This is a process by which GMs (and/or players) can determine what tips performers receive from entertaining crowds. GMs may want to decide if this process is available to the players or not. It assumes crowds are happier and more impressed by (i.e., give more tips for) more complicated performances.

There are several steps to this process, which may take place sequentially for both the entertainer and GM. It assumes at least 2 "sets" of entertainment, i.e., two prolonged periods of entertainment with a break between. GMs should feel free to modify this process as they see fit.

1) The GM determines the general wealth of the patrons in the area the entertainment is occurring and rolls D100 to determine the base tips (BTV) on the Base Tip Table below (note: 100 cp = 10 sp = 1 gp):

Base Tip Table: Result is the Base Tip Value (BTV) for the locale in which entertainment is occurring. |
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ROLL | VERY POOR | POOR | NORMAL | RICH | VERY RICH |

01-10 | 1 cp | 1 cp | 1 cp | 5 cp | 1 sp |

11-20 | 1 cp | 2 cp | 3 cp | 8 cp | 5 sp |

21-30 | 1 cp | 3 cp | 5 cp | 1 sp | 10 sp |

31-35 | 1 cp | 5 cp | 1 sp | 2 sp | 15 sp |

36-40 | 2 cp | 8 cp | 2 sp | 3 sp | 20 sp |

41-45 | 3 cp | 1 sp | 2 sp | 4 sp | 25 sp |

46-50 | 4 cp | 1 sp | 3 sp | 5 sp | 3 gp |

51-55 | 5 cp | 2 sp | 3 sp | 6 sp | 4 gp |

56-60 | 6 cp | 2 sp | 4 sp | 7 sp | 6 gp |

61-65 | 7 cp | 3 sp | 4 sp | 9 sp | 8 gp |

66-70 | 8 cp | 3 sp | 5 sp | 11 sp | 10 gp |

71-75 | 9 cp | 4 sp | 6 sp | 15 sp | 13 gp |

76-80 | 1 sp | 4 sp | 7 sp | 25 sp | 15 gp |

81-85 | 1 sp | 5 sp | 8 sp | 35 sp | 20 gp |

86-90 | 2 sp | 6 sp | 15 sp | 45 sp | 30 gp |

91-94 | 2 sp | 7 sp | 2 gp | 6 gp | 40 gp |

95-97 | 3 sp | 8 sp | 3 gp | 10 gp | 50 gp |

98-99 | 5 sp | 1 gp | 5 gp | 25 gp | 75 gp |

00 | 1 gp | 3 gp | 10 gp | 50 gp | 100 gp |

2) The GM determines the Base Crowd Size (BCS) for the first set (BCS(%) = 1D10 x 10%). If the result is 10, then roll again for an especially large crowd (limit subject to GM).

Option: The GM may wish to allow the character's advertising skill to influence the crowd size. If so, the following additions to the BCS roll are suggested:

Advertising Skill + Roll Result

25 or less -4 to BCS roll

26 - 50 -3 to BCS roll

51 - 75 -2 to BCS roll

76 - 100 -1 to BCS roll

101 - 125 +0 to BCS roll

126 - 150 +1 to BCS roll

151 - 175 +2 to BCS roll

176 - 200 +3 to BCS roll

201 + +4 to BCS roll

3) The performer decides how many skills will be used for the first "set" and rolls (open-ended) each skill separately, adding in the total skill bonus for that skill. These totals are averaged and indexed with the number of skills on the Entertainment Tip Chart to determine the entertainment tip percentage (ETP) from the crowd.

Option: The GM may decide to have the character average the
skills together first and add one roll to the average to obtain the
ETP value from the Entertainment Tip Chart. This method will result
in more variation in ETP values over time. (**Editor's note:
The Luck Table from War Law can also be used to simulate
multiple rolls with a single roll.)**

Entertainment Tip Chart: Based on the number of skills used in a performance set. Result is the Entertainment Tip Percentage (ETP) | ||||||

