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Character Sheets

Copyright Kjell Roll Elgsaas ©2002

Edited by Peter Mork for The Guild Companion

Encumbrance sheet:

  • Load (at the bottom) is a summary of containers that are worn or carried: backpacks, pouches, sacks, etc.  Therefore:
    • "weight" is the container's own weight
    • "capacity" is the max load the container can hold
    • "load" is the current load in the container
    • "weight + load" is self-explanatory.
  • "Readiness/importance" is for highly detailed games, where the GM demands some kind of priority of how accessible each container is, e.g. a pouch for herbs. "Content" is for a short description, e.g., herbs, money, food.
  • GMC = GM Code. As GM, I assign a GMC to interesting items that the players find but can't (or don't, or won't) fully investigate on the spot. I keep a book with these numbers and the full description of the items. When the time comes for the PCs to finally attempt that attunement roll or they find a sage in the next town, I check my book to see what that item is. The GM must remember to throw in a fair number of "red herring" GMCs to keep the game interesting.


Equipment sheet:

Perhaps not needed for all players, but if you are a fan of detail, this is essential.


Group sheet:

An original sheet used by the PCs to keep track of group dynamics.

  • "March order & formation" should contain a rough sketch.
  • "Watch routine" is a schedule of who keeps watch when and for how long.


Skill and Skill Category sheets:

For specialization/generalization of skills, see School of Hard Knocks: the Skill Companion (SoHK).


Spell sheet:

Original sheet, but pretty self-explanatory.

  • SCM = Spell Casting Modifier.  (Yes, I know that in the books, SCSM means Spell Casting Static Maneuver.  Sorry for any confusion.)
  • Tick the box behind the type of helmet, if any, the PC wears.


Status sheet:

  • The sheet assumes the use of the "pool" rule for EPs (SoHK p. 14).  Normal loss of EP should be recorded with "half" crosses, i.e. an [/].  Pool loss should be recorded with "full" crosses, i.e. an [X].
    • 5 EP spent = 1 pool loss: The standard rule from SoHK.
    • 4 h walk = 5 pool loss: My own estimate based on the above.
    • 1 h awake = 1 pool loss: My own house rule.
  • Recovering PPs: The standard rule is that all PPs are regained after a full sleep cycle. I use finer details for this, i.e., 50% PPs regained after 50% sleep cycle, as shown.
  • Recovering EPs: The "pool" rule from SoHK states that pool loss is regained after sleep. I have applied this rule to the EP recovery. The only EPs recovered while active or resting are therefore only the half crossed boxes. Full crossed boxes are not recovered until sleep.
  • Injuries: A table to keep track of all specific injuries, including bleeding, sprains, etc.
  • Stopping bleeding wounds: Rules on stitching/cauterizing can be found in SoHK, p. 10.
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