Words from the Wise (Guys)

Copyright Nicholas HM Caldwell © 2006

Edited by Nicholas HM Caldwell for The Guild Companion

Welcome

To the ninety-second issue of The Guild Companion.

And so it begins

In previous editorials, we've discussed the ransom model and pitched it as a suitable methodology for publishing adventures and other forms of role-playing materials (see our July editorial). Well, now it's happening. We have initiated the ransom for The Guild Adventurer, issue one.

To recap, The Guild Adventurer is intended as a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. It will be a PDF product. For the first issue, we assembled an all-star cast of contributors and set them to work. The result is:

  • "The Temple of the Three", a Shadow World adventure written by Terry Amthor himself, the creator of Kulthea, and dual-statted for RM2 and RMFRP;
  • "Web of the Kobolds", an adventure by Tim Dugger, ICE System Editor and codesigner of HARP, and multi-statted for RM2, RMFRP, and HARP;
  • "The Paranoia Game", a Spacemaster:Privateers by Robert Defendi, author and designer of the entire Spacemaster:Privateers product line;
  • "People, Places and Paraphernalia: The Flying Toadstool Inn", an adventure location for HARP by Allen Maher, contributor to the HARP character compilation, Friends & Rivals;
  • "People, Places and Paraphernalia: The Red Hooded Traveler's Inn", an adventure location for HARP by Aaron Smalley, author of City of Archendurn;
  • and "The Vampire's Barrow", a HARP adventure by yours truly.

With additional maps by Joel Lovell, illustrations by Rick Hansen, and a layout by Andrew "ictus" Ridgway that even in early alpha will astonish you.

Now those who pay attention to my editorial rants will recall that we had intended to use fundable.org to collect the ransom. Unfortunately when I tried to set this up, I discovered that fundable has a minimum of 500 USD for any ransom and all pledges must be at least ten USD (this isn't mentioned in their documentation). So we decided to proceed with an honor system because we were under their minima on both counts.

So if you want to see The Guild Adventurer become a reality, send me an email at editor@guildcompanion.com:
Give it the subject TGA One: Pledge

In the email, include:
your name or your online alias (whichever you prefer) [so we can name you as a Supporting Patron in the Credits of The Guild Adventurer ]
a valid email address [so that we can send you a Patron coupon to purchase TGA#1 at a discount price from RPGNow Edge ]
and how many copies of TGA#1 you pledge to buy at the discount price of five (5) US dollars. [for most people, this will be one copy, but several folk have wanted several copies]

We need 100 pledges for the ransom to succeed. We will run the ransom until 100 pledges are received or the 31st October (whichever happens first). Assuming the ransom succeeds, The Guild Adventurer, Issue 1, will go on sale at RPGNow and all patrons will receive emails from me giving a coupon link.

I've set up threads on our own boards and on the ICE forums to answer queries about the ransom and the project (see http://www.ironcrown.com/ICEforums/index.php?topic=2275.0 and http://www.ironcrown.com/ICEforums/index.php?topic=2276.0). At the time of writing, we had received 64 of the necessary 100 pledges. Many thanks to everyone who has already supported the ransom. 36 more pledges needed! You can make it happen!

Status of Other Projects

At the beginning of this year, TGC's New Year Resolutions involved the publication of five products: Castles & Ruins, Friends & Rivals, Essence Companion, Shadow World Master Atlas d20 Edition, and The Construct Toolkit. Castles & Ruins and Friends & Rivals have already been published, so what of the others?

On Essence Companion, Joe is hopeful that he will have a complete pdf of this work in the next couple of weeks. We will have to test it thoroughly to ensure there are no missing pages or other glitches, but the light at the end of the tunnel can be seen on this project.

On Shadow World Master Atlas d20 Edition, our project artist William Tibaud has completed all of the interior art and it is stunning. William is currently devising a wholly original cover that, based on the initial sketches, will be fantastic. Meanwhile John Lees has shouldered the burden of layout and his initial samples have a clean and lean look that will be easy on the eye, your network connection and your printer cartridge. He's currently integrating William's art with the text. We can see the light at the end of the tunnel on this project too.

On The Construct Toolkit, Tim Dugger expects to complete his editing pass very soon. Assuming that I agree with Tim's suggested edits (on this project Tim is working for me!), I hope to be able to hand the final version (including interior and cover art by Rick Hansen) back to Tim for layout.

On HARP Skirmish, I've completed my editing pass of Gavin Bennett's manuscript and am only waiting on him checking that I've properly edited certain numeric stats. Once Gavin signs off on that, I'll be arranging for it to be illustrated and sent to layout.

All in all, I'm very happy with the progress on all four named projects and am cautiously hopeful that we'll meet our resolutions.

Farewell for now ...

I'm off to tidy up the rest of the articles, so I'll leave you to enjoy this month's issue. We'll be back in November, but until then...

Keep gaming and have fun,
Nicholas HM Caldwell
General Editor for The Guild Companion