NUMBER OF SKILLS USED | ||||||

Ave. Roll | 1 | 2 | 3 | 4 | 5 | 6 |

< 01 |
Egged# | Egged# | Egged# | Egged# | Egged# | Egged# |

01 - 10 |
Egged# | Egged# | Egged# | Egged# | Egged# | 10% |

11 - 20 |
Egged# | Egged# | Egged# | Egged# | 10% | 20% |

21 - 30 |
Egged# | Egged# | Egged# | 10% | 20% | 30% |

31 - 40 |
Egged# | Egged# | 10% | 20% | 30% | 40% |

41 - 50 |
Egged# | 10% | 20% | 30% | 40% | 50% |

51 - 60 |
10% | 20% | 30% | 40% | 50% | 60% |

61 - 70 |
20% | 30% | 40% | 50% | 60% | 70% |

71 - 80 |
30% | 40% | 50% | 60% | 70% | 80% |

81 - 90 |
40% | 50% | 60% | 70% | 80% | 90% |

91 - 100 |
50% | 60% | 70% | 80% | 90% | 100% |

101 - 120 |
60% | 70% | 80% | 90% | 100% | 115% |

121 - 140 |
70% | 80% | 90% | 100% | 115% | 130% |

141 - 160 |
80% | 90% | 100% | 115% | 130% | 145% |

161 - 180 |
90% | 100% | 115% | 130% | 145% | 160% |

181 - 200 |
100% | 115% | 130% | 145% | 160% | 175%* |

201 - 220 |
115% | 130% | 145% | 160% | 175%* | 190%* |

221 - 240 |
130% | 145% | 160% | 175%* | 190%* | 210%* |

241 - 260 |
145% | 160% | 175%* | 190%* | 210%* | 230%* |

261 - 280 |
160% | 175%* | 190%* | 210%* | 230%* | 250%* |

> 280 |
175%* | 190%* | 210%* | 230%* | 250%* | 270%* |

# At GM's discretion, the wretched display causes a bar fight, gets the entertainer barred from the establishment, arrested for disturbing the peace, reduces the entertainer's ability to entertain in the area by one level, or other unfortunate result. | ||||||

* At GM's discretion, entertainer has intrigued someone of importance due to his/her entertaining talents. This can be presented as an invite to entertain at the next higher money category, a permanent entertainer for a particular person (merchant, noble), invitation to play for the lord/ruler of the area, etc. |

4) The player receives money for the performance:

Tips Earned = BTV x BCS x ETP

Note that with this formula, it will be very difficult to earn tip money in very poor areas because the Base Tip Value is multiplied by a small number i.e., a percentage times a percentage. The character will need to have very high total skill bonuses OR the GM will need to make a very high initial roll on the Base Tip Table to overcome this limitation. As the wealth of the area increases, tips will be earned on a more regular basis but generally should not unbalance the game.

Example: Jacko, a 6^{th} level Bard, entertains in a
tavern located in the merchant area of town. The GM decides this is
"Normal" relative wealth for the town and rolls a 65 resulting in
BTV = 4 sp. The GM rolls a 7 for crowd size resulting in a BCS =
70%. Jacko entertains the crowd with singing (75 bonus + 58 roll =
133), tale telling (55 + 79 = 134), playing the flute (80 + 94 =
174) and playing bongos (60 + 10 = 70), for a total average
entertainment roll of 128 and an ETP of 100% (128 average roll and
4 skills used). The total tips Jacko earns during the set are: 4 sp
x (70% x 100%) = 2.8 sp.

5) At the GM's discretion, if the ETP result of the first set was 130% or more, some patrons will leave and tell others about the entertainment and how good it was. If so, the modified crowd size (MCS) for the second, and subsequent sets, will be:

MCS (%) = BCS + [(1D10/2) x (1D10/2)]%

This formula increases the BCS by 1-25%. Note this is subject to space limitations and what will occur if limitations are exceeded (GM discretion).

Similarly, if the ETP result for the first set was less than 70%, then determine how much of the crowd leaves by figuring the modified crowd size (MCS) as:

MCS = BCS - (1D10 x 5)%

If the crowd size is modified, then the tips earned for the next set will be:

Tips Earned = BTV x MCS x ETP

6) If the entertainer has another set to perform, repeat the process using the Modified Crowd Size (MCS), Base Crowd Size (BCS), or whatever is appropriate.