Reviewed by Nigel Buckle ©2002
Edited by Suzanne Campbell for The Guild Companion
is a card/dice game in which players attempt to capture cards to win.
Players may win by capturing four castles, capturing three castles and
defeating the King, or by capturing two castles and winning three
Each card displays a dice
combination that must be beaten to win the card. Dice are rolled several
times with the player saving the best dice, removing any sixes, and
re-rolling others to try for a better score. Usually players attempt to
win cards from the deck, which is split into two piles with the top card
of each pile revealed. Players can also attack each other, taking their
opponents cards instead of from the piles.
The special cards add a lot of
flavour to the game. Some special cards add an extra roll or an extra die
for the combat. Others help you defend or attack castles or protect your
other cards from capture.
If a tournament is called or a
player attempts to take an opponent's card then there is interaction
between the players, but most of the time you just watch your opponents
roll dice. This is not usually a problem as turns come around quite
quickly, but this game is probably best played with less than 5.
Being a dice game it involves a
chunk of luck, but a player with an understanding of probability will
usually do well. All in all, a very quick game in a very small package,
ideal as a filler game or when you don't have time for a game with a
little more depth.
a card and dice game for 2-6 players.
game lasts around 30 minutes
(US), £7.99 (UK)
Abacus Spiele/Rio Grande