF
|
S/I#
|
30D
|
1 (10)
|
1
|
–
|
C
|
Playful (IN)
|
|
Vynarlien
|
7B
|
–
|
–
|
SL/VF
|
S/I#
|
50E
|
1 (20)
|
2–20
|
–
|
F
|
Cruel (HI)
|
|
Rii-n'vilar
|
6D
|
–
|
–
|
–/–
|
L/II#
|
50E
|
–/–
|
1–10
|
–
|
D
|
Protect. (VL)
|
|
Rashaeon
|
20H
|
–
|
–
|
SL/VF
|
L/LA#
|
350H
|
1 (120)
|
1
|
–
|
J
|
Cruel (EX)
|
|
Saten-Larnsæ
|
40H
|
–
|
–
|
SL/BF
|
L/SL#
|
450H
|
1 (150)
|
1
|
–
|
L
|
Cruel (EX)
|
All ATTACKS are
Spells/Special.
Unlike the more traditional types of demons (C&T),
the Flesc Demons (sometimes more generically known as "possessor demons")
maintain a noncorporeal existence, unable to affect this world directly. Their
means of attack is to possess the bodies of others to use as physical
vessels for their spiritual existence—and to use the essences of their victims
as conduits for focusing magical energies.
A Flesc Demon's existence on its home plane is an
eternity of formless, flavorless Void, the unspeakable monotony of which is
broken only by its occasional forays into the unwitting victims it possesses. Thus,
when a possessor demon manages to escape the interminable hell of its existence
by possessing a physical body, it invariably vents its endless frustrations by
searching for the most intense and carnal of sensations, seeking sensory
gratification through acts most moral beings consider debased and debauched.
Due to its intangible state, a Flesc Demon has no sensory
inputs of its own, but it is completely dependent upon sensing, perceiving,
even living vicariously through its unwilling host. This noncorporeal state
makes it extraordinarily difficult to attack a possessor demon physically. It
can only be damaged by enchanted weapons, from which its "host"
will be damaged as acutely—the host, however, can be damaged by normal
weapons while the possessing demon laughs. The "free state" of a Flesc
Demon is invisible to the naked human eye. If its host is killed, the possessor
demon may remain in this world for up to 1 round per level before being forced
to return to its home plane. Of course, during this time, it is free to
possess another suitable host.
Possession is accomplished by Will Contest (RC1,
§5.1), with the Flesc Demon's will determined as a Spirit's (10/lvl, see RC2
§6.2). Alternatively, the attack can be resolved as a level-vs.-level
resistance roll, using PR as the defender's modifier (if RC1 is not
used). Once possessed, the victim will serve as a vessel for the demon until
the demon is exorcised, leaves of its own accord (unusual, to say the
least), or the victim dies.
A possessor demon cannot be conjured by normal means (e.g.,
Dark Summons); highly specialized and difficult rituals are required to
summon one. Such attempts usually end in disaster, for a possessor demon
cannot be constrained by the usual summoning circles and patterns—thus leaving it
free to take leave of the ineffectual confinements.
A possessor demon is heedless of damage to the physical
body of its host, as none of the host's physical pain is transmitted the demon.
However, such actions as sprinkling the host's body with holy water will cause
both excruciating pain to the host and equal spiritual agony to the demon. The
demon will use every means available to increase the emotional distress of both
its host and his loved ones. While possessed, it is believed that the victim's
spirit undergoes the most horrible torments the demon can inflict upon him. The
victim so fortunate as to have his tormentor successfully exorcised seldom
remembers the experience. It is believed that the mind induces this amnesia as
a self-defense mechanism, as it does with other trauma.
For physical attacks, a possessor demon will use its host's
physical body to attack, often inflicting vastly more damage than that of which
the victim would normally be capable—the demon uses its demonic strength to
supplement that of the host. Moreover, the demon will often utilize its
unsurpassed telekinetic ability to both inspire terror and to hurl objects at
its targets.
Less publicized, but substantially more common than the
horrifying stories of a possessor demon ravaging the body and psyche of a
living host, are the accounts of a demon (or demons) possessing a place
rather than a person. Flesc Demons are often drawn to locations where
violent or emotion-laden acts have occurred, such as battlefields or the scenes
of accidents or violent crimes. The services of an Exorcist are often required
as a safety measure to rid a house of spirits, to cleanse the site of a new
temple, or simply to make sure that a new priest taking his orders is pure and
untainted so he can engage in the life-and-death struggle against the Saten-Larnsæ.
Plentarneth are the weakest of the Flesc
Demons. Commonly known as poltergeists, they are usually unable to
possess any but the weakest humans (traditionally, adolescent girls), and are
not capable of communication in any way. Their only means of self-expression
is through use of their telekinetic abilities (all can use the Closed Mentalism
list "Telekinesis"). Unable even to communicate to those they
possess, the victim seldom knows she has been inhabited until the problem is
solved by an Exorcist or Cleric, or the vessel has matured to the degree that
the Plentarneth is no longer comfortable residing there and seeks a more
pliable host.
Vynarlien, unlike Plentarneth, are
eminently capable of communication, and do so at every opportunity. They are the
voices that whisper in the ear of the madman who kills forty, the voices of
temptation that cause the most virtuous to fall from grace, and the voices of
betrayal that turn brother against brother—all through insidious and clever
argument and the use of spells (all can use the Evil Mentalist lists "Mind
Subversion" and "Mind Disease" to their level). The claim of "voices
in my head told me to do it" has resulted in many victims of Vynarlien being
confined for life or simply executed.
Rii-n'vilar do not possess people—only
places. Perpetually drawn by strong emotions or violence, they often take up
residence on battlefields, the locales of murder and other violent crimes, and
similar locations. Those entering the area in which a Rii-n'vilar has made its
residence often complain of chills, unpleasant odors, and uneasy feelings. The
location is invariably shunned by the local populace, who brand it haunted or "witched."
Usually inhabiting a possessed locale in groups, Rii-n'vilar all can utilize
the Mentalist Base lists "Mind Control" and "Sense Control"
to their level. The generalized location of such an occurrence makes it
impossible to attack a Rii-n'vilar with physical weapons, as its location
cannot be targeted accurately enough to make such attacks possible. Defeating
them usually requires the services of an Exorcist to drive them out.
Rashaeon are the type of Flesc Demon most
commonly associated with the possession of innocents. They attack without
warning; the services of a highly skilled and experienced Exorcist are required
to break their hold. They relish nothing more than goading an Exorcist into
pushing the possessed victim's mortal body to death, or even causing the death
of the Exorcist from stress, exhaustion, or even telekinetic attack. Rashaeon
are well versed in most common languages, and will speak to the Exorcist or the
victim's family in the voices of their loved ones, mixing truth with whatever
lies the Rashaeon feels are the most damaging. All Rashaeon are powerful spell-casters
that can utilize the Closed Mentalism lists "Telekinesis" and "Movement";
the Seer Base lists "Past Visions," "Future Visions," and "True
Perception"; and the Evil Cleric Base list "Diseases."
The Exorcist's worst nightmares, the awe-inspiring Saten-Larnsæ
are the mightiest of the Flesc Demons. Only a handful of recorded cases have
involved the Saten-Larnsæ; invariably these cases required a team of Exorcists and
several weeks to banish the demon successfully, and this usually resulted in
the death of the possessed victim. The greatest danger a Saten-Larnsæ presents
is that once a successful Break Possession VI spell (Exorcist Base list,
"Hand of the Exorcist," level 25) is cast, the Saten-Larnsæ will
often be able to take over the weakened Exorcist before being banished.
Woe to the inexperienced Exorcist who attempts to
confront a Saten-Larnsæ, for it will usually not display all its potential for
chaos in the early stages of the possession. Only when the well intentioned
(however unfortunate) Exorcist has made his appearance will the Saten-Larnsæ's
true might become known.
All Saten-Larnsæ can utilize the Closed Mentalism lists "Telekinesis,"
"Mind Mastery," and "Movement"; the Seer Base lists "Past
Visions," "Future Visions," and "True Perception"; the
Evil Cleric Base list "Diseases"; the Mentalist Base list "Sense
Control"; and the Warlock Base list "Visions of Doom" (or the
Evil Mentalist Base list "Mind Disease" if RC2 is not used).
Notes on Conversion to RMSS/RMFRP: The main
changes to make here, besides the usual 10–20% increases to hits and OB, are to
the demons' spell lists where necessary.
|