A Murder

Copyright Tero Oksala © 2004

Edited by Mario M. Butter for The Guild Companion

"Zarathan asked the Earl about the murders. The Earl watched out of the window and whispered, ":Who Knows""

HARP Encounter / NPC Chart
Name Race / Type Lvl Size BMR Init DB Hits Attacks Stam. Will Magic Other
Uluasek Xaramar Vampire / Class V 15 M 16' 12 90 150 110 L Krush / 100 We / 90 M Bite +5 +5 +10 Touch drains 2-4 con points / rnd (RR).
Bite Drains 20 hits / rnd (victim becomes a
Vampire and is under conrol of their killer), can cast spells (GM discretion), can be harmed only by magical weapons, wooden sticks elemental attacks, silver weapons and water.
Mist form ability, cannot be harmed.
Hedanas Xaramar Human 6 M 10' 5 10 65 70 Rapier / 60 Dagger +5 +5 +5 Weapons, shield,Tresure: N2 (got from the cult)
Town guard Human 1 M 10' 3 65* 40 Spear 45 / Dagger 30 or Short Sword 45 +5 +5 +5 Trained footman with chain mail, normal shield and weapons.
Some personal valuables might be found.
Town guard (Sergeant) Human 7 M 10' 3-6 65* 100 Long Sword 90 / Dagger 60 or Spear 95 +5 +5 +5 Trained footman with chain mail, normal shield and weapons.
Some personal valuables might be found.
Town guard (Officer) Human 13 M 10' 3-9 50 115 We 115 / M Krush 85 / 2. We 60 +5 +5 +5 Highly educated man, can carry weapon choice (25% magical), personal valuables, personal guards etc.
Cult Thug Human 1 M 10' 3 5 50 Piton 30 / M Krush 35 +5 +5 +5 Almost anyone who lurks around the town, no real tresure.
Cult Thug Gryx 1 M 12' 6 12 60 Piton 35 / M Krush 40 +15 0 0 Almost anyone who lurks around the town, no real tresure.
Cult Thug Dwarf 1 M 7' 3 5 55 M Krush 50 +20 0 -10 Almost anyone who lurks around the town, no real tresure.
Yurthafur Gerimbar Human 6 M 20' 7 15 110 Scimitar 95 / Dagger 85 / M Krush 75 +5 +5 +5 Skilled fighter. Always carries magical +15 scimitar, which inflicts bleeding wound when hit (3/rnd) and can stun a foe twice every day. Resistance roll vs. lvl 10 needed.
Yurthafur's guards Human 3 M 10' 4 65* 75 Short sword 80 or Mace 80 / Dagger 65 +5 +5 +5 Trained footman with chain mail, shield and weapons.
Some personal valuables might be found. Drug dealers.
Gardener: Thafastos Zombie / Class II 5 M 12' 4 60 80 70 M Krush / 60 We 0 0 +5 As undead, except abilities work when Uluasek allows so.
Cult Guard Human 2 M 12' 3 40 70 65 Morninstar or 65 Long Sword +5 +5 +5 Trained fighters. Some personal valuables might be found.
Cult Leader Elf 14 M 12' 5 15+ 70 Dagger 55 / Quarterstaff 65 -10 0 +20 14 lvl cleric, with different kind of spells and powerful magical equipment, also a lot of valuables.
Earl's investigator 1 Human 5 M 12' 7 10 85 Rapier 85 / Short Bow 60 +5 +5 +5 Some magical equipment, herbs and money
Earl's investigator 2 Human 4 M 12' 4 40 80 2-H sword 75 / Short Sword 65 +5 +5 +5 Trained fighter. Protects investigators.
Earl's investigator 3 Elf 5 M 12' 15 15 60 Dagger 65 / Crossbow 60 -10 0 20 Thief. He performs any jobs which require some intelligence. Very skilled in interrogation.
Earl's investigator 4 Dwarf 3 M 12' 5 10 10 Quarterstaff 40 +20 0 -10 Female magician. Uses spells to help in investigations.
Uluasek's Guards Human 3 M 12' 5 65* 65 Battle-axe 65 or Short Sword 45/Dagger30 +5 +5 +5 Trained footman with chain mail, normal shield and weapons. Some personal valuables might be found.
Note: GM can fill out empty places as he wishes. Only statistics are given in here.


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