The Other Lords of Middle-Earth

Copyright Nigel Buckle © 2004

Edited by Nicholas HM Caldwell for The Guild Companion

"Instead of using a wizard or ringwraith, you use one of the Dunadan, Man, or Troll characters"

This is a follow on from the expansion of last year (Dwarf and Elf Lords), giving Lords for Dunedain, Men, Orcs and Trolls.

This expansion alters the way ëwizardsí work. Instead of using a wizard or ringwraith, you use one of the Dunadan, Man, or Troll characters. Each lord has specific abilities/rules but the following apply to all.

General Rules:

  1. This expansion is unofficial, not available for tournament play and can only be used with the agreement of all players
  2. You can include 3 copies of the hero character related to your Lord card (e.g. If you are "Denethor Steward of Gondor" you can include up to 3 copies of Denethor II in your deck and for the purposes of these rules Denethor II is the character associated with your Lord). Your opponent cannot play the associated character, nor a hazard manifestation.
  3. You must declare you are a ëLordí at the start of the game, and reveal your Lord card before the draft. It is not recommended that both players be the same Lord. If your opponent was intending to use the character relating to your lord in their draft or deck they can remove it and replace it with another character.
  4. The Character associated with your Lord takes no general influence to control, and can only be brought into play at Rivendell or the characterís home site. Use the characterís mind for the purposes of interpreting hazards like Seized by Terror, Neeker-Breekers, and resources such as Fireworks. Like a wizard, your character is immune from influence attempts.
  5. Once the character associated with your Lord is in play then the standard rules for bringing characters into play apply as though you had a wizard in play [Before you play your Wizard, you may use general influence to bring a character into play at any haven or at his home site. After revealing your Wizard, you may use general influence to bring a character into play only if your Wizard is at the site at which the character arrives (i.e., a Haven or the character's home site).]
  6. The Character associated with your Lord is not a wizard, the rules for wizards (such as using spells, tapping to access the sideboard, etc) do not apply. If the character associated with your Lord is eliminated, then you immediately lose all the abilities on your Lord card and suffer the usual MP penalty for losing the associated character.

Clarification

X only cards are cards that have X only within the card text. For example Anduril is a sage only card. Sword of Gondolin is a warrior only card.

Special Lord Specific Rules:

Denethor & Theoden:

Agents can only be played as characters at their home site. Agents are considered as hazards until played as a character.

Denethor may play Dunadan agents, but not as starting characters. Dunadan agents are considered characters for deck building.

Theoden may play Man agents, and up to one as a starting character. Man agents are considered characters for deck building.

Rogrog, Gorfaur & Gothmog (Troll Lords):

The associated characters can only be played at their home site.

Associated Characters are:

Rogrog - Lieutenant of Angmar

Gorfaur - Lieutenant of Dol Guldur

Gothmog - Lieutenant of Morgul

Balrog-only characters are considered to have home sites as ëany dark-holdí

You will find the new Lord cards in this pdf. Print these out and paste them onto unwanted spare cards.