|
The Revised Warrior Mage
Copyright Bruce Meyer ©2003
Edited by Peter Mork for The Guild Companion
The Warrior
Mage in its current incarnation is ineffective; his current skill costs keep
him limited in his combat abilities thereby forcing him to rely on spells to
help him in combat. That, in turn,
keeps him from being a spell-using asset to the party. My view of the Warrior
Mage is a competent fighter who (without the use of spells) is able to hold his
own in a melee situation and is a valuable asset to any group when it comes to
spell casting. The current Warrior Mage seems intended more to protect himself
than to assist the party when in need. So here are my renditions of effective,
yet balanced, Warrior Mages: One is a re-make of the current Warrior
Mage. The other is a variant of the Mage Hunter
from Arcane Companion.
Basic Warrior Mage
I reduced
the Athletic group bonus to +5 and increased the weapon group to +10. I did
this to reflect that the Warrior Mage is more of a warrior and less of an
athlete.
For skill cost changes, I compared
the current Warrior Mage to the Semi- variant of the Priest in Channeling
Companion, the Arms Master from Mentalism Companion and the Chaotic
and Mage Hunter professions from Arcane Companion. The first change was to lower the cost of
body development to 4/10 from 6/12. I
then reduced the weapon category costs to 2/5, 3/9, 4/10, 4, 4, 4, and 6. This gives the Warrior Mage more power and
flexibility in physical combat. I also lowered the cost of Directed Spells to
3/9 (from 4), Special Defenses to 20 (from 40) and Combat Maneuvers to 4/10
(from 5/12). In truth, when developing this profession, the changes may not be
apparent. One would need to focus on combat abilities and gain proficiency in
many weapon types to really see the difference. All in all the changes I have
made more aptly define what a Warrior Mage is: a warrior and a mage.
Spell Lists
Recommended Base Lists:
- Combat Illusions (EssCo)
- Warrior Enhancement's (EssCo)
- Spell Defense (EssCo)
- Lofty Bridge (closed list from Of
Essence)
- Warrior's Weapon (EssCo)
- Choose one from the Magician base lists
found in either Spell Law or Of
Essence
(Alternatively, a character can choose
base lists from these six and the remaining two normal base lists)
Profession Bonuses
| Athletic Group: | +5 |
| Awareness Group: | +5 |
| Body Development: | +10 |
| Combat Maneuvers: | +10 |
| Power Awareness: | +5 |
| Power Manipulation: | +5 |
| Weapon Group: | +10 |
Skill Costs
A comparison of the revised skill costs and the old skill costs.
| Category |
Revised |
Old |
|
Armor-Heavy
|
10
|
10
|
|
Armor-Light
|
8
|
8
|
|
Armor-Medium
|
9
|
9
|
|
Artistic:
Active
|
2/5
|
2/5
|
|
Artistic:
Passive
|
2/5
|
2/5
|
|
Athletic:
Brawn
|
3/7
|
3/7
|
|
Athletic:
Endurance
|
2/7
|
2/7
|
|
Athletic:
Gymnastics
|
3/7
|
3/7
|
|
Awareness:
Perceptions
|
4/12
|
4/12
|
|
Awareness:
Searching
|
2/6
|
2/6
|
|
Awareness:
Senses
|
3/7
|
3/7
|
|
Body
Development
|
4/10
|
6/14
|
|
Combat
Maneuvers
|
4/10
|
5/12
|
|
Communications
|
3/3/3
|
3/3/3
|
|
Crafts
|
4/10
|
4/10
|
|
Directed
Spells
|
3/9
|
4
|
|
Influence
|
2/6
|
2/6
|
|
Lore:
General
|
1/3
|
1/3
|
|
Lore:
Magical
|
2/6
|
2/6
|
|
Lore:
Obscure
|
3/7
|
3/7
|
|
Lore:
Technical
|
2/6
|
2/6
|
|
M. A.
Combat Maneuvers
|
5/12
|
5/12
|
|
Martial
Arts: Striking
|
4
|
4
|
|
Martial
Arts: Sweeping
|
4
|
4
|
|
Outdoor:
Animal
|
2/7
|
2/7
|
|
Outdoor:
Environmental
|
2/7
|
2/7
|
|
Power
Awareness
|
2/7
|
2/7
|
|
Power
Manipulation
|
6/12
|
6/12
|
|
Power
Point Dev.
|
8
|
8
|
|
Science/Analytic:
Basic
|
2/5
|
2/5
|
|
Science/Analytic:
Spec.
|
8
|
8
|
|
Self
Control
|
2/7
|
2/7
|
|
Special
Attacks
|
6
|
6
|
|
Special
Defenses
|
20
|
40
|
|
Subterfuge:
Attack
|
8
|
8
|
|
Subterfuge:
Mechanics
|
4
|
4
|
|
Subterfuge:
Stealth
|
2/7
|
2/7
|
|
Tech./Trade:
General
|
3/7
|
3/7
|
|
Tech./Trade:
Professional
|
8
|
8
|
|
Tech./Trade:
Vocational
|
5/12
|
5/12
|
|
Urban
|
3/7
|
3/7
|
|
Weapon
Cat 1
|
2/5
|
3/9
|
|
Weapon
Cat 2
|
3/9
|
6
|
|
Weapon
Cat 3
|
4/10
|
7
|
|
Weapon
Cat 4
|
4
|
8
|
|
Weapon
Cat 5
|
4
|
10
|
|
Weapon
Cat 6
|
4
|
15
|
|
Weapon
Cat 7
|
6
|
15
|
|
Arcane
Base Lists
|
40
|
40
|
|
Arcane
Open Lists
|
12
|
12
|
|
Arcane
Closed Lists
|
18
|
18
|
|
Other
Realm Base Lists
|
80
|
80
|
|
Other
Realm Closed Lists
|
45
|
45
|
|
Other
Realm Open Lists
|
30
|
30
|
|
Own Realm
Closed Lists
|
10/10
|
10/10
|
|
Own Realm
Open Lists
|
8/8
|
8/8
|
|
Own Realm
Other Base
|
25
|
25
|
|
Own Realm
Own Base
|
6/6/6
|
6/6/6
|
|
Own Realm
TP
|
6/6/6
|
6/6/6
|
|
Other
Realm TP
|
12/12
|
12/12
|
Arcane Warrior Mage
The Arcane Warrior Mage is a variant of the Mage Hunter with
its own spell lists and professional bonuses.
Spell Lists
Unless otherwise indicated
all spell lists come from Arcane Companion
- Elemental Energy (Fire and Ice Arcane
Elementalist base list)
- Detection Law
- Arcane Senses
- Arcane Healing
- Arcane Motions (Chaotic Base)
- Blade Runes
Profession Bonuses
| Armor Group: | +5 |
| Awareness Group: | +5 |
| Body Development: | +5 |
| Power Awareness: | +10 |
| Spell Group: | +10 |
| Urban Group: | +5 |
| Weapon Group: | +10 |
Skill Costs
The skill costs for the Arcane Warrior Mage are
the same as the Mage Hunter.
In closing
I'd like to say that these versions might still have a lot of bugs in them. I
am open to constructive criticism and any ideas that may help to improve this
much beloved profession. Thank you.
Bruce Meyer (aka MadMax)
|