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The Torturer:
Affliction of the Soul

Torturer Base List (Channeling)

Copyright Lem Richards ©1991, 2002
Contact:  Ross Henton

Edited by Lowell R. Matthews for The Guild Companion

Editor's Notes
(1) This list is a companion to Afflictions of the Body and Afflictions of the Mind

(2) In normal usage, the torture spells on this list inflict temporary damage, essentially a mental illusion, by stimulating the proper nerves or brain cortices.  The "Soul" criticals inflicted are the Shock critical from RC3, the Starvation/Dehydration and Essence criticals from the RC5, and the Time critical from the Elemental Companion.  GM's without access to the EC may wish to consider substituting Grappling (AL), Unbalancing (AL), or Physical Alteration (RC3) criticals.

 

Class

Area of Effect

Duration

Range

  1—Preparation I

FM

1 target

1 min/lvl

touch

  2—Time I

FM

1 target

touch

  3—Starvation/Dehydration I

FM

1 target

touch

  4—Shock I

FM

1 target

touch

  5—Preparation II

FM

1 target

1 min/lvl

touch

  6—Time II

FM

1 target

touch

  7—Starvation/Dehydration II

FM

1 target

touch

  8—Shock II

FM

1 target

touch

  9—Essence I

FM

1 target

touch

10—Preparation III

FM

1 target

1 min/lvl

touch

11—Time III

FM

1 target

touch

12—Starvation/Dehydration III

FM

1 target

touch

13—Shock III

FM

1 target

touch

14—Essence II

FM

1 target

touch

15—Preparation IV

FM

1 target

1 min/lvl

touch

16—Time IV

FM

1 target

touch

17—Starvation/Dehydration IV

FM

1 target

touch

18—Shock IV

FM

1 target

touch

19—Essence III

FM

1 target

touch

20—Preparation True

FM

1 target

1 min/lvl

touch

25—Essence IV

FM

1 target

touch

30—Essence True

FM

1 target

touch

50—Soul Affliction

FM

1 target

1 hr/lvl

10'

1—Preparation I (FM): This spell prepares the victim to receive the special torture spells on this list of levels 2–4.  A victim can only survive the infliction of one Preparation spell in a period determined by his Constitution:

Option 1:  Period = (100 − CO score) hr, minimum 1 hr.

Option 2:  Period = (50 − CO bonus) hr, minimum 1 hr. 

Editor's Note:  Option 1 yields a straightforward linear distribution.  Option 2 yields a normal distribution and accounts for special modifiers to CO bonus from race or special abilities.  GM's may also wish to consider making individual races or cultures particularly resistant or susceptible to torture by this list.

A Preparation spell must be cast successfully in order to preserve the victim from death.  It makes the victim "feel" the pain and agony associated with the various "Affliction" spells without actually suffering any real concussion-hit loss or critical damage.  Once the target has failed his resistance to a Preparation spell, he gains no further resistance attempts against the spells it governs (i.e., for Preparation I, levels 2–4).  Once the duration has expired, all damage is removed.  However, the inflammatory conditions (aches and pains) will remain to subside normally over time.

The Torturer may adjust the result of the criticals delivered by his spells according to the number of ranks he has developed in Ambush.  This allows a skilled Torturer more variety in the pain and suffering that he can deliver.  Note:  A target attacked by any "Affliction" spell without Preparation resists such spells at twice his normal level, but sustains actual physical damage.

2—Time I (FM): Target suffers an "A" Time critical (Elemental Companion).

3—Starvation/Dehydration I (FM): Target suffers an "A" Starvation/Dehydration critical (RC5).

4—Shock I (FM): Target suffers an "A" Shock critical (RC3).

5—Preparation II (FM): As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 6–9.

6—Time II (FM): Target suffers a "B" Time critical.

7—Starvation/Dehydration II (FM): Target suffers a "B" Starvation/Dehydration critical.

8—Shock II (FM): Target suffers a "B" Shock critical.

9—Essence I (FM): Target suffers an "A" Essence critical (RC5).

10—Preparation III (FM): As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 11–14.

11—Time III (FM): Target suffers a "C" Time critical.

12—Starvation/Dehydration III (FM): Target suffers a "C" Starvation/Dehydration critical.

13—Shock III (FM): Target suffers a "C" Shock critical.

14—Essence II (FM): Target suffers a "B" Essence critical.

15—Preparation IV (FM): As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 16–19.

16—Time IV (FM): Target suffers a "D" Time critical.

17—Starvation/Dehydration IV (FM): Target suffers a "D" Starvation/Dehydration critical.

18—Shock IV (FM): Target suffers a "D" Shock critical.

19—Essence III (FM): Target suffers a "C" Essence critical.

20—Preparation True (FM): As Preparation I, except it prepares the victim to receive the special torture spells on this list of levels 25 and 30.

25—Essence IV (FM): Target suffers a "D" Essence critical.

30—Essence True (FM): Target suffers an "E" Essence critical.

50—Soul Affliction (FM): As Preparation I, except this spell has increased range and duration and it prepares the victim to receive the special torture spells on this list of any level without further Preparation.

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