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The Torturer:
Affliction of the Body

Torturer Base List (Channeling)

Copyright Lem Richards ©1991, 2002
Contact:  Ross Henton

Edited by Lowell R. Matthews for The Guild Companion

Editor's Notes:  (1) The GM may wish to consider allowing certain other Channeling professions access to this list and/or its companions, Afflictions of the Mind and Afflictions of the Soul.  The Torturer shares two base lists with the Sorcerer (Hybrid, SL) and could be considered a Semi variant profession of the (Evil) Cleric (Pure, SL).  Other potential candidate (Evil) professions would include the Chaotic Lord (Semi, RC3), Dervish (Semi, RC2), Healer (Pure, SL), Macabre (Semi, RC3), Maleficant (Hybrid, RC5), Moon Mage (Semi, RC3), Necromancer (Hybrid, RC2), Paladin (Semi, RC1), Ranger (Semi, SL), Shadow Mage (Hybrid, RC7), Shaman (Pure, RC2), Sleuth (Semi, RC3), Witch (Hybrid, RC2), Witch Hunter (Semi, RC7), and Wu Jen (Hybrid, OC).  In any case, Torturers would often be encountered in the company of these professionals. 

(2) A sample encounter group containing a senior Torturer sponsored by a religious order might include some junior Torturers (his apprentices or journeymen); a Grand Inquisitor (Cleric or similar Spell-User), probably in overall command; some junior Inquisitors; a Champion guard captain (Paladin or similar Semi), probably in tactical command; and an Investigator (Sleuth or similar Semi).  The Channelers would be accompanied by assorted men-at-arms and servants, perhaps in significant numbers.

(3) In normal usage, the torture spells on this list inflict temporary damage, essentially a mental illusion, by stimulating the proper nerves.  The "Body" criticals inflicted are the standard Arms Law Crush, Puncture, and Slash, plus the Mangling criticals from the Alchemy Companion.  GM's without access to the AlcC may wish to consider substituting Disruption (RC3) or Shrapnel (RC5) criticals, or a combination of one Crush and one Puncture critical (same roll).

 

Class

Area of Effect

Duration

Range

  1—Preparation I

FM

1 target

1 min/lvl

touch

  2—Crush I

FM

1 target

touch

  3—Puncture I

FM

1 target

touch

  4—Slash I

FM

1 target

touch

  5—Preparation II

FM

1 target

1 min/lvl

touch

  6—Crush II

FM

1 target

touch

  7—Puncture II

FM

1 target

touch

  8—Slash II

FM

1 target

touch

  9—Mangle I

FM

1 target

touch

10—Preparation III

FM

1 target

1 min/lvl

touch

11—Crush III

FM

1 target

touch

12—Puncture III

FM

1 target

touch

13—Slash III

FM

1 target

touch

14—Mangle II

FM

1 target

touch

15—Preparation IV

FM

1 target

1 min/lvl

touch

16—Crush IV

FM

1 target

touch

17—Puncture IV

FM

1 target

touch

18—Slash IV

FM

1 target

touch

19—Mangle III

FM

1 target

touch

20—Preparation True

FM

1 target

1 min/lvl

touch

25—Mangle IV

FM

1 target

touch

30—Mangle True

FM

1 target

touch

50—Body Affliction

FM

1 target

1 hr/lvl

10'

1—Preparation I (FM):  This spell prepares the victim to receive the special torture spells on this list of levels 2–4.  A victim can only survive the infliction of one Preparation spell in a period determined by his Constitution:

Option 1:  Period = (100 − CO score) hr, minimum 1 hr.

Option 2:  Period = (50 − CO bonus) hr, minimum 1 hr. 

Editor's Note:  Option 1 yields a straightforward linear distribution.  Option 2 yields a normal distribution and accounts for special modifiers to CO bonus from race or special abilities.  GM's may also wish to consider making individual races or cultures particularly resistant or susceptible to torture by this list.

A Preparation spell must be cast successfully in order to preserve the victim from death.  It makes the victim "feel" the pain and agony associated with the various "Affliction" spells without actually suffering any real concussion-hit loss or critical damage.  Once the target has failed his resistance to a Preparation spell, he gains no further resistance attempts against the spells it governs (i.e., for Preparation I, levels 2–4).  Once the duration has expired, all damage is removed.  However, the inflammatory conditions (aches and pains) will remain to subside normally over time.

The Torturer may adjust the result of the criticals delivered by his spells according to the number of ranks he has developed in Ambush.  This allows a skilled Torturer more variety in the pain and suffering that he can deliver.  Note:  A target attacked by any "Affliction" spell without Preparation resists such spells at twice his normal level, but sustains actual physical damage.

2—Crush I (FM): Target suffers an "A" Crush critical.

3—Puncture I (FM): Target suffers an "A" Puncture critical.

4—Slash I (FM): Target suffers an "A" Slash critical.

5—Preparation II (FM): As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 6–9.

6—Crush II (FM): Target suffers a "B" Crush critical.

7—Puncture II (FM): Target suffers a "B" Puncture critical.

8—Slash II (FM):  Target suffers a "B" Slash critical.

9—Mangle I (FM): Target suffers an "A" Mangling critical (Alchemy Companion).

10—Preparation III (FM):  As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 11–14.

11—Crush III (FM):  Target suffers a "C" Crush critical.

12—Puncture III (FM):Target suffers a "C" Puncture critical.

13—Slash III (FM): Target suffers a "C" Slash critical.

14—Mangle II (FM): Target suffers a "B" Mangling critical.

15—Preparation IV (FM): As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 16–19.

16—Crush IV (FM): Target suffers a "D" Crush critical.

17—Puncture IV (FM): Target suffers a "D" Puncture critical.

18—Slash IV (FM):  Target suffers a "D" Slash critical.

19—Mangle III (FM): Target suffers a "C" Mangling critical.

20—Preparation True (FM): As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 25 and 30.

25—Mangle IV (FM):  Target suffers a "D" Mangling critical.

30—MangleTrue (FM):  Target suffers an "E" Mangling critical.

50—Body Affliction (FM): As Preparation I, except this spell has increased range and duration and it prepares the victim to receive the special torture spells on this list of any level without further Preparation.

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