Hundred Word HARP SF Rules

Copyright Nicholas HM Caldwell © 2007

Edited by Nicholas HM Caldwell for The Guild Companion

New Cyberware Option for Neuralware Implants

Translator (spoken): This option enables the host to speak and understand (if anatomically possible) the "spoken" form of a language. The option provides the host with a bonus to the Linguistics skill and an effective "skill rank" (see Language Table) in the language (which may be higher than the host's actual skill rank). The host must, however, make Linguistic maneuvers (All-or-Nothing or Percentage at
SysOp's discretion) in order to communicate - the -25 penalty for no real skill ranks is applied. Each language requires a separate Translator option. The number of Translators that can be installed in a neuralware implant varies according to technology stage: 1 at Early, 2 at Mature, and 4 at Advanced.

Translators: These provide maximum bonuses to Linguistics as follows: +10 at Early, +30 at Mature, and +50 at Advanced. The effective maximum skill ranks in a particular language are 2 (for Early), 6 (for Mature) and 10 (for Advanced).

Cyber Control ranks: 2 per Translator
Cost: 1000 per +5 AND 500 per effective skill rank.
e.g., a Mature Translator with a +25 bonus allowing rank 5 spoken New Kraka would cost 7500 sols (5 x1000 + 5 x 500).

SysOp's Choice: Fixed DPs per Level

Some SysOps may prefer to entirely decouple stats and Development Points, avoiding issues of stat improvements increasing available Development Points and enabling characters to have the stats that fit the character, rather than optimizing stats for maximum DPs. In this option, all characters receive 100 Development Points at 1st level and 50 Development Points at each level above first, regardless of their stats.

Note: Similar house rules exist in HARP Fantasy, frequently with the DP quota set at 40 DPs but incremented at higher levels. I chose a static 50 DPs for greater simplicity